Difference between revisions of "Fire"

From RimWorld Wiki
Jump to navigation Jump to search
(Starting page: Fire, NEED a lot MORE WORK, and I need to sleep now.)
 
m (+Sparkes,)
Line 7: Line 7:
 
Incendiary launcher
 
Incendiary launcher
 
Molotov Cocktail
 
Molotov Cocktail
 +
==='''[[Sparks]]'''===
 +
'''[[Sparks]]''' from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
 +
 +
==='''Bold text'''===
  
 
==Combat Fire==
 
==Combat Fire==

Revision as of 21:08, 16 March 2014


Things that causes fire

Lightning

Short circuits

Weapons

Incendiary launcher Molotov Cocktail

Sparks

Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)

Bold text

Combat Fire

Using Colonists

Using Explosions=

Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.


uses

Remove Corpses

Like in a crematory

Remove Plants

Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.

Damage