Difference between revisions of "Flammability"

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| description = How easily an object catches fire and how strongly it burns.
 
| description = How easily an object catches fire and how strongly it burns.
 
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Pawns, including both [[human]]s and [[animals]], generally have a base flammability of 70%. [[Mechanoids]] have a base flammability of 0%.
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[[Phoenix armor]] {{RoyaltyIcon}} reduces the flammability of its wearer by 68%.
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Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types|Flame]] damage. For example, while a stone [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken.
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Some things, such as the buildings found in [[mech cluster]]s {{RoyaltyIcon}}, have both a flammability of 0% '''and''' are immune to flame damage but these are seperate effects.

Revision as of 01:40, 10 April 2021

Flammability is a stat: How easily an object catches fire and how strongly it burns. Its minimum allowed value is 0%. Its maximum allowed value is 500%. Its default value is 0%.

Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%. Phoenix armor Content added by the Royalty DLC reduces the flammability of its wearer by 68%.

Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken. Some things, such as the buildings found in mech clusters Content added by the Royalty DLC, have both a flammability of 0% and are immune to flame damage but these are seperate effects.