Electric smithy

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Electric smithy

Electric smithy

An electric-powered station for smithing non-mechanical weapons and tools.

Base Stats

Type
BuildingProduction
Market Value
295 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50

Building

Size
3 ˣ 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
-210 W
Cleanliness
-3
Facility
Tool cabinet

Creation

Required Research
Electricity , Smithing
Skill Required
Construction 5
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 50 + Component 1 - 2
Destroy yield
Steel 25 + Component 0 - 1

An electric smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its wood-powered counterpart, see fueled smithy.

Acquisition

To be constructed, electric smithies require Smithing and Electricity to be researched, a Construction skill of 5, Steel 100 Steel, Component 3 Component and 3,000 ticks (50 secs) of work

Summary

The electric smithy behaves exactly the same as its fueled counterpart except that it requires power to operate instead of wood. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a electric smithy to increase work speed.

Electric smithies have a Cleanliness value of -3.

The following items can be crafted at the electric smithy.

  • Name Materials Stuff Options Work To Make Type
    Axe Content added by the Royalty DLC Stuff 50 Metallic, Woody 7,000 Equipment - Weapons
    Breach axe Stuff 50 Metallic 5,000 Equipment - Weapons
    Club Stuff 40 Metallic, Woody, Stony 1,200 Equipment - Weapons
    Gladius Stuff 50 Metallic, Woody 12,000 Equipment - Weapons
    Greatbow Wood 60 - 9,000 Equipment - Weapons
    Ikwa Stuff 50 Metallic, Woody 5,000 Equipment - Weapons
    Knife Stuff 30 Metallic 1,800 Equipment - Weapons
    Longsword Stuff 100 Metallic, Woody 18,000 Equipment - Weapons
    Mace Stuff 50 Metallic, Woody 6,000 Equipment - Weapons
    Pila Wood 70 - 7,000 Equipment - Weapons
    Recurve bow Wood 40 - 5,000 Equipment - Weapons
    Short bow Wood 30 - 2,400 Equipment - Weapons
    Spear Stuff 75 Metallic, Woody 12,000 Equipment - Weapons
    Warhammer Content added by the Royalty DLC Stuff 150 Metallic, Woody 18,000 Equipment - Weapons
    Plate armor Stuff 170 Metallic, Woody 38,000 Gear - Armor
    Simple helmet Stuff 40 Metallic 3,200 Gear - Armor
    Coronet Content added by the Royalty DLC Stuff 50 Metallic 8,000 Gear - Clothing
    Crown Content added by the Royalty DLC Stuff 75 Metallic 12,000 Gear - Clothing
    Torture crownContent added by the Ideology DLC Stuff 25 Metallic, Woody 1,200 Gear - Clothing
    Harp Content added by the Royalty DLC Wood 150 - 18,000 Misc
    Harpsichord Content added by the Royalty DLC Wood 250 - 32,000 Misc
    Piano Content added by the Royalty DLC Steel 120 + Wood 220 - 50,000 Misc