Difference between revisions of "Firefighting"

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(Alpha 9 change)
(Added Firefoam Popper descriptions)
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Firefighting is present in only one form of the game so far.  It is accomplished by  [[Colonist|colonists]] going over to a burning portion of the map and "stomping" on the fire until it goes out completely.   
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Firefighting is present in two forms of the game.  It is accomplished by  [[Colonist|colonists]] going over to a burning portion of the map and "stomping" on the fire until it goes out completely or by a Firefoam Popper exploding. The foam explosion covers a 19 diameter circle. The explosion does not damage structures nor colonists. The explosion leaves a foam area on the explosion radius that can be cleaned up.   
  
 
Brave colonists, NOT incapacitated by their fear of fire (the Scary trait) will stomp on the fires '''ONLY''' if the fire is within a designated '''[[Zone#Home Zone|home zone]]''' .  Outside the home zone, colonists will just ignore the fires and carry on with their duties.
 
Brave colonists, NOT incapacitated by their fear of fire (the Scary trait) will stomp on the fires '''ONLY''' if the fire is within a designated '''[[Zone#Home Zone|home zone]]''' .  Outside the home zone, colonists will just ignore the fires and carry on with their duties.
  
If the fires manage to spread to an area that is completely blocked off from the colonist, (such as the center of [[Solar generator|solar panels]]) the fire will be unable to be put out by colonists until it rains or the structure is destroyed.
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If the fires manage to spread to an area that is completely blocked off from the colonist, (such as the center of [[Solar generator|solar panels]]) the fire will be unable to be put out by colonists until it rains or the structure is destroyed. As of Alpha 13, Firefoam poppers can now be used to extinguish these flames by placing a popper nearby and manually exploding it.
  
 
Note that the colonists can catch on fire while trying to put out the fires.  If this is to occur, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade.
 
Note that the colonists can catch on fire while trying to put out the fires.  If this is to occur, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade.
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As of Alpha 9a, all colonists not currently working on another job will go to extinguish a fire if capable, whether someone else has taken the job or not. This allows both the person standing right beside the one tile left on fire to try and extinguish it and the person on the other side of the map who booked it first.
 
As of Alpha 9a, all colonists not currently working on another job will go to extinguish a fire if capable, whether someone else has taken the job or not. This allows both the person standing right beside the one tile left on fire to try and extinguish it and the person on the other side of the map who booked it first.
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Firefoam Poppers added in Alpha 13.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 15:26, 9 June 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade


Firefighting is present in two forms of the game. It is accomplished by colonists going over to a burning portion of the map and "stomping" on the fire until it goes out completely or by a Firefoam Popper exploding. The foam explosion covers a 19 diameter circle. The explosion does not damage structures nor colonists. The explosion leaves a foam area on the explosion radius that can be cleaned up.

Brave colonists, NOT incapacitated by their fear of fire (the Scary trait) will stomp on the fires ONLY if the fire is within a designated home zone . Outside the home zone, colonists will just ignore the fires and carry on with their duties.

If the fires manage to spread to an area that is completely blocked off from the colonist, (such as the center of solar panels) the fire will be unable to be put out by colonists until it rains or the structure is destroyed. As of Alpha 13, Firefoam poppers can now be used to extinguish these flames by placing a popper nearby and manually exploding it.

Note that the colonists can catch on fire while trying to put out the fires. If this is to occur, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade.

If a colonist doesn't put out the flames, the colonist on fire will:

  1. automatically (by chance) have the flames burn themselves out
  2. become incapacitated and stop burning
  3. the colonist will continue to burn until death

The game may begin to generate rain as the fires are burning. The rain is able to extinguish the fire over a period of time. Through the duration of the rain, the fire will not spread or grow any larger.

As of Alpha 9a, all colonists not currently working on another job will go to extinguish a fire if capable, whether someone else has taken the job or not. This allows both the person standing right beside the one tile left on fire to try and extinguish it and the person on the other side of the map who booked it first.

Firefoam Poppers added in Alpha 13.