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You should start constructing/digging something that will hold/house your colony in a fashion you can sustain.  Plan for emergencies and pay mind to backups more than usual.  Storyteller stuff like solar flares can be lethal when they knock out your heating, having a few strategic campfires (or potato-powered bonfires) set up helps you through this sort of thing.   
 
You should start constructing/digging something that will hold/house your colony in a fashion you can sustain.  Plan for emergencies and pay mind to backups more than usual.  Storyteller stuff like solar flares can be lethal when they knock out your heating, having a few strategic campfires (or potato-powered bonfires) set up helps you through this sort of thing.   
  
Another useful trick is to fully charge a battery and then reinstall it somewhere off the power grid. [[battery|Batteries]] lose 5w per day while uninstalled or when not connected to anything. Thus it takes about a year for the spare battery's charge to drain down below 300w. If you have enough steel and conduits, you can keep multiple backup batteries. If you then get a conduit short and battery discharge (also known as a [[Events#Zzztt...|Zzztt]]) and get a blackout then you can reinstall backup batteries once more and go to emergency power. Spare batteries can also be brought along on caravans, for example, to power turrets when attacking an enemy outpost.  
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Another useful trick is to fully charge a battery and then reinstall it somewhere off the power grid. [[battery|Batteries]] lose 5w per day while uninstalled or when not connected to anything. Thus it takes about a year for the spare battery's charge to drain down below 500w. If you have enough steel and conduits, you can keep multiple backup batteries. If you then get a conduit short and battery discharge (also known as a [[Events#Zzztt...|Zzztt]]) and get a blackout then you can reinstall backup batteries once more and go to emergency power. Spare batteries can also be brought along on caravans, for example, to power turrets when attacking an enemy outpost.  
  
 
Always be thinking of the temperature and containing it when designing your base and reacting to events.  Compartmentalization stops breaches in the outer walls from venting the entire compound.
 
Always be thinking of the temperature and containing it when designing your base and reacting to events.  Compartmentalization stops breaches in the outer walls from venting the entire compound.

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