Difference between revisions of "Electric stove"

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(Added 'info' using in-game text.)
(Added info for food poisoning.)
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To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create.
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To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].  
  
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Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
  
Vegetarian meals are created using raw vegetables/fruit found in the surrounding radius.
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Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.
  
  
 
Meat options require meat from a '''[[butcher table]]'''.
 
Meat options require meat from a '''[[butcher table]]'''.
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A [[campfire]] may also be used for cooking, but is limited to simple meals.
  
 
{{{{TNTN|nav}}|production|wide}}
 
{{{{TNTN|nav}}|production|wide}}

Revision as of 05:23, 15 June 2015

Cook stove

Cook stoveProperty "Image" (as page type) with input value "File:TableCookStove.png|192px" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

Base Stats

Type
ProductionFood
HP
180

Building

Size
1
Placeable
Y
Power
- 350 W

A simple stove and attached countertops for preparing meals from simpler ingredients.


To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create - Simple, Fine or Lavish meal. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.

Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.


Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.


Meat options require meat from a butcher table.


A campfire may also be used for cooking, but is limited to simple meals.

{{Template:TNTN|production|wide}}