EMP launcher

From RimWorld Wiki
Revision as of 06:05, 23 February 2021 by Harakoni (talk | contribs)
Jump to navigation Jump to search

EMP launcher

EMP launcher

"A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect."


Base Stats

Type
EquipmentWeapons
Market Value
505 Silver.png
Mass
3.4 kg
Class
Industrial

Ranged Combat

Mode
Single-Shot
Dmg Type
EMP
Damage
50
Warm-Up
210 ticks (3.5 secs)
Cooldown
210 ticks (3.5 secs)
Range
23.9 tile(s)
Velocity
40 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.1
DPS
7.14

Melee Combat

Melee Attack 1
Stock
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel.png 75 + Component.png 8
Technical


The EMP launcher fires EMP bolts that explode on impact, creating a small EMP pulse that downs shields, and stuns mechanoids, mortars and turrets.

Acquisition

EMP launchers can be crafted with skill level 4 at a machining table once the microelectronics research has been completed; with 75 steel, 8 components and 30,000 ticks (8.33 mins) of work. EMP launchers can also be purchased from orbital pirate merchants and orbital combat suppliers or outlander settlements.

Analysis

While EMP is always useful in taking care of mechanoids, the launcher is generally less useful than its grenade counterpart. The problem is the smaller blast radius than the grenade. This has the obvious effect of hitting fewer targets, but also because the blast radius is now smaller than the miss radius, it cannot reliably hit a specific tile or target. This makes it much less reliable and effective. Additionally, the launcher has a longer cool-down and warm-up time but only stuns targets for the same length of time.

The EMP launchers primary advantage over EMP grenades, namely range, does little to improve its prospects. It is outranged by all ranged mechanoids and against shielded and brain shockable enemies the decreased blast radius and rate of fire reduces the chance to hit far more than the increased range and projectile velocity increase it.

Melee Combat

  • Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
    Overall - - 9 13% 2.00s - 4.50
    Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
    Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
    Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50
  • Version History