Difference between revisions of "Empire"

From RimWorld Wiki
Jump to navigation Jump to search
Line 64: Line 64:
 
Exchanging 26 [[gold]] twice (52 total) will result in 2 [[Titles|Royal Favor]], saving 23 [[gold]] compared with trading 75 at once.  The rounding may change in future bug fixes, as this gets around the intended exchange rate.
 
Exchanging 26 [[gold]] twice (52 total) will result in 2 [[Titles|Royal Favor]], saving 23 [[gold]] compared with trading 75 at once.  The rounding may change in future bug fixes, as this gets around the intended exchange rate.
  
[[Prisoner|Prisoners]] generate 4 [[Titles|Royal Favor]] - factors such as bionic body parts, etc, do not appear to affect the trade value.  Prisoners do not need to be at full health in order to exchange, but they must be healthy enough to walk.  You can see the Royal favor value listed under View Information for prisoners. You will receive the normal mood penalties for selling prisoners to slavers.
+
[[Prisoner|Prisoners]] generate 4 [[Titles|Royal Favor]] - factors such as bionic body parts, etc, do not appear to affect the trade value.  Prisoners do not need to be at full health in order to exchange, but they must be healthy enough to walk.  You can see the Royal favor value listed under View Information for prisoners. You will receive the normal mood and social penalties from selling prisoners to slavers.
  
 
== See Also ==
 
== See Also ==

Revision as of 19:57, 23 October 2020

The Empire is a faction added by the Royalty DLC, with a variety of unique mechanics.

They can have a randomized name, though the description will contain "Empire".

You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful Psycasts, Monoswords, or Cataphract armor; Alternatively you can fight them and loot the same things.

Pawns

Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range Additional Info
Imperial Citizen 30 100 ? 200-1000 ? ? Up to 65 Never has Nudist trait.
Imperial Trader 40 ? ? 1250-2500 1100-3500 Revolver Up to 65
Laborer 30 100 ? 200-1000 ? ? Up to 50 Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has Nudist trait.
Trooper 60 70-230 ? 5000-8000 1100-2500 Assault rifle, Chain shotgun, Heavy SMG, LMG Up to 55 Always has a Flak jacket, Flak vest, Flak pants and implanted Death acidifier. Can spawn with implants. Never has Brawler trait. Always has Shooting between 4 and 10.
Janissary 100 70-230 ? 6000-9000 1550-2700 Assault rifle, Charge rifle, Charge lance, Chain shotgun, Heavy SMG, Sniper rifle, LMG Up to ? Always has a Black Recon helmet, Black Recon armor and implanted Death acidifier. Can spawn with implants. Never has Brawler trait. Always has Shooting between 6 and 10.
Champion 100 70-230 ? 1100-2500 1250-2500 Axe, Gladius, Mace, Monosword, Plasmasword, Warhammer, Zeushammer Up to 40 Always has a Plate armor and a Shield belt. Can spawn with implants. Never has Brawler trait. Always has Melee skill between 8 and 13.
Cataphract 150 70-230 ? 7000-10000 1250-2500 Charge rifle, Charge lance, Minigun Up to 40 Always has a white Cataphract helmet, white Cataphract armor and implanted Death acidifier and Armorskin gland. Has a chance to be a Freeholder or Yeoman. Never has Brawler trait. Always has Shooting between 8 and 12.
Stellic Warden 175 100 Excellent 7000-10000 3000-3500 Persona Monosword, Persona Plasmasword, Persona Zeushammer Up to 40 Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and clothes, Shield belt, and implanted Death acidifier, Stoneskin gland, Bionic eyes. Has a chance to be a noble between Freeholder and Knight. Never has Body Purist, Brawler, Wimp or Nudist traits. Always has Melee between 11 and 16. Can never spawn with a Pain Causer
Stellic Defender 175 100 Excellent 7000-10000 3000-3500 Charge rifle, Charge lance Up to 40 Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and clothes, and implanted Death acidifier, Stoneskin gland, Bionic eyes. Has a chance to be a noble between Freeholder and Knight. Never has Body Purist, Brawler, Wimp or Nudist traits. Always has Shooting between 11 and 16. Can never spawn with a Pain Causer
Bestower 150 ? Excellent 1000~1500 ? Eltex staff Up to 50 Always has a Red Hood, red Prestige robe and red clothes. Always has 2 implanted archotech eyes. Never has Body Purist or Nudist traits. Is never incapable of Violence.

Royal Tribute Collector

If you are not enemies with the Empire, Royal Tribute Collectors will visit your base approximately twice a year. They accept gold and prisoners in exchange for Royal Favor. The pawn who initiates the trade receives the Royal Favor.

Gold's exchange rate (listed in the trade window) is .02 and is not affected by social skill. The Royal Favor earned rounds up when greater than .5, so players can take advantage of the rounding to maximize Royal Favor for gold:

Gold Royal Favor
26 1
75 2
126 3
175 4

Exchanging 26 gold twice (52 total) will result in 2 Royal Favor, saving 23 gold compared with trading 75 at once. The rounding may change in future bug fixes, as this gets around the intended exchange rate.

Prisoners generate 4 Royal Favor - factors such as bionic body parts, etc, do not appear to affect the trade value. Prisoners do not need to be at full health in order to exchange, but they must be healthy enough to walk. You can see the Royal favor value listed under View Information for prisoners. You will receive the normal mood and social penalties from selling prisoners to slavers.

See Also