Editing Floors
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− | + | == Description == | |
+ | [[File:Floors.png|500px|right]] | ||
+ | Constructed floors can bring benefits such as increased movement speed, aesthetic comfort and hygiene, as well as preventing wild plants from growing and fires from spreading. | ||
− | == | + | === Movement speed === |
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Natural soil allows the growth of vegetation such as tall grass, bushes, and brambles, all of which cause a walking speed reduction for Colonists. [[Tree]]s prevent movement altogether, and also prevent [[roof]]s from being built over them. Other natural surfaces incapable of growing vegetation such as raw stone, sand or ice also have lower movement speeds. Flooring a frequent path will reduce the time required to walk between the two areas. | Natural soil allows the growth of vegetation such as tall grass, bushes, and brambles, all of which cause a walking speed reduction for Colonists. [[Tree]]s prevent movement altogether, and also prevent [[roof]]s from being built over them. Other natural surfaces incapable of growing vegetation such as raw stone, sand or ice also have lower movement speeds. Flooring a frequent path will reduce the time required to walk between the two areas. | ||
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− | === Beauty === | + | === Beauty of room === |
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− | + | Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. [[Carpets]] for instance can make bedrooms look nicer for their occupants. | |
− | + | === Sanitation / Safety === | |
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Flooring is an important factor when calculating a room's [[Room stats#Cleanliness|Cleanliness]], which is important for most rooms but particularly for kitchens, hospitals and laboratories. | Flooring is an important factor when calculating a room's [[Room stats#Cleanliness|Cleanliness]], which is important for most rooms but particularly for kitchens, hospitals and laboratories. | ||
− | + | Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather. | |
− | + | === No plant growth === | |
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− | === | ||
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Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a [[wind turbine]] and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used. | Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a [[wind turbine]] and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used. | ||
Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind. | Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind. | ||
− | === Removing | + | === Removing Floors === |
− | Floors can be removed with the | + | Floors can be removed with the [[Remove floor]] order. After floors are removed, the tile will retain its old terrain type. |
− | + | As with most other structures, removing floors returns back roughly half of the resources spent at construction, which can be used when raiding settlements or temporary camps. | |
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− | == | + | == Types of Flooring == |
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+ | There are several different types of flooring available, with each requiring specific resources to construct each tile. | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! | + | ! Type !! Materials !! Resources Per Square !! data-sort-type="number" | Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth |
+ | |- | ||
+ | ! [[Wood floor]] | ||
+ | | Wood || | {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || | {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Wood floor|Flammability Base}} }}%|| {{Q|Wood floor|Cleanliness|0}} || {{Q|Wood floor|Market Value Base}} | ||
+ | |- | ||
+ | ! Burned wood floor | ||
+ | | Wood floor || - || - || -6 || ? || 0% || ? ||? | ||
+ | |- | ||
+ | ! [[Carpets|Carpet]] | ||
+ | | Cloth || | {{Required Resources|Red carpet |simple=1}} || {{ticks|{{Q| Red carpet |Work To Make}}}} || {{Q|Red carpet|Beauty}} || | {{#expr: 100 * {{Q|Red carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Red carpet|Flammability Base}} }}% || {{Q|Red carpet|Cleanliness|0}} || {{Q|Red carpet|Market Value Base}} | ||
+ | |- | ||
+ | ! Burned carpet | ||
+ | | Carpet/Fine carpet || - || - || -6 || ? || 0% || ? ||? | ||
+ | |- | ||
+ | ! [[Sterile tile]] | ||
+ | | Silver/Steel || | {{Required Resources|Sterile tile|sep=<nowiki> </nowiki>+|simple=1}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} ||{{Q|Sterile tile|Beauty}} || | {{#expr: 100 * {{Q|Sterile tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Sterile tile|Flammability Base}} }}%|| {{Q|Sterile tile|Cleanliness|0}} || {{Q|Sterile tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Stone tile]] | ||
+ | | Sandstone, Granite, Limestone, Slate or Marble || | {{icon|stone}} 4 || {{ticks|{{Q|Stone tile |Work To Make}}}} || {{Q|Stone tile|Beauty}} || | {{#expr: 100 * {{Q|Stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Stone tile|Flammability Base}} }}%|| {{Q|Stone tile|Cleanliness|0}} || {{Q|Stone tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Flagstone]] | ||
+ | | Sandstone, Granite, Limestone, Slate or Marble || | {{icon|stone}} 4 ||{{ticks|{{Q| Flagstone|Work To Make}}}} || {{Q|Flagstone|Beauty}} || {{#expr: 100 * {{Q|Flagstone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Flagstone|Flammability Base}} }}% || {{Q|Flagstone|Cleanliness|0}} || {{Q|Flagstone|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Silver tile]] | ||
+ | | Silver || | {{Required Resources|Silver tile|simple=1}}||{{ticks|{{Q| Silver tile|Work To Make}}}} || {{Q|Silver tile|Beauty}} || {{#expr: 100 * {{Q|Silver tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Silver tile|Flammability Base}} }}%|| {{Q|Silver tile|Cleanliness|0}} || {{Q|Silver tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Steel tile]] | ||
