EMP launcher

From RimWorld Wiki
Revision as of 17:18, 24 October 2020 by Dakon (talk | contribs) (Updated Acquisition)
Jump to navigation Jump to search


EMP launcher

EMP launcher

"A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect."

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Market Value
505 Silver
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
50 dmg (EMP)
Warm-Up
210 ticks (3.5 secs)
Cooldown
210 ticks (3.5 secs)
Range
23.9 tile(s)
Velocity
40 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.1
DPS
7.14

Creation


The EMP launcher fires EMP bolts that explode on impact, creating a small EMP pulse that downs shields, and stuns mechanoids, mortars and turrets.

Acquisition

EMP launchers can be crafted with skill level 4 at a machining table once the microelectronics research has been completed; with 75 steel, 8 components and 30,000 ticks (8.33 mins) of work. EMP launchers can also be purchased from orbital pirate merchants and orbital combat suppliers or outlander settlements.

Usage

It is useful in taking care of mechanoids. The problem with it is that it is outranged by all ranged mechanoids, and it cannot reliably hit single targets, often requiring several shots to successfully stun the target.

Overview

Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50