Endings

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Revision as of 17:57, 3 August 2019 by Pangaea (talk | contribs) (re-cat)
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While RimWorld can be played for several hours or indefinitely, the game can come to an end in a few different ways.

For endgame tips, see Advanced Endgame Guide - Ending the game.

Colony End

If and when the final colonist is lost (dead, kidnapped or left the planet), the game will present a message that everyone is dead or gone. You can exit to the main menu or 'Keep playing'. If you continue playing, there is very little to do, but time continues to pass and events still trigger. If the 'wanderer joins' or 'refugee chased' events trigger, you can resume playing.

Ship Launch

If a spaceship is constructed you can load some or all of the colonists into the ship cryptosleep caskets to depart the planet.

To launch the ship, select the ship computer core and click the 'Launch ship' button. Starting up the ship takes 15 days, during which your colony will be attacked frequently. Any colonists not on the ship will be left behind. Once you confirm the launch, you hear the roar of rocket engines as the screen fades to white. The credits roll as the ending theme song plays.

Journey Offer

After a short time the game will present a message that a friendly AI has offered you passage on his spaceship. The location is marked on the world map by a purple flag (or circle when zoomed in) and will be a considerable distance away. You can send colonists there by caravan or land in by transport pod, but the long journey will take many legs.

Launching the friendly ship is much the same as launching a colony ship.

To launch the ship, select the group of colonists at the journey destination and click the 'Take off' button. Any colonists not with the ship will be left behind. Once you confirm the launch, you hear the roar of rocket engines as the screen fades to white. The credits roll as the ending theme song plays.