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== Lost Tribe == | == Lost Tribe == | ||
− | : ''Main Article:'' [[ | + | : ''Main Article:'' [[Scenario_system#Lost_Tribe|Scenario system - Lost tribe]] |
<gallery widths="400px" heights="400px" class="center" mode="nolines"> | <gallery widths="400px" heights="400px" class="center" mode="nolines"> | ||
File:Extreme desert mountainous growing zones.png|'''Extreme desert mountainous growing zones layout''' | File:Extreme desert mountainous growing zones.png|'''Extreme desert mountainous growing zones layout''' | ||
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</gallery> | </gallery> | ||
− | If you are lucky, the same moment you need to open the ancient shrine will coincide with the timing of your first [[Event# | + | If you are lucky, the same moment you need to open the ancient shrine will coincide with the timing of your first [[Event#Wanderer_joins_.2F_.28relationship.29|newcomer]] who might be better equipped to hunt, most likely a pistol. Which means you can go to up a max of four hunters. One more mouth to feed but safer hunting. The newcomer may likely as well arrive with some packaged survival meal, but it won't be enough for more than a day. |
[[Insect jelly]] will start spawning, which will become another nutritional source, and this one never rots. But, hives will live so long as there is a guardian keeping maintenance, and if you kill them all, they will stop producing jelly. Soon after, by the time you might be picking them up. [[Glow pod]]s will appear too, replacing torch lamps. It is possible to sneak in every night and steal the jelly as a steady source of food. While not risk free, this avoids killing them which both can be dangerous and removes a potential food source. | [[Insect jelly]] will start spawning, which will become another nutritional source, and this one never rots. But, hives will live so long as there is a guardian keeping maintenance, and if you kill them all, they will stop producing jelly. Soon after, by the time you might be picking them up. [[Glow pod]]s will appear too, replacing torch lamps. It is possible to sneak in every night and steal the jelly as a steady source of food. While not risk free, this avoids killing them which both can be dangerous and removes a potential food source. | ||
− | [[Events# | + | [[Events#Herd_migration:_.28Animal.29|Animal herds]] may also help you survive from starvation. |
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== Gathering materials == | == Gathering materials == | ||
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− | Due to the lack of trees, instead of using wood (Saguaro cactus provide merely 13 wood), it is best to build with steel as there's abundance in comparison, so it is wise to start mining this resource before you need them. Later on after researching stonecutting, you can upgrade to stone | + | Due to the lack of trees, instead of using wood (Saguaro cactus provide merely 13 wood), it is best to build with steel as there's abundance in comparison, so it is wise to start mining this resource before you need them. Later on after researching stonecutting, you can upgrade to stone. |
Those in high elevation areas should start caving in. During this process you may likely strike other minerals, which are slower to mine. But their empty space will do better for laying out a proper cave system, otherwise you will find yourself mining too much when going after said minerals gaining more work afterwards with the increasing need to build walls where those minerals were located to avoid mountain roof collapse. | Those in high elevation areas should start caving in. During this process you may likely strike other minerals, which are slower to mine. But their empty space will do better for laying out a proper cave system, otherwise you will find yourself mining too much when going after said minerals gaining more work afterwards with the increasing need to build walls where those minerals were located to avoid mountain roof collapse. | ||
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== Summer == | == Summer == | ||
− | Summer is going to start soon, and while the season itself is not a threat, [[Events# | + | Summer is going to start soon, and while the season itself is not a threat, [[Events#Heat_Wave|heat wave]] is as it rises temperature up to 60 degrees Celsius. You will need to build [[passive cooler]]s which require 50 wood each so that your colony doesn't die of heatstroke. Any temperature below 30 degrees Celsius will allow your people to recover at night. |
== Base relocation or upgrade == | == Base relocation or upgrade == | ||
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{{nav/guides}} | {{nav/guides}} | ||
− | [[Category: | + | [[Category:Gameplay]] |