Editing Extreme Desert Guide
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Tocright}} |
This guide details how to survive in one of the most hostile environments in Rimworld - an extreme desert. | This guide details how to survive in one of the most hostile environments in Rimworld - an extreme desert. | ||
Line 15: | Line 15: | ||
== Lost Tribe == | == Lost Tribe == | ||
− | : ''Main Article:'' [[ | + | : ''Main Article:'' [[Scenario_system#Lost_Tribe|Scenario system - Lost tribe]] |
<gallery widths="400px" heights="400px" class="center" mode="nolines"> | <gallery widths="400px" heights="400px" class="center" mode="nolines"> | ||
File:Extreme desert mountainous growing zones.png|'''Extreme desert mountainous growing zones layout''' | File:Extreme desert mountainous growing zones.png|'''Extreme desert mountainous growing zones layout''' | ||
Line 30: | Line 30: | ||
* Using a tailor bench, craft cowboy hats and dusters as soon as you can from leather, and later on once you have a good supply of food, from cotton you have planted. | * Using a tailor bench, craft cowboy hats and dusters as soon as you can from leather, and later on once you have a good supply of food, from cotton you have planted. | ||
* Research: If playing on a flat map, stonecutting will be important to allow you to build more walls. If playing on a mountainous maps, it is possible to build a colony inside the mountain and start researching electricity first. | * Research: If playing on a flat map, stonecutting will be important to allow you to build more walls. If playing on a mountainous maps, it is possible to build a colony inside the mountain and start researching electricity first. | ||
− | *The very first [[Events#Visitors|visitor]] will be your savior as will be bringing some pemmican, but with just 200 starter silver, you can only buy | + | *The very first [[Events#Visitors|visitor]] will be your savior as will be bringing some pemmican, but with just 200 starter silver, you can only buy like 55 units which isn't much or 60 if selling the spare weapon. |
− | |||
− | |||
− | |||
== Food == | == Food == | ||
Immediately start growing rice or you won't make it past a week. Rice is not a good choice of crop in poor soil, but they grow fast. Once you have decent food stocks, replace this with potatoes as they perform better in poor soil. | Immediately start growing rice or you won't make it past a week. Rice is not a good choice of crop in poor soil, but they grow fast. Once you have decent food stocks, replace this with potatoes as they perform better in poor soil. | ||
− | Somewhere around your fifth day, your colony will have no food available at all and your only chances for survival will be opening an [[ancient shrine]] and hope there is at least one hive that has a [[spelopede]] or [[megaspider]] to hunt. These creatures will chase any intruder up to some 30 tiles away from their hive so they won't chase you forever, but they are very fast. Since you only start with two short bows and a bundle of pila, it is still possible to hunt without harm but will require good concentration and familiar tactic knowledge of kitting. To kite, means having a fast bait run towards a direction where nobody else is, while at the same time, the others shoot at the chasing creature. Use the Plan grid to draw their attack range. | + | Somewhere around your fifth day, your colony will have no food available at all and your only chances for survival will be opening an [[ancient shrine]] (and hope there is at least one hive that has a [[spelopede]] or [[megaspider]] to hunt) or [[Events#Herd_migration:_.28Animal.29|animal herds]]. These creatures will chase any intruder up to some 30 tiles away from their hive so they won't chase you forever, but they are very fast. Since you only start with two short bows and a bundle of pila, it is still possible to hunt without harm but will require good concentration and familiar tactic knowledge of kitting. To kite, means having a fast bait run towards a direction where nobody else is, while at the same time, the others shoot at the chasing creature. Use the Plan grid to draw their attack range. |
− | |||
<gallery widths="400px" heights="400px" class="center" mode="nolines"> | <gallery widths="400px" heights="400px" class="center" mode="nolines"> | ||
Line 46: | Line 42: | ||
</gallery> | </gallery> | ||
− | If you are lucky, the same moment you need to open the ancient shrine will coincide with the timing of your first [[Event# | + | If you are lucky, the same moment you need to open the ancient shrine will coincide with the timing of your first [[Event#Wanderer_joins_.2F_.28relationship.29|newcomer]] who might be better equipped to hunt, most likely a pistol. Which means you can go to up a max of four hunters. One more mouth to feed but safer hunting. The newcomer may likely as well arrive with some packaged survival meal, but it won't be enough for more than a day. |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | [[Insect jelly]] will start spawning, which will become another nutritional source, and this one never rots. But, hives will live so long as there is a guardian keeping maintenance, and if you kill them all, they will stop producing jelly. Soon after, by the time you might be picking them up. [[Glow pod]]s will appear too, replacing torch lamps. | ||
Check your rice plantation periodically, as the plant can be harvested as early as 66% growth. While it may not yield much food, it's still better than nothing. | Check your rice plantation periodically, as the plant can be harvested as early as 66% growth. While it may not yield much food, it's still better than nothing. | ||
Line 65: | Line 57: | ||
== Gathering materials == | == Gathering materials == | ||
− | + | Now that our bellies are full, it's time to continue colony development. If in flat map and researching stonecutting, there will be need of wood to build the bench (75 units) which can be obtained by cutting down Saguaro cactus that provide merely 13 wood. And like it or not, a horseshoe pin to relief people as you may have seen them going on mental breaks way too often, specially if there's tribe members with addictions, so another 15 woods there. Craft stone blocks. | |
− | |||
Those in high elevation areas should start caving in. During this process you may likely strike other minerals, which are slower to mine. But their empty space will do better for laying out a proper cave system, otherwise you will find yourself mining too much when going after said minerals gaining more work afterwards with the increasing need to build walls where those minerals were located to avoid mountain roof collapse. | Those in high elevation areas should start caving in. During this process you may likely strike other minerals, which are slower to mine. But their empty space will do better for laying out a proper cave system, otherwise you will find yourself mining too much when going after said minerals gaining more work afterwards with the increasing need to build walls where those minerals were located to avoid mountain roof collapse. | ||
Remember that ancient shrine? That room can also be used to build more facilities. | Remember that ancient shrine? That room can also be used to build more facilities. | ||
+ | |||
== Continuing research == | == Continuing research == | ||
Line 77: | Line 69: | ||
== Summer == | == Summer == | ||
+ | Summer is going to start soon, and while the season itself is not a threat, [[Events#Heat_Wave|heat wave]] is as it rises temperature up to 60 degrees Celsius. You will need to build [[passive cooler]]s which require 50 wood each. Chopping cactus even at 100% growth will not be enough. So what you can do is to deconstruct the wooden beds you built earlier, to salvage some wood; and later on build beds of stone instead. Just so that your colony doesn't die of heatstroke. Any temperature below 30 degrees Celsius will allow your people to recover at night. Walls and doors made of wood will do as well, but not the benches, except maybe for the butcher's as you won't be so dependent on meat with all the harvest ready. | ||
− | |||
== Base relocation or upgrade == | == Base relocation or upgrade == | ||
Line 90: | Line 82: | ||
{{nav/guides}} | {{nav/guides}} | ||
− | [[Category: | + | [[Category:Gameplay]] |