Difference between revisions of "Flak vest"

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(Researched Machining without Completely clothing and Armor vest doesn't show on drop down list at Machining table.)
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====Crafting====
 
====Crafting====
Armored vests can be manufactured at a [[machining table]], once [[Research#Machining|machining]] has been researched. An armor vest requires 120 steel, 2 components, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to [[consciousness]], [[sight]], or [[manipulation]].
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Armored vests can be manufactured at a [[machining table]], once Complex clothing and [[Research#Machining|machining]] has been researched. An armor vest requires 120 steel, 2 components, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to [[consciousness]], [[sight]], or [[manipulation]].
  
 
====Conclusion and Comparison====
 
====Conclusion and Comparison====

Revision as of 20:22, 12 September 2017

Armor vest

Armor vest

"A vest with armor plates inserted on the chest and back. Protects against gunfire."

Base Stats

Type
GearArmor
Market Value
600 Silver
Mass
4 kg
HP
140

Apparel

Armor - Sharp
60%
Armor - Blunt
20%

Creation

Work To Make
334 ticks (5.57 secs)

Armored vests are a somewhat common method of protecting one's body from lethal gunfire and sharp attacks (i.e. stabs, cuts, bites), as well as offering minor protection against explosions and the ever-present threat of clubs, maces, and muffalo. Armored vests can be purchased from traders, manufactured, or stripped from Outlanders and Pirates. Armored vests are typically encountered after the third or fourth raid, depending on difficulty and wealth (this assumes Rough and Crashlanded scenario, so somewhat 'standard' wealth).

Crafting

Armored vests can be manufactured at a machining table, once Complex clothing and machining has been researched. An armor vest requires 120 steel, 2 components, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.

Conclusion and Comparison

Armored vests offer slightly inferior protection, and vastly inferior coverage compared to Power Armor, but is also significantly cheaper to produce and purchase. Additionally: Power Armor can't be found on enemies, though elite Pirates may still have Power Armor Helmets. Armor Vests also only occupy the middle layer - meaning it can't be worn with tribalwear; whereas Power Armor occupies both the middle and shell layers, meaning that overgarments such as Dusters may be worn over the top.

Most, if not all, of your colonists should have an armored vest by the mid-game.

Protection Information

The following table lists how much protection an armor vest provides at each quality level.

Quality Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
Sharp % 24 42 51 60 66 78 90 102 126
Blunt % 8 14 17 20 22 26 30 34 42