Difference between revisions of "Electric crematorium"

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(Edited notes section to remove insult on game design.)
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== Notes ==
 
== Notes ==
  
Since "Tainted" apparel cannot be sold to traders (anymore after v1.0) and you can only get rid of such clothing by burning them on a campfire. It is most cost effective (material/time/efforts) to just build a stone room (or seal off an existing ruin) and craft a [[Molotov cocktails]] to burn all corpses at once with their apparel all together after forbidding the entrance to secure no firefighters attempt to put off the cremating fire within. Making this appliance totally obsolete and a game design failure. Saving space by removing the need to build graves all over your map.
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"Tainted" apparel cannot be sold to traders (anymore after B19) and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use [[Molotov cocktails]] to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.
  
 
{{nav|production|wide}}
 
{{nav|production|wide}}

Revision as of 21:20, 27 September 2018

Crematorium

Crematorium

Cremates corpses.

Base Stats

Type
Production
HP
300

Building

Size
3
Placeable
Yes
Power
- 250 W

A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. It needs to be researched before being unlocked. Bills are worked by haulers. When corpses are cremated, clothing is automatically stripped.

Crematoriums have neutral beauty, as opposed to corpses in the open, which have -150 beauty and negatively impact nearby colonists' beauty opinion and mood.

Material Steel Cost Block Cost Hit Points
Limestone 20 Steel 150 Limestone_Blocks 465
Granite 20 Steel 150 Granite_Blocks 510
Marble 20 Steel 150 Marble_Blocks 360
Slate 20 Steel 150 Slate_Blocks 390
Sandstone 20 Steel 150 Sandstone_Blocks 420

The crematorium can be deconstructed to return 15 steel and 112 of the stone blocks which it was made of.


Notes

"Tainted" apparel cannot be sold to traders (anymore after B19) and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.