Difference between revisions of "Elephant tusk"

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(The skill range of readers varies widely, and a certain minimum of system mastery can be assumed. Restored lost meaning of lasts sentence of that paragraph)
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<onlyinclude>
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{{Stub}}{{infobox main|weapon|
{{infobox main|weapon|
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| name = Elephant tusk
|name = Elephant tusk
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| image = Elephant tusk.png
|image = Elephant tusk.png|Elephant tusk
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| type = Equipment
|type = Equipment
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| type2 = Weapons
|type2 = Weapons
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| tech level = Neolithic
|description = An elephant's tusk. Very durable and valuable. Deadly but somewhat unwieldy as a weapon.
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| description = An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly.
|class =  
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| class =  
|hp = 150
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| hp = 150
|deterioration = 0.5
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| deterioration = 0.5
|meleeattack1dmg = 18.2
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| meleeattack1dmg = 18.2
|meleeattack1type = stab
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| meleeattack1type = stab
|meleeattack1part = point
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| meleeattack1part = point
|meleeattack1cool = 2.6
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| meleeattack1cool = 2.6
|meleeattack1ap = 27
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| meleeattack1ap = 27
|meleeattack2dmg = 18.2
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| meleeattack2dmg = 18.2
|meleeattack2type = scratch
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| meleeattack2type = scratch
|meleeattack2part = point
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| meleeattack2part = point
|meleeattack2cool = 2.6
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| meleeattack2cool = 2.6
|meleeattack2ap = 27
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| meleeattack2ap = 27
|meleeattack3dmg = 9
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| meleeattack3dmg = 9
|meleeattack3type = blunt
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| meleeattack3type = blunt
|meleeattack3part = base
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| meleeattack3part = base
|meleeattack3cool = 2
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| meleeattack3cool = 2
|meleeattack3ap = 13
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| meleeattack3ap = 13
|MeleeWeaponAverageDPS = 6.89
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| MeleeWeaponAverageDPS = 6.89
|MeleeWeaponAverageAP = 27
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| MeleeWeaponAverageAP = 27
|damage type = Sharp
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| damage type = Sharp
|mode = Melee
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| mode = Melee
|marketvalue = 80
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| marketvalue = 80
|mass base = 1.8
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| mass base = 1.8
 +
| tradeTags = ExoticMisc
 +
| thingSetMakerTags = AnimalPart
 
}}
 
}}
</onlyinclude>
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An '''elephant tusk''' is an item obtained from butchering an [[elephant]]. Tusks can be sold to exotic goods [[trade]]rs, or used as a melee [[weapon]].
An '''elephant tusk''' is ivory obtained from butchering an [[elephant]]. Tusks can be sold to exotic goods [[trade]]rs, or used as a melee weapon.
 
  
==Elephant Tusk vs. Comparable Weapons==
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==Acquisition==
<!--
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Butchering an adult male [[elephant]] will yield two elephant tusks, unless the parts have been destroyed by damage. Female elephants do not drop tusks, despite both having a tusk attack and their texture showing tusks. Only a full adult elephant will produce tusks when butchered. All wild elephants spawn as adults.
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
  
This section goes over how well the elephant tusk fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
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They can also be purchased from [[trader]]s.
  
=== Methodology ===
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== Summary ==
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Elephant tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a [[quality]] value - all elephant tusks are statistically identical.
  
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
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== Analysis ==
<div class="mw-collapsible-content">
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An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no [[quality]], so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until [[Research#Smithing|Smithing]] is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the [[elephant leather|hardy leather]] and large amount of [[meat]] make it a valuable feat if it can be accomplished.
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have a skill level of 8 in melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of 18 years of age and completely healthy</div>
 
</div>
 
  
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After the early game, tusks are outcompeted by more effective melee weapons, but they are still a nice freebie that adds to the value in preferentially hunting and/or slaughtering elephants over other big game.
  
Results in the table below are the percentages of battles that elephant tusks either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
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=== Taming vs hunting ===
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Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an [[Skills#Animals|Animals skill]] of 5.  
  
 
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{{Other Weapon Attack Table}}
The following armor categories are:
 
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
 
 
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! Unarmored !! Flak !! Marine
 
|-
 
! Wood
 
| style="background: #69FF69" | 82.11% || style="background: #CDFF7B" | 64.10% || style="background: #FFCD7B" | 38.25%
 
|-
 
! Thrumbo horn
 
| style="background: #FF9B72" | 29.15% || style="background: #FF9B72" | 24.05% || style="background: #FF6969" | 20.45%
 
|-
 
! Longsword
 
| style="background: #FFCD7B" | 39.30% || style="background: #FFCD7B" | 35.25% || style="background: #FFCD7B" | 31.63%
 
|-
 
|}
 
  
 
== Version history ==
 
== Version history ==
 
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* Beta 19 - market price was reduced from 450 silver to 80 silver.
In Beta 19 its market price was reduced from 450 silver to 80 silver.
 
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 02:08, 10 October 2022

Elephant tusk

Elephant tusk

An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Market Value
80 Silver
Mass
1.8 kg
HP
150
Deterioration Rate
0.5

Melee Combat

Mode
Melee
Melee Attack 1
Point
18.2 dmg (Stab)
27% AP
2.6 seconds cooldown
Melee Attack 2 
Point
18.2 dmg (Scratch)
27% AP
2.6 seconds cooldown
Melee Attack 3 
Base
9 dmg (Blunt)
13% AP
2 seconds cooldown
Melee Average DPS
6.89
Melee Average AP
27%
Technical
thingSetMakerTags
AnimalPart
tradeTags
ExoticMisc


An elephant tusk is an item obtained from butchering an elephant. Tusks can be sold to exotic goods traders, or used as a melee weapon.

Acquisition

Butchering an adult male elephant will yield two elephant tusks, unless the parts have been destroyed by damage. Female elephants do not drop tusks, despite both having a tusk attack and their texture showing tusks. Only a full adult elephant will produce tusks when butchered. All wild elephants spawn as adults.

They can also be purchased from traders.

Summary

Elephant tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all elephant tusks are statistically identical.

Analysis

An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no quality, so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until Smithing is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the hardy leather and large amount of meat make it a valuable feat if it can be accomplished.

After the early game, tusks are outcompeted by more effective melee weapons, but they are still a nice freebie that adds to the value in preferentially hunting and/or slaughtering elephants over other big game.

Taming vs hunting

Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an Animals skill of 5.

Attack table

  • Name DPS[1] AP[1] Point (Stab) Point (Scratch) Base (Blunt) Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Elephant tusk 6.49 23.5% 18.2 2.6s 27% 7 38% 18.2 2.6s 27% 7 38% 9 2s 13% 4.5 25% 80 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history

    • Beta 19 - market price was reduced from 450 silver to 80 silver.