Difference between revisions of "Fabrics"

From RimWorld Wiki
Jump to navigation Jump to search
m
m
Line 1: Line 1:
{{TOCright}}
 
 
{{see also|Materials}}
 
{{see also|Materials}}
 
{{see also|Leathers}}
 
{{see also|Leathers}}

Revision as of 21:50, 3 October 2021

The following table lists all fabrics and their modifiers. These modifiers determine the stats of the building or item made out of each fabric.

For example cloth has a 0.36 "armor - sharp factor", while a duster has an "armor factor - sharp" of 0.3. So, a normal quality cloth duster will have a final "armor - sharp rating" of 0.36 × 0.3 = 10.8%. For an example of how to calculate the insulation for a given piece of clothing, see here.

NameMarket ValueBeauty FactorMax Hit Points FactorFlammability FactorArmor - Sharp FactorArmor - Blunt FactorArmor - Heat FactorInsulation - Cold (°C)Insulation - Heat (°C)
Alpaca wool3.81.511.70.3601.13016
Bison wool2.71.511.70.3601.12612
Cloth1.5111.20.3600.181818
Devilstrand5.53.21.30.41.40.3632024
Hyperweave95.52.40.420.542.882626
Megasloth wool2.71.511.70.801.13412
Muffalo wool2.71.511.70.3601.12812
Sheep wool2.71.511.70.3601.12610
Synthread42.31.30.70.940.260.92222
Wool