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<noinclude>{{TOCright}}</noinclude>
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<includeonly>''Main article: [[flu]]''</includeonly>
<includeonly>''Main article: [[flu]]''</includeonly><noinclude>
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<noinclude>
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
 
  
==Overview==
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The '''flu''' is a [[disease]] in RimWorld that can be caught by your colonists. General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms. The disease occurs at 33.3% progress towards death, but also 34.7% immunity in a young, healthy individual. The Flu is a somewhat easy disease to beat, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; for healthy colonists, you can simply let the disease progress on its own.
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].
 
  
If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.
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As the Flu immunizes faster than it develops, it's extremely easy to take care of. It only proves a major threat to those above the age of 40, but even then you don't need a very skilled doctor - or very good medicine to dispatch of the disease.
  
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]).
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If left untreated, the flu can kill ''vulnerable'' people in 4.018 days. <br>
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It takes 3.431 days to develop immunity to the flu, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.
  
== Stages ==
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==Stages==
====Minor====
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'''Minor (Hidden) - Severity: 0 - 0.332'''
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*No effect on the affected colonist.
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*Buildup to the initial 33.3% disease head start that the flu has.
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'''Minor - Severity: 0.333 - 0.665'''
 
*-5% Consciousness
 
*-5% Consciousness
 
*-5% Manipulation
 
*-5% Manipulation
 
*-10% Breathing
 
*-10% Breathing
  
====Major====
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'''Major - Severity: 0.666 - 0.832'''
 
*Vomiting every 1.5 days (36 hours) on average
 
*Vomiting every 1.5 days (36 hours) on average
 
*-10% Consciousness
 
*-10% Consciousness
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*-15% Breathing
 
*-15% Breathing
  
====Extreme====
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'''Extreme - Severity: 0.833 - 1'''
 
*+5% Pain
 
*+5% Pain
 
*Vomiting every 0.75 days (18 hours) on average
 
*Vomiting every 0.75 days (18 hours) on average
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*-20% Manipulation
 
*-20% Manipulation
 
*-20% Breathing
 
*-20% Breathing
*[[Death]] at 1 Severity
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*Death
 
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</noinclude>
==Progression==
 
===Stages===
 
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.
 
*Minor - Severity: 0 - 0.665
 
*Major - Severity: 0.666 - 0.832
 
*Extreme - Severity: 0.833 - 0.999
 
*Death - Severity: 1
 
  
===Humans===
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===Progression===
*When not immune, severity increases by 0.2488 per day.
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*When not immune, severity increases by 0.166 per day.
*When immune, severity decreases by 0.4947 per day.
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*When immune, severity decreases by 0.333 per day.
*Immunity increases by 0.2388 per day when sick.
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*Immunity increases by 0.173 per day when sick.
*Treatment slows progression by a maximum of 0.0773 per day.
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*Treatment slows progression by a maximum of 0.09.
**This mean the severity will increase at 0.1715 per day at 100% treatment.
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**This mean the severity will increase at 0.076 per day at this rate.
  
=== Animals ===
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==Overcoming the Flu==
Animals can face the same disease, but their immunity increases faster, and treatment is more effective.
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As the flu's a somewhat trivial disease as it immunises quicker than it deteriorates, you don't really need to be terribly mindful of treatment of those below 40.  
*When not immune, severity increases by 0.2488 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*Immunity increases by 0.2614 per day when sick.
 
*Treatment slows progression by a maximum of 0.1105 per day.
 
**This mean the severity will increase at 0.1383 per day at 100% treatment.
 
  
== Treatment ==
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However, giving treatments slows the disease, preventing it from affecting your colonists much and speeds up recovery after immunity is gained.
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
 
  
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.
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The following will apply to 80+ year old victims affected by the flu.
  
=== Vulnerable ===
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As with any patient, you'll want to make sure the people affected by the flu are in bed at all times, well-fed, and treated when necessary. You need to provide at least 30% treatment quality in order for 80+ year old patients to survive the flu - as long as their [[Blood_Filtration|blood filtration]] levels are normal. You'll generally want to aim higher than this though, as 30% quality is the bare minimum needed to survive, and may not always work.
For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).
 
  
To save the colonist you can do the following:
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The following combinations of medicine skill and medicine types will be able to provide 30% treatment quality (assuming the doctor is healthy and unmodified):
*Administer [[healer mech serum]]- instantly treats the disease
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*Level 1 Medicine skill and [[Glitterworld Medicine]]
*Administer [[luciferium]]- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive
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*Level 3 Medicine skill and ordinary [[Medicine]]
*Use the medic cycle of the [[Biosculpter pod]]{{IdeologyIcon}} - if used early enough, the pawns can bring themselves to it
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*Level 6 Medicine skill and [[Herbal medicine|Herbal Medicine]]
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
[[Category:Disease]]
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[[Category: Disease]]

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