Elephant

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Revision as of 16:24, 9 August 2016 by Weslington (talk | contribs) (Practical carry capacity info (limited to one stack))
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Elephant

Elephant

"The largest unmodified land animal. It can use its tusks as tools for moving objects - or as deadly weapons."

Base Stats

Type
AnimalsWild
Market Value
1100 Silver

Pawn Stats

Move Speed
3.8 c/s
Health Scale
3.6
Body Size
4.0
Mass - Baby
48 kg
Mass - Juvenile
120 kg
Mass - Adult
240 kg
Carrying Capacity
300 kg
Filth Rate
1
Hunger Rate
3.2 Nutrition/Day
Diet
herbivorous
Life Expectancy
50 years
Manhunter Chance
1.25%
Manhunter Chance (Taming)
2.5%
Trainable Intelligence
Advanced
Wildness
75%
Minimum Handling Skill
7
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Maturity Age
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Production

Meat Yield
560 elephant meat
Leather Yield
160 elephant skin
Gestation Period
60 days
Offspring Per Birth
1

Melee Combat

Attack
Tusks
23 dmg (Scratch)
34 % AP
145 second cooldown
Average DPS
0.1

If slain, along with having a chance to drop two valuable tusks, they can be butchered for elephant meat and elephant skin. Carry mechanics do not allow animals to carry multiple stacks of items, so their carrying capacity is practically 75.

Training

Elephants can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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