A huge stone crematorium which vaporizes corpses with extremely high temperatures.
- 3 ˣ 2
- Cover Effectiveness
- Terrain Affordance
- -250 W
- Heat Per Second
Crematoria can be used to destroy corpses, apparel, weapons, or drugs by creating bills.
Crematoria produce heats while executing bills at a rate of 12 heat per second,campfire and with no maximum temperature. No heat is produced when idle, even if powered on.over half the rate of a
It outputs light in a 6 tile radius while it is powered on, with the nearest 3.442 tiles being above 50% light level and considered lit. As the crematorium can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the crematorium itself is sufficient.
Corpses require 180Mechanoid corpses cannot be cremated but human and animal corpses can be. By default, animal corpses will be filtered out.work to cremate and are cremated together with all of their equipped gear.
Weapons require 60work to burn regardless of the item or material. Only burnable weapons can be burned.
Drugs require 60work to burn but will be burned in entire stacks.
Crematoria are work intensive compared to other methods of disposing of unwanted objects, and this typically leads them to be neglected. However they do possess some advantages that can be relevant.
The primary alternative to using the crematorium is to dispose of unwanted objects using Molotov cocktails. This has the advantage of burning multiple objects with one throw, and not requiring electricity or additional pawn labor. This does require a safe burning area, such as a stone floored and walled room which may need to be constructed, but which could be built for fewer materials than the crematorium itself. These "manual crematoria" can be partially automated with the use of a stockpile zone with proper filters, but require player intervention to ignite every time. Also note that the entrance must be forbidden or the Home Zone area removed to ensure no firefighters attempts to put out the cremating fire within.
However, unlike molotovs, electric crematoria don't require Machining to be researched to be be constructed, can be fully automated with bills, and do not involve open fire. This allows the player to be completely hands-off once the process is set up, which can be a significant advantage is some playstyles or colonies.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Granite Electric crematorium||150||-10||27,140 ticks (7.54 mins)||510||0%||335|
|Limestone Electric crematorium||150||-10||27,140 ticks (7.54 mins)||465||0%||335|
|Marble Electric crematorium||150||-9||24,890 ticks (6.91 mins)||360||0%||325|
|Sandstone Electric crematorium||150||-10||22,640 ticks (6.29 mins)||420||0%||320|
|Slate Electric crematorium||150||-10||27,140 ticks (7.54 mins)||390||0%||335|
|Jade Electric crematorium||150||0||22,500 ticks (6.25 mins)||150||0%||935|
- 0.4.460 - Added as "Crematorium"