Difference between revisions of "EMP shell"

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(Added infobox.)
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{{stub}}
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{{Define|Crafted Resource
 
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| always haulable = true
The EMP shell is a type of [[mortar shell]].
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| image = EMP shell
 
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| def name = Shell_EMP
Upon impact, it detonates in a 8.5-tile radius dealing 360 EMP damage, instantly downing shields and stunning [[mechanoid]]s, turrets and other mortars for 90 seconds.
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| description = A shell filled with batteries and antennas, for generating an EMP pulse when detonated. Electromagnetic pulses temporarily disable electrical circuits. Can be fired from mortars or installed as a trap. Explodes when damaged.
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| draw gui overlay = true
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| graphic class = Graphic_Single
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| graphic path = Things/Item/Resource/Shell/Shell_EMP
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| label = EMP shell
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| parent name = MakeableShellBase
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| path cost = 15
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| resource readout priority = Middle
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| rotatable = false
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| selectable = true
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| sound drop = Standard_Drop
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| sound interact = Metal_Drop
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| stack limit = 25
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| thing class = ThingWithComps
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| ticker type = Normal
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| use hit points = true
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| deterioration rate base = 1.5
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| flammability base = 1.0
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| market value base = 10
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| max hit points base = 70
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| mass = 3.5
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}}
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<onlyinclude>The EMP shell is a type of [[mortar shell]] that upon exploding, deals 360 EMP damage in a 8.5-tile radius, instantly downing shields and stunning [[mechanoid]]s, turrets and other mortars for 90 seconds.</onlyinclude>
  
 
=== Crafting ===
 
=== Crafting ===
 
 
It is made using 5 [[steel]] and 1 [[component]] at a [[machining table]].
 
It is made using 5 [[steel]] and 1 [[component]] at a [[machining table]].
  
 
=== Usage ===
 
=== Usage ===
 
 
It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.
 
It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.
  
 
Due to its large blast radius only a few shells are usually required for each barrage to hit all enemies. Given that, as well as its combat effectiveness, it is a very cost-efficient choice, despite requiring components to make.
 
Due to its large blast radius only a few shells are usually required for each barrage to hit all enemies. Given that, as well as its combat effectiveness, it is a very cost-efficient choice, despite requiring components to make.

Revision as of 22:07, 4 January 2018

EMP shell

EMP shell.png

A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.


Type
Crafted Resource
Stack Limit
25

Base Stats

Deterioration Rate
1.5
Flammability
1
Market Value
55
Mass
1.25
Max Hit Points
60

Stat Modifiers

The EMP shell is a type of mortar shell that upon exploding, deals 360 EMP damage in a 8.5-tile radius, instantly downing shields and stunning mechanoids, turrets and other mortars for 90 seconds.

Crafting

It is made using 5 steel and 1 component at a machining table.

Usage

It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.

Due to its large blast radius only a few shells are usually required for each barrage to hit all enemies. Given that, as well as its combat effectiveness, it is a very cost-efficient choice, despite requiring components to make.