Difference between revisions of "Field hand"

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== Analysis==
 
== Analysis==
  
It's a niche hand replacement that is good for pawns that spend most of their time growing.
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It's a niche hand replacement that is good for pawns that spend most of their time growing. The effect is especially potent for pawns with [[traits]] that modify global work speed, as the +160% bonus is added '''before''' multiplicative modifiers.
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Example: a healthy pawn with a plants [[skills|skill]] of 12 (x146%), a single field hand(+160%), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have:
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(100% + 160%) x 146% x 175% = 664% plant work speed. This makes sowing and harvesting crops and trees very fast, while adding a second field hand results in a whopping (100% + 320%) x 146% x 175% = 1073% plant work speed, making work on simple crops like rice or grass cutting almost instant. Tree sowing and harvesting will take roughly the same amount of time that it would take an average worker to sow rice. Installing two field hands on a single pawn is quite an overkill, unless one  needs a large amount of plant work done quickly for some reason.
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The [[drill arm]], a mining-oriented counterpart, has the same behaviour in terms of bonus speed calculation.
  
 
== Combat ==
 
== Combat ==

Revision as of 07:49, 28 October 2020

Field hand

Field hand

This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

Base Stats

Type
Medical ItemsBody Parts
Market Value
425 Silver

Melee Combat

Mode
Melee
"Punch" is not in the list (Cut, Crush, Blunt, Poke, Demolish, Stab, Scratch, Toxic scratch, Bite, Toxic bite) of allowed values for the "Attack 1 Type" property.
Melee Attack 1
Knuckle
9 dmg (Punch)
13% AP
2 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation


The Field Hand gives a pawn that's been implanted with it an increased Plant work speed by 160% but inflicts -8% Moving penalty.

This is a hand replacement, and cannot be installed in a bionic or archotech arm.

Acquisition

Can be made at machining table for 60 steel and 8 components after Specialized limbs has been researched.

Analysis

It's a niche hand replacement that is good for pawns that spend most of their time growing. The effect is especially potent for pawns with traits that modify global work speed, as the +160% bonus is added before multiplicative modifiers.

Example: a healthy pawn with a plants skill of 12 (x146%), a single field hand(+160%), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have: (100% + 160%) x 146% x 175% = 664% plant work speed. This makes sowing and harvesting crops and trees very fast, while adding a second field hand results in a whopping (100% + 320%) x 146% x 175% = 1073% plant work speed, making work on simple crops like rice or grass cutting almost instant. Tree sowing and harvesting will take roughly the same amount of time that it would take an average worker to sow rice. Installing two field hands on a single pawn is quite an overkill, unless one needs a large amount of plant work done quickly for some reason.

The drill arm, a mining-oriented counterpart, has the same behaviour in terms of bonus speed calculation.

Combat

Its attacks have 13% AP and 4.50 DPS.

Version History

Introduced in Royalty's initial release.

Prior to version 1.1.2565 it had no movement penalty, a 50% part efficiency, and provided a 180% boost.