Flake

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Revision as of 17:48, 23 April 2019 by Synch (talk | contribs) (Updated to reflect the current game version's stats)
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"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.

Flake

Flake c.png

A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.


Type
DrugHard Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
14
Mass
0.05
Max Hit Points
50

Stat Modifiers



A flaky substance that can be smoked to induce a short but powerful euphoric state. Flake provides an incredible +35 mood buff while it remains in the user's system. It is a cheaper and less powerful version of yayo but has a significantly higher addiction rate which makes using this drug somewhat impractical.

Crafting

Flake can be manufactured at a drug lab using 4 psychoid leaves.

Tolerance

If a pawn has a visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days.

Trade

Compared to yayo, selling flake on the market is more efficient based on ingredient cost (33% more silver per psychoid leaf), but less efficient based on production time (20% less silver per Work To Make). Flake is the better choice when growing psychoid leaves is a greater bottleneck than turning them into drugs (e.g. where skilled growers or arable land are in short supply).

However, with both drugs having the same mass, yayo allows a caravan to pack 50% more value into a single load than flake.

Psychoid tea is worth the least and takes the longest to make of the three psychoid drugs, which means it is only economically valuable to colonies without the means to produce the others.