https://rimworldwiki.com/index.php?title=Drafting&feed=atom&action=historyDrafting - Revision history2024-03-29T08:14:08ZRevision history for this page on the wikiMediaWiki 1.35.8https://rimworldwiki.com/index.php?title=Drafting&diff=142038&oldid=prev2001:8A0:FBEA:6900:6938:3A6C:B44A:323B: /* Non-combat uses */2024-02-13T14:38:57Z<p><span dir="auto"><span class="autocomment">Non-combat uses</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Non-combat uses===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Non-combat uses===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Wake up a <del class="diffchange diffchange-inline">colonst</del>, or update their work tasks, by drafting and undrafting.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Wake up a <ins class="diffchange diffchange-inline">colonist</ins>, or update their work tasks, by drafting and undrafting.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to.</div></td></tr>
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</table>2001:8A0:FBEA:6900:6938:3A6C:B44A:323Bhttps://rimworldwiki.com/index.php?title=Drafting&diff=140523&oldid=prevHarakoni: /* Tips */2024-01-07T05:26:26Z<p><span dir="auto"><span class="autocomment">Tips</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Tips ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{stub|section=1}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] and [[food binge]] can get a pawn out of position, and promptly shot in the head.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] and [[food binge]] can get a pawn out of position, and promptly shot in the head.</div></td></tr>
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</table>Harakonihttps://rimworldwiki.com/index.php?title=Drafting&diff=140308&oldid=prevHarakoni: /* Version history */2023-12-31T13:20:10Z<p><span dir="auto"><span class="autocomment">Version history</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:20, 31 December 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* B19/1.0 - Increased delay before auto-undraft by 20%.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* B19/1.0 - Increased delay before auto-undraft by 20%.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field<del class="diffchange diffchange-inline">, </del>and carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field and <ins class="diffchange diffchange-inline">will use medicine if they are carrying any. They can also </ins>carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td></tr>
</table>Harakonihttps://rimworldwiki.com/index.php?title=Drafting&diff=139626&oldid=prevMortalSmurph: /* Summary */ Collision does not cause ballooning through walls2023-12-18T18:25:56Z<p><span dir="auto"><span class="autocomment">Summary: </span> Collision does not cause ballooning through walls</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, opposing pawns cannot pass over each other, and 2 pawns can't stay on the same tile. If they were already on top of each other, pawns will radiate <del class="diffchange diffchange-inline">outside, even bypassing [[wall]]s in extreme circumstances</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, opposing pawns cannot pass over each other, and 2 pawns can't stay on the same tile. If they were already on top of each other, pawns will radiate <ins class="diffchange diffchange-inline">to nearby available cells</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td></tr>
</table>MortalSmurphhttps://rimworldwiki.com/index.php?title=Drafting&diff=138219&oldid=prevHordes: /* Tips */ an food binge2023-11-08T20:11:17Z<p><span dir="auto"><span class="autocomment">Tips: </span> an food binge</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{stub|section=1}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{stub|section=1}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] <del class="diffchange diffchange-inline">an </del>[[food binge]] can get a pawn out of position, and promptly shot in the head.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] <ins class="diffchange diffchange-inline">and </ins>[[food binge]] can get a pawn out of position, and promptly shot in the head.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Non-combat uses===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Non-combat uses===</div></td></tr>
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</table>Hordeshttps://rimworldwiki.com/index.php?title=Drafting&diff=134558&oldid=prevXehn17: corrected movment to movement2023-05-07T19:37:47Z<p>corrected movment to movement</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:37, 7 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Capable [[colonist]]s (even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed), [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of <del class="diffchange diffchange-inline">movment</del>, or under a [[mental break]] are unable to be drafted. While a pawn lit on [[fire]] will still be drafted, the player will lose some control of them during the panic.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Capable [[colonist]]s (even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed), [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of <ins class="diffchange diffchange-inline">movement</ins>, or under a [[mental break]] are unable to be drafted. While a pawn lit on [[fire]] will still be drafted, the player will lose some control of them during the panic.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Summary==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Summary==</div></td></tr>
</table>Xehn17https://rimworldwiki.com/index.php?title=Drafting&diff=129121&oldid=prevHarakoni: /* Work interruption */2023-02-13T11:36:15Z<p><span dir="auto"><span class="autocomment">Work interruption</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:36, 13 February 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>===<del class="diffchange diffchange-inline">Work </del>interruption===</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== <ins class="diffchange diffchange-inline">Pawn </ins>interruption ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If a pawn currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not. <del class="diffchange diffchange-inline">Work </del>priorities will be re-assessed <del class="diffchange diffchange-inline">after </del>the pawn is undrafted.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If a <ins class="diffchange diffchange-inline">draftable </ins>pawn <ins class="diffchange diffchange-inline">is </ins>currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not <ins class="diffchange diffchange-inline">be</ins>. <ins class="diffchange diffchange-inline">Forced work will also be cancelled. [[Allowed area]]s, [[need]] fulfillment, and work </ins>priorities will be re-assessed <ins class="diffchange diffchange-inline">once </ins>the pawn is undrafted<ins class="diffchange diffchange-inline">. This can be useful to force pawns to reconsider their next action without having to wait for the next natural breakpoint</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first draft will consider a held baby a draft-carried baby, and give a warning. If undrafted, the second draft thereafter will drop the baby.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first draft will consider a held baby a draft-carried baby, and give a warning. If undrafted, the second draft thereafter will drop the baby.</div></td></tr>
</table>Harakonihttps://rimworldwiki.com/index.php?title=Drafting&diff=128699&oldid=prevHarakoni at 12:54, 8 February 20232023-02-08T12:54:30Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:54, 8 February 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l65" >Line 65:</td>
<td colspan="2" class="diff-lineno">Line 65:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version history ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Version history ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* B19/1.0 - Increased delay before auto-undraft by 20%.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field, and carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field, and carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td></tr>
</table>Harakonihttps://rimworldwiki.com/index.php?title=Drafting&diff=126620&oldid=prevHordes: /* Summary */2023-01-22T07:01:45Z<p><span dir="auto"><span class="autocomment">Summary</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:01, 22 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, <del class="diffchange diffchange-inline">enemy </del>pawns cannot pass over each other, and 2 pawns can't stay on the same tile. If they were already on top of each other, pawns will radiate outside, even bypassing [[wall]]s in extreme circumstances.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, <ins class="diffchange diffchange-inline">opposing </ins>pawns cannot pass over each other, and 2 pawns can't stay on the same tile. If they were already on top of each other, pawns will radiate outside, even bypassing [[wall]]s in extreme circumstances.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td></tr>
</table>Hordeshttps://rimworldwiki.com/index.php?title=Drafting&diff=126607&oldid=prevHordes: /* Summary */2023-01-22T04:47:22Z<p><span dir="auto"><span class="autocomment">Summary</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:47, 22 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, pawns cannot pass over each other. If they were already on top of each other, pawns will radiate outside, even bypassing [[wall]]s in extreme circumstances.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, <ins class="diffchange diffchange-inline">enemy </ins>pawns cannot pass over each other<ins class="diffchange diffchange-inline">, and 2 pawns can't stay on the same tile</ins>. If they were already on top of each other, pawns will radiate outside, even bypassing [[wall]]s in extreme circumstances.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.</div></td></tr>
</table>Hordes