Difference between revisions of "Dresser"

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(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; hp: 100 -> 120; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;)
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{{infobox main|furniture|
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{{Rewrite|reason=Format standardization - Analysis/Summary split}}{{infobox main|furniture|
 
|name = Dresser
 
|name = Dresser
 
|image = Dresser.png|Dresser
 
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== Acquisition ==
 
== Acquisition ==
Constructing a dresser requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work.
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Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Analysis ==  
 
== Analysis ==  
 
{{rewrite|section=1|reason=Reverification of existing content and better integration of bed quality}}
 
{{rewrite|section=1|reason=Reverification of existing content and better integration of bed quality}}
Assuming the comfort of the bed without the dresser is 95% or below, the dresser adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a normal [[quality]] [[royal bed]] has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a [[Mood#Situation Needs|mood buff]] of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a dresser increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an [[end table]] would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a [[beer]] also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases [[manipulation]] - note, however a beer can be stacked with the comfortable bonus.
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Especially in the early game, given the one time cost of 80 [[wood]] or [[steel]], end tables and dressers can be worthwhile to improve and extend the "comfortable" buff from a mid-quality bed or bedroll.  
  
For pawns with jobs that can done sitting in an [[armchair]] the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous given the one time cost of 80 [[wood]] or [[steel]] is fairly minor. Once excellent quality armchairs are available, with a comfort level of 99% even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers) will benefit.  
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Assuming the comfort of the bed without the dresser is 95% or below, the dresser adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a [[Mood#Situation Needs|mood buff]] of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a dresser increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an [[end table]] would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a [[beer]] also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases [[manipulation]]. Note, however, that a beer will stack with the comfortable bonus.
  
Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate any benefit from dressers or end tables.  
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For pawns with jobs that can done sitting in an [[armchair]], the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous. Once excellent quality armchairs are available, with a comfort level of 99%, even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers, etc.) will benefit.  
  
[[Titles|Nobles]] {{RoyaltyIcon}} of Knight/Dame rank or above require dressers in their room to be avoid a mood penalty, unless they have the [[Traits#Ascetic|Ascetic]] trait.
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Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate the extended benefit from dressers or end tables.
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[[Titles|Nobles]]{{RoyaltyIcon}} of Knight/Dame rank or above ''require'' a dresser in their room to be avoid a mood penalty, unless they have the Ascetic [[trait]].
  
'''Nota bene:''' As the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the dresser's quality.
 
 
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{{#vardefine:basecomfort| 0.05}}
 
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|}
 
</li><div>
 
</li><div>
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'''Nota bene:''' As the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the dresser's quality.
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{{Building Material Table}}
 
{{Building Material Table}}
  
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

Revision as of 07:05, 22 March 2022

Dresser

A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
5
HP
120
Flammability
100%
Path Cost
42

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13

Dressers are a type of furniture which slightly enhances the comfort of any human bed or bedroll, except a sleeping spot. To work, it must be placed within 6 tiles of the bed. Small and cheap, there is usually no reason not to attach these to every bed you have.

This comfort bonus stacks with the effect of an end table, but not with additional dressers. Larger beds and bedrolls which serve two colonists at once still only need one dresser. While multiple beds can share a dresser, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.

Acquisition

Dressers can be constructed once the Complex furniture research project has been completed. They require Stuff 50 Stuff (Metallic/Woody/Stony) and 2,000 ticks (33.33 secs) of work.

Analysis

Especially in the early game, given the one time cost of 80 wood or steel, end tables and dressers can be worthwhile to improve and extend the "comfortable" buff from a mid-quality bed or bedroll.

Assuming the comfort of the bed without the dresser is 95% or below, the dresser adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a mood buff of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a dresser increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an end table would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases manipulation. Note, however, that a beer will stack with the comfortable bonus.

For pawns with jobs that can done sitting in an armchair, the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous. Once excellent quality armchairs are available, with a comfort level of 99%, even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers, etc.) will benefit.

Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate the extended benefit from dressers or end tables.

NoblesContent added by the Royalty DLC of Knight/Dame rank or above require a dresser in their room to be avoid a mood penalty, unless they have the Ascetic trait.

