Difference between revisions of "Firefighting"

From RimWorld Wiki
Jump to navigation Jump to search
Line 17: Line 17:
 
Note that the colonists can catch on fire while trying to put out the fires. If this occurs, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade. If a colonist doesn't put out the flames, the colonist on fire will:
 
Note that the colonists can catch on fire while trying to put out the fires. If this occurs, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade. If a colonist doesn't put out the flames, the colonist on fire will:
 
   
 
   
# automatically (by chance) have the flames burn themselves out
+
# attempt to put themselves out
 +
# automatically (by chance) have the flames burn themselves out (verify)
 
# become [[Injury#Shock|incapacitated]]
 
# become [[Injury#Shock|incapacitated]]
 
# continue to burn until death
 
# continue to burn until death

Revision as of 02:31, 2 February 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade


Firefighting is present in two forms of the game. It is accomplished by colonists going over to a burning portion of the map and "stomping" on the fire until it goes out completely or by a Firefoam Popper exploding.

Brave colonists, NOT incapacitated by their fear of fire (Scary) and assigned to firefighting will stomp on the fires ONLY if the fire is within a designated home zone . Outside the home zone, colonists will just ignore the fires and carry on with their duties.

To fight fires outside of a home zone or to fight fires in a coordinated manner, draft the colonists and place them NEXT to the fire. They will fight any adjacent fires and you can better move your colonists to strategically attack it.

If the fires manage to spread to an area that is completely blocked off from the colonist, (such as the center of solar panels) the fire will be unable to be put out by colonists until it rains or the structure is destroyed. Firefoam Poppers can be used to extinguish these flames by placing a popper nearby and manually exploding it. After their initial construction, Firefoam Poppers can be uninstalled and stored. Reinstalling them later—near a small-to-moderately sized field of fire—and manually detonating them allows a single pawn to quickly and safely complete a dangerous task that could otherwise occupy several pawns for many danger-filled hours.

Note that the colonists can catch on fire while trying to put out the fires. If this occurs, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade. If a colonist doesn't put out the flames, the colonist on fire will:

  1. attempt to put themselves out
  2. automatically (by chance) have the flames burn themselves out (verify)
  3. become incapacitated
  4. continue to burn until death

The game may begin to generate rain as the fires are burning. Rain is able to extinguish fires over a period of time. While it is raining, fire will not spread or grow any larger.

By default, all colonists not currently working on another job will go to extinguish a fire if capable, whether someone else has taken the job or not. This allows both the person standing right beside the one tile left on fire to try and extinguish it and the person on the other side of the map who booked it first.