Difference between revisions of "Floors"

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(Replaced {{rewrite}} to {{stub}} Removed the tables as all values were identical, making them pointless with all same values.)
(Added wealth values to floor tiles)
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== Description ==  
 
== Description ==  
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[[File:Floors.png|500px|right]]
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Floor improvements can bring benefits such as mobility speed, aesthetic comfort and hygiene, as well as prevent wild plants from growing and fires from spreading.
  
Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort and security.
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=== Movement speed ===
  
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Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Other natural surfaces incapable of growing vegetation such as sand or ice also have low movement speeds. Flooring a frequent path will reduce the time required to walk between the two ends.
  
=== Movement speed ===
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=== Beauty of room ===
Soil grows vegetation such as grass, bushes and trees which cause a Colonist`s walking speed reduction, resulting in slower pace. Flooring a frequent path will benefit the time required between the two ends.
 
  
=== Beauty of room ===
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Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. [[Carpets]] for instance can make bedrooms look nicer for their occupants.
Colonists are affected in mood according to their surroundings, specially those locations where they spend most of the day or night such as bedroom, kitchen, workshop, research lab, etc. [[Carpets]], for instance can make bedrooms look nicer for their occupants.
 
  
 
=== Sanitation / Safety ===
 
=== Sanitation / Safety ===
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 +
Flooring is an important factor when calculating a room's [[Room stats#Cleanliness|Cleanliness]], which is important for most rooms but particularly for kitchens, hospitals and laboratories.
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Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.
 
Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.
  
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=== No plant growth ===
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Any flooring placed outdoors will prevent grass, bushes or trees from spreading there.  This can be useful to keep any trees from growing in the path of a [[wind turbine]] and reducing its power output.  Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby.  It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable flooring is used.
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Flooring can even help with security in certain biomes.  While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.
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=== Types of Flooring ===
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There are several different types of flooring available, with each requiring specific resources to construct each tile.
  
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{| {{STDT| sortable c_25 text-center}}
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! Type !! Materials !! Resources Per Square !! Beauty !! Move Speed Modifier !! Flammability !! Cleanliness !! Wealth
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|-
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! [[Wood floor]]
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| Wood || | 3{{icon|wood}} || | 0 || | 100 || | 22 || 0 || 4
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|-
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! [[Carpets | Carpet]]
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| Cloth || | 7{{icon|cloth}} || | 2 || | 100 || | 32 || 0 || 13
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|-
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! [[Sterile tile ]]
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| Silver/Steel || | 12{{icon|silver}} & 3{{icon|metal}} || | 0 || | 100 || | 0 || +0.6 || 23.5
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|-
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! [[Stone tile]]
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| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} || | 1 || | 100 || 0 || 0 || 8
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|-
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! [[Flagstone]]
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| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} || | 0 || | 100 || 0  || 0 || 5.5
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|-
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! [[Silver tile]]
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| Silver || | 70{{icon|silver}} || | 5 || | 100 || 0 || +0.2 || 73
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|-
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! [[Metal tile]]
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| Steel || | 7{{icon|metal}} || | 1 || | 100 || 0  || +0.2 || 16
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|-
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! [[Paved tile]]
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| Steel || | 2{{icon|metal}} || | 0 || | 100 || 0  || 0 || 5
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|-
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! [[Concrete]]
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| Steel || | 1{{icon|metal}} || | -1 || | 100 || 0  || 0 || 2
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|-
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! [[Gold tile]]
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| Gold || | 70{{Icon Small|gold}} || | 12 || | 100 || 0  || +0.2 || 705
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|-
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! [[Smooth stone]]
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| Natural Stone Floor || | Free || | 2 || | 100 || 0 || 0 || 8
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|}
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<br/>
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<references/>
 
[[Category:Floor]]
 
[[Category:Floor]]

Revision as of 20:06, 13 December 2018

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)


Description

Floors.png

Floor improvements can bring benefits such as mobility speed, aesthetic comfort and hygiene, as well as prevent wild plants from growing and fires from spreading.

Movement speed

Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Other natural surfaces incapable of growing vegetation such as sand or ice also have low movement speeds. Flooring a frequent path will reduce the time required to walk between the two ends.

Beauty of room

Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can make bedrooms look nicer for their occupants.

Sanitation / Safety

Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.

Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.

No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable flooring is used.

Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.

Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

Type Materials Resources Per Square Beauty Move Speed Modifier Flammability Cleanliness Wealth
Wood floor Wood 3 Wood 0 100 22 0 4
Carpet Cloth 7 Cloth 2 100 32 0 13
Sterile tile Silver/Steel 12 Silver & 3 Steel 0 100 0 +0.6 23.5
Stone tile Sandstone, Granite, Limestone, Slate or Marble 4 Stone 1 100 0 0 8
Flagstone Sandstone, Granite, Limestone, Slate or Marble 4 Stone 0 100 0 0 5.5
Silver tile Silver 70 Silver 5 100 0 +0.2 73
Metal tile Steel 7 Steel 1 100 0 +0.2 16
Paved tile Steel 2 Steel 0 100 0 0 5
Concrete Steel 1 Steel -1 100 0 0 2
Gold tile Gold 70Gold 12 100 0 +0.2 705
Smooth stone Natural Stone Floor Free 2 100 0 0 8