Difference between revisions of "Electric stove"

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|type = Production
 
|type = Production
 
|type2 = Food
 
|type2 = Food
|placeable = y
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|placeable = Yes
 
|size = 1|3
 
|size = 1|3
 
|hp = 180   
 
|hp = 180   
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|sell = {{icon|metal|60}} + {{icon|component|1-2}}}}
 
|sell = {{icon|metal|60}} + {{icon|component|1-2}}}}
 
</onlyinclude>
 
</onlyinclude>
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{{Info|An electric stove is used for preparing meals from simpler ingredients.}}
 +
To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create one of the following:
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* [[simple meal]]
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* [[fine meal]]
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* [[lavish meal]]
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* [[pemmican]] (if researched)
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* [[packaged survival meal]] (if researched).
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Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].
  
{{Info|An electrically-powered stove and attached countertops for preparing meals from simpler ingredients.}}
 
  
To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].  
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Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
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 +
 
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Vegetarian meals can be forced by removing all meat options from the simple meal bill. They will be created using raw vegetables and fruit found in the surrounding radius.
 +
 
 +
 
 +
More advanced meals require meat, which is produced at a [[butcher table]]. Human meat will not be used for recipes by default.
  
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
 
  
Vegetarian meals can be forced by removing all meat options from the [[Simple Meal]] bill. They will be created using raw vegetables and fruit found in the surrounding radius.
+
A [[campfire]] may also be used for cooking, but is limited to simple meals or pemmican. Alternatively, a [[fueled stove]] can be used for preparation of quality meals, but needs wood for fuel.
  
More advanced meals require meat, which is produced at a '''[[butcher table]]'''. Human meat will not be used for recipes by default.
 
  
A [[campfire]] may also be used for cooking, but is limited to simple meals. Alternatively, a [[fueled stove]] can be used for preparation of quality meals, but needs wood for fuel.
+
An active electric stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a electric stove inside a freezer, or use them as a [[heater]] substitute in a frigid climate. Furthermore, a 70% cooking speed penalty is applied if the temperature is less than 10 degrees.
  
An active Electric Stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a electric stove inside a freezer, or use them as a [[Heater]] substitute in a frigid climate.
 
  
 
{{nav|production|wide}}
 
{{nav|production|wide}}
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[[Category:Production]]
 
[[Category:Production]]
 
[[Category:Food]]
 
[[Category:Food]]

Revision as of 02:19, 16 February 2019

Electric stove

Electric stove

A simple stove and attached countertop for preparing meals.

Base Stats

Type
ProductionFood
HP
180

Building

Size
1
Placeable
Yes
Power
- 350 W

An electric stove is used for preparing meals from simpler ingredients. To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create one of the following:

Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.


Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.


Vegetarian meals can be forced by removing all meat options from the simple meal bill. They will be created using raw vegetables and fruit found in the surrounding radius.


More advanced meals require meat, which is produced at a butcher table. Human meat will not be used for recipes by default.


A campfire may also be used for cooking, but is limited to simple meals or pemmican. Alternatively, a fueled stove can be used for preparation of quality meals, but needs wood for fuel.


An active electric stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a electric stove inside a freezer, or use them as a heater substitute in a frigid climate. Furthermore, a 70% cooking speed penalty is applied if the temperature is less than 10 degrees.