Difference between revisions of "Fire"

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(Added: ==Why doesn't these stupid colonist put out the fire!? ==)
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==Why doesn't these stupid colonist put out the fire!? ==
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There are several reasons to why the colonists are ignoring a fire:
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----
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* This is what's causing the problem.
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** This it how to solve the problem.
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----
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* The fire is outside a '''[[Home_zone|Home zone]]'''
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**Add a '''[[Home_zone|Home zone]]''' over and around the burning area
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* The priority to fight fire is lower than something else
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** Increase the firefighting priority for your colonists in the '''[[Overview]]''' menu.
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* There are a colonist somewhere on the other side of the map that wants to extinguish this particular fire.
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** Draft the "far away" colonist,
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** Mark a "near fire" colonist,
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** Right click on the fire and choose "Prioritize firefighting",
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** Undraft the "far away" colonist.
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* The colonists are currently doing other stuff.
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** Mark a desired amount of colonists
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** Draft and undraft them, this will reset their current task and will make them search for other things to do, if the priority to fight fire is high enough they will go and extinguish it, otherwise they will do other stuff.
  
 
==Things that causes fire==
 
==Things that causes fire==

Revision as of 16:29, 20 March 2014

Template:TNT

Why doesn't these stupid colonist put out the fire!?

There are several reasons to why the colonists are ignoring a fire:


  • This is what's causing the problem.
    • This it how to solve the problem.

  • The priority to fight fire is lower than something else
    • Increase the firefighting priority for your colonists in the Overview menu.
  • There are a colonist somewhere on the other side of the map that wants to extinguish this particular fire.
    • Draft the "far away" colonist,
    • Mark a "near fire" colonist,
    • Right click on the fire and choose "Prioritize firefighting",
    • Undraft the "far away" colonist.
  • The colonists are currently doing other stuff.
    • Mark a desired amount of colonists
    • Draft and undraft them, this will reset their current task and will make them search for other things to do, if the priority to fight fire is high enough they will go and extinguish it, otherwise they will do other stuff.

Things that causes fire

Lightning

Short circuits

Weapons

  • Incendiary launcher
  • Molotov Cocktail

Sparks

Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)


How To Combat Fire

By Using Colonists

By Using Explosions

Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.

Useful uses

Remove Corpses

Like in a crematory

Remove Plants

Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.


Damage