+ | | Steel ||{{Required Resources|Steel tile|simple=1}} || {{ticks|{{Q| Steel tile|Work To Make}}}} ||{{Q|Steel tile|Beauty}} || {{#expr: 100 * {{Q|Steel tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Steel tile|Flammability Base}} }}%|| {{Q|Steel tile|Cleanliness|0}} || {{Q|Steel tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Paved tile]] | ||
+ | | Steel || {{Required Resources|Paved tile|simple=1}} ||{{ticks|{{Q| Paved tile|Work To Make}}}} || {{Q|Paved tile|Beauty}} || {{#expr: 100 * {{Q|Paved tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Paved tile|Flammability Base}} }}%|| {{Q|Paved tile|Cleanliness|0}} || {{Q|Paved tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Concrete]] | ||
+ | | Steel || {{Required Resources|Concrete|simple=1}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||{{Q|Concrete|Beauty}} || {{#expr: 100 * {{Q|Concrete|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Concrete|Flammability Base}} }}% || {{Q|Concrete|Cleanliness|0}} || {{Q|Concrete|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Gold tile]] | ||
+ | | Gold || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || | {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Gold tile|Flammability Base}} }}%|| {{Q|Gold tile|Cleanliness|0}} || {{Q|Gold tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Straw matting]] | ||
+ | | Hay || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Straw matting|Flammability Base}} }}% || {{Q|Straw matting|Cleanliness|0}} || {{Q|Straw matting|Market Value Base}} | ||
+ | |- | ||
+ | ! Burned straw matting | ||
+ | | Straw matting || - || - || -6 || 93% || 0% || ? ||? | ||
+ | |- | ||
+ | ! [[Rough stone]] | ||
+ | | Natural Stone Floor ||| - || - || {{Q|Rough stone|Beauty}} || {{#expr: 100 * {{Q|Rough stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough stone|Flammability Base}} }}%|| {{Q|Rough stone|Cleanliness|0}} || {{Q|Rough stone|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Rough-hewn stone]] | ||
+ | | Semi-natural Stone Floor || - ||| - ||{{Q|Rough-hewn stone|Beauty}} || {{#expr: 100 * {{Q|Rough-hewn stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough-hewn stone|Flammability Base}} }}%|| {{Q|Rough-hewn stone|Cleanliness|0}} || ? | ||
+ | |- | ||
+ | ! [[Smooth stone]] | ||
+ | | Natural Stone Floor || - || {{ticks|{{Q| Smooth stone|Work To Make}}}} ||{{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Smooth stone|Flammability Base}} }}% || {{Q|Smooth stone|Cleanliness|0}} || {{Q|Smooth stone|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Fine carpet]] {{RoyaltyIcon}} | ||
+ | | Cloth || {{Required Resources|Fine indigo carpet|simple=1}} || {{ticks|{{Q|Fine indigo carpet|Work To Make}}}} ||{{Q|Fine indigo carpet|Beauty}} || {{#expr: 100 * {{Q|Fine indigo carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine indigo carpet|Flammability Base}} }}% || {{Q|Fine indigo carpet|Cleanliness|0}} || {{Q|Fine indigo carpet|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Fine stone tile]] {{RoyaltyIcon}} | ||
+ | | Sandstone, Granite, Limestone, Slate or Marble || {{Icon|stone}} 20 ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||{{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}} }}%|| {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}} | ||
+ | |- <!-- | ||
+ | ! [[Totemic boards]]{{IdeologyIcon}} | ||
+ | | ? || {{Required Resources|Totemic boards|simple=1}} || {{ticks|{{Q|Totemic boards|Work To Make}}}} ||{{Q|Totemic boards|Beauty}} || {{#expr: 100 * {{Q|Totemic boards|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Totemic boards|Flammability Base}} }}% || {{Q|Totemic boards|Cleanliness|0}} || {{Q|Totemic boards|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Totemic tiles]]{{IdeologyIcon}} | ||
+ | | ? || {{Required Resources|Totemic tiles|simple=1}} || {{ticks|{{Q|Totemic tiles|Work To Make}}}} ||{{Q|Totemic tiles|Beauty}} || {{#expr: 100 * {{Q|Totemic tiles|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Totemic tiles|Flammability Base}} }}% || {{Q|Totemic tiles|Cleanliness|0}} || {{Q|Totemic tiles|Market Value Base}} | ||
|- | |- | ||
− | {{ | + | ! [[Mindbend carpet]]{{IdeologyIcon}} |
+ | | ? || {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make}}}} ||{{Q|Mindbend carpet|Beauty}} || {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base}} }}% || {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base}} | ||
|- | |- | ||
− | + | ! [[Hex carpet]]{{IdeologyIcon}} | |
− | + | | ? || {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q| Hex carpet|Work To Make}}}} ||{{Q|Hex carpet|Beauty}} || {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Hex carpet|Flammability Base}} }}% || {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base}} | |
− | + | |- --> | |
− | + | ! [[Hex tile]]{{IdeologyIcon}} | |
− | + | | Steel || {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q| Hex tile|Work To Make}}}} ||{{Q|Hex tile|Beauty}} || {{#expr: 100 * {{Q|Hex tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Hex tile|Flammability Base}} }}% || {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base}} | |
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− | }} | ||
|} | |} | ||
− | </li>< | + | </li><div> |
== Verson History== | == Verson History== | ||
* [[Version/0.11.877|0.11.877]] - You can now remove floors to reveal the terrain underneath. | * [[Version/0.11.877|0.11.877]] - You can now remove floors to reveal the terrain underneath. | ||
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==See also== | ==See also== | ||
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{{nav|floor|wide}} | {{nav|floor|wide}} | ||
− | [[Category: | + | [[Category:Floor]] |