Difference between revisions of "Drafting"

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To make a soldier select a colonist and press the button with 2 crossed swords (image needed), unlike a colonist a soldier can be precisely controlled as in deciding where he/she shall stand, what target to fire upon and so on.
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To make a soldier select a [[Colonist|colonist]] and press the button with 2 crossed swords (image needed), unlike a colonist a soldier can be precisely controlled as in deciding where he/she shall stand, what target to fire upon and so on.
  
To catch a traveler or other persons a soldier is needed, select the soldier and right click the desired captive and select "arrest <name>" from the menu.
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To catch a [[Drifter|drifter]] or other persons a soldier is needed, select the soldier and right click the desired captive and select "arrest <name>" from the menu.
  
If a colonist haves a mental breakdown a soldier can be used to arrest the person again, which will make him/her a "standard" prisoner again.
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If a colonist haves a mental breakdown a soldier can be used to arrest the person again, which will make him/her a "standard" [[Prisoners|prisoner]] again.
  
A soldier can be combat trained by having him/her attacking a [[Dumping_area|Dumping area]], this will increase the chance of hitting a target, be aware that if the training is too long the soldier will have a mental breakdown due to extreme hunger and sleep deprivation, to prevent this switch the soldier back to be a colonist by clicking the sword button again.
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A soldier can be [[Combat|combat]] trained by having him/her attacking a [[Dumping_area|dumping area]], this will increase the chance of hitting a target, be aware that if the training is too long the soldier will have a mental breakdown due to extreme hunger and sleep deprivation, to prevent this switch the soldier back to be a colonist before the mental brake happens by clicking the sword button again.

Revision as of 23:13, 19 December 2013

To make a soldier select a colonist and press the button with 2 crossed swords (image needed), unlike a colonist a soldier can be precisely controlled as in deciding where he/she shall stand, what target to fire upon and so on.

To catch a drifter or other persons a soldier is needed, select the soldier and right click the desired captive and select "arrest <name>" from the menu.

If a colonist haves a mental breakdown a soldier can be used to arrest the person again, which will make him/her a "standard" prisoner again.

A soldier can be combat trained by having him/her attacking a dumping area, this will increase the chance of hitting a target, be aware that if the training is too long the soldier will have a mental breakdown due to extreme hunger and sleep deprivation, to prevent this switch the soldier back to be a colonist before the mental brake happens by clicking the sword button again.