  • Bed Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort Bonus +0.04 +0.04 +0.05 +0.06 +0.06 +0.07 +0.09
  • Nota bene: As the comfort bonuses apply to the bed before the bed's quality multiplier is applied, the exact bonus the dresser applies scales with the bed's quality. It does not change with the dresser's quality.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Dresser Dresser Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 005,000 ticks (1.39 mins) 240 75% 28 Silver
    Awful Gold Gold -4 001,800 ticks (30 secs) 72 40% 2,505 Silver
    Awful Granite blocks Granite blocks 0 012,140 ticks (3.37 mins) 204 0% 44 Silver
    Awful Limestone blocks Limestone blocks 0 012,140 ticks (3.37 mins) 186 0% 44 Silver
    Awful Marble blocks Marble blocks -1 011,140 ticks (3.09 mins) 144 0% 43 Silver
    Awful Plasteel Plasteel 0 004,400 ticks (1.22 mins) 336 0% 235 Silver
    Awful Sandstone blocks Sandstone blocks -1 010,140 ticks (2.82 mins) 168 0% 41 Silver
    Awful Silver Silver -2 002,000 ticks (33.33 secs) 84 40% 255 Silver
    Awful Slate blocks Slate blocks -1 012,140 ticks (3.37 mins) 156 0% 44 Silver
    Awful Steel Steel 0 002,000 ticks (33.33 secs) 120 40% 51 Silver
    Awful Jade Jade -2 010,000 ticks (2.78 mins) 60 0% 143 Silver
    Awful Uranium Uranium 0 003,800 ticks (1.06 mins) 300 0% 157 Silver
    Awful Wood Wood 0 001,400 ticks (23.33 secs) 78 100% 33 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 1 005,000 ticks (1.39 mins) 240 75% 42 Silver
    Poor Gold Gold 20 001,800 ticks (30 secs) 72 40% 3,755 Silver
    Poor Granite blocks Granite blocks 2 012,140 ticks (3.37 mins) 204 0% 67 Silver
    Poor Limestone blocks Limestone blocks 2 012,140 ticks (3.37 mins) 186 0% 67 Silver
    Poor Marble blocks Marble blocks 4 011,140 ticks (3.09 mins) 144 0% 64 Silver
    Poor Plasteel Plasteel 2 004,400 ticks (1.22 mins) 336 0% 350 Silver
    Poor Sandstone blocks Sandstone blocks 3 010,140 ticks (2.82 mins) 168 0% 61 Silver
    Poor Silver Silver 8 002,000 ticks (33.33 secs) 84 40% 380 Silver
    Poor Slate blocks Slate blocks 3 012,140 ticks (3.37 mins) 156 0% 67 Silver
    Poor Steel Steel 2 002,000 ticks (33.33 secs) 120 40% 77 Silver
    Poor Jade Jade 11 010,000 ticks (2.78 mins) 60 0% 215 Silver
    Poor Uranium Uranium 1 003,800 ticks (1.06 mins) 300 0% 235 Silver
    Poor Wood Wood 2 001,400 ticks (23.33 secs) 78 100% 49 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 1 005,000 ticks (1.39 mins) 240 75% 56 Silver
    Normal Gold Gold 40 001,800 ticks (30 secs) 72 40% 5,005 Silver
    Normal Granite blocks Granite blocks 5 012,140 ticks (3.37 mins) 204 0% 89 Silver
    Normal Limestone blocks Limestone blocks 5 012,140 ticks (3.37 mins) 186 0% 89 Silver
    Normal Marble blocks Marble blocks 8 011,140 ticks (3.09 mins) 144 0% 85 Silver
    Normal Plasteel Plasteel 5 004,400 ticks (1.22 mins) 336 0% 465 Silver
    Normal Sandstone blocks Sandstone blocks 5 010,140 ticks (2.82 mins) 168 0% 82 Silver
    Normal Silver Silver 16 002,000 ticks (33.33 secs) 84 40% 505 Silver
    Normal Slate blocks Slate blocks 5 012,140 ticks (3.37 mins) 156 0% 89 Silver
    Normal Steel Steel 5 002,000 ticks (33.33 secs) 120 40% 102 Silver
    Normal Jade Jade 22 010,000 ticks (2.78 mins) 60 0% 285 Silver
    Normal Uranium Uranium 2 003,800 ticks (1.06 mins) 300 0% 315 Silver
    Normal Wood Wood 5 001,400 ticks (23.33 secs) 78 100% 65 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 2 005,000 ticks (1.39 mins) 240 75% 69 Silver
    Good Gold Gold 80 001,800 ticks (30 secs) 72 40% 5,505 Silver
    Good Granite blocks Granite blocks 10 012,140 ticks (3.37 mins) 204 0% 111 Silver
    Good Limestone blocks Limestone blocks 10 012,140 ticks (3.37 mins) 186 0% 111 Silver
    Good Marble blocks Marble blocks 15 011,140 ticks (3.09 mins) 144 0% 106 Silver
    Good Plasteel Plasteel 10 004,400 ticks (1.22 mins) 336 0% 580 Silver
    Good Sandstone blocks Sandstone blocks 11 010,140 ticks (2.82 mins) 168 0% 102 Silver
    Good Silver Silver 32 002,000 ticks (33.33 secs) 84 40% 635 Silver
    Good Slate blocks Slate blocks 11 012,140 ticks (3.37 mins) 156 0% 111 Silver
    Good Steel Steel 10 002,000 ticks (33.33 secs) 120 40% 128 Silver
    Good Jade Jade 45 010,000 ticks (2.78 mins) 60 0% 355 Silver
    Good Uranium Uranium 5 003,800 ticks (1.06 mins) 300 0% 390 Silver
    Good Wood Wood 10 001,400 ticks (23.33 secs) 78 100% 81 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 4 005,000 ticks (1.39 mins) 240 75% 83 Silver
    Excellent Gold Gold 120 001,800 ticks (30 secs) 72 40% 6,005 Silver
    Excellent Granite blocks Granite blocks 15 012,140 ticks (3.37 mins) 204 0% 133 Silver
    Excellent Limestone blocks Limestone blocks 15 012,140 ticks (3.37 mins) 186 0% 133 Silver
    Excellent Marble blocks Marble blocks 23 011,140 ticks (3.09 mins) 144 0% 128 Silver
    Excellent Plasteel Plasteel 15 004,400 ticks (1.22 mins) 336 0% 700 Silver
    Excellent Sandstone blocks Sandstone blocks 16 010,140 ticks (2.82 mins) 168 0% 122 Silver
    Excellent Silver Silver 48 002,000 ticks (33.33 secs) 84 40% 760 Silver
    Excellent Slate blocks Slate blocks 16 012,140 ticks (3.37 mins) 156 0% 133 Silver
    Excellent Steel Steel 15 002,000 ticks (33.33 secs) 120 40% 153 Silver
    Excellent Jade Jade 67 010,000 ticks (2.78 mins) 60 0% 430 Silver
    Excellent Uranium Uranium 7 003,800 ticks (1.06 mins) 300 0% 470 Silver
    Excellent Wood Wood 15 001,400 ticks (23.33 secs) 78 100% 98 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 6 005,000 ticks (1.39 mins) 240 75% 139 Silver
    Masterwork Gold Gold 200 001,800 ticks (30 secs) 72 40% 7,005 Silver
    Masterwork Granite blocks Granite blocks 25 012,140 ticks (3.37 mins) 204 0% 220 Silver
    Masterwork Limestone blocks Limestone blocks 25 012,140 ticks (3.37 mins) 186 0% 220 Silver
    Masterwork Marble blocks Marble blocks 39 011,140 ticks (3.09 mins) 144 0% 215 Silver
    Masterwork Plasteel Plasteel 25 004,400 ticks (1.22 mins) 336 0% 1,165 Silver
    Masterwork Sandstone blocks Sandstone blocks 27 010,140 ticks (2.82 mins) 168 0% 205 Silver
    Masterwork Silver Silver 80 002,000 ticks (33.33 secs) 84 40% 1,270 Silver
    Masterwork Slate blocks Slate blocks 27 012,140 ticks (3.37 mins) 156 0% 220 Silver
    Masterwork Steel Steel 25 002,000 ticks (33.33 secs) 120 40% 255 Silver
    Masterwork Jade Jade 112 010,000 ticks (2.78 mins) 60 0% 715 Silver
    Masterwork Uranium Uranium 12 003,800 ticks (1.06 mins) 300 0% 785 Silver
    Masterwork Wood Wood 25 001,400 ticks (23.33 secs) 78 100% 163 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 10 005,000 ticks (1.39 mins) 240 75% 275 Silver
    Legendary Gold Gold 320 001,800 ticks (30 secs) 72 40% 8,005 Silver
    Legendary Granite blocks Granite blocks 40 012,140 ticks (3.37 mins) 204 0% 445 Silver
    Legendary Limestone blocks Limestone blocks 40 012,140 ticks (3.37 mins) 186 0% 445 Silver
    Legendary Marble blocks Marble blocks 62 011,140 ticks (3.09 mins) 144 0% 425 Silver
    Legendary Plasteel Plasteel 40 004,400 ticks (1.22 mins) 336 0% 2,330 Silver
    Legendary Sandstone blocks Sandstone blocks 44 010,140 ticks (2.82 mins) 168 0% 405 Silver
    Legendary Silver Silver 128 002,000 ticks (33.33 secs) 84 40% 2,535 Silver
    Legendary Slate blocks Slate blocks 44 012,140 ticks (3.37 mins) 156 0% 445 Silver
    Legendary Steel Steel 40 002,000 ticks (33.33 secs) 120 40% 510 Silver
    Legendary Jade Jade 180 010,000 ticks (2.78 mins) 60 0% 1,430 Silver
    Legendary Uranium Uranium 20 003,800 ticks (1.06 mins) 300 0% 1,570 Silver
    Legendary Wood Wood 40 001,400 ticks (23.33 secs) 78 100% 325 Silver