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To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time
 
To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time
  
Capable [[colonist]]s (even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed), [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of movement, or under a [[mental break]] are unable to be drafted. While a pawn lit on [[fire]] will still be drafted, the player will lose some control of them during the panic.
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Capable [[colonist]]s (even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed), [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of movment, or under a [[mental break]] are unable to be drafted. While a pawn lit on [[fire]] will still be drafted, the player will lose some control of them during the panic.
  
 
==Summary==
 
==Summary==
 
Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].
 
Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].
  
Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, opposing pawns cannot pass over each other, and 2 pawns can't stay on the same tile. If they were already on top of each other, pawns will radiate to nearby available cells.
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Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, opposing pawns cannot pass over each other, and 2 pawns can't stay on the same tile. If they were already on top of each other, pawns will radiate outside, even bypassing [[wall]]s in extreme circumstances.
  
 
If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.
 
If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.
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== Tips ==
 
== Tips ==
Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] and [[food binge]] can get a pawn out of position, and promptly shot in the head.
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Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] an [[food binge]] can get a pawn out of position, and promptly shot in the head.
  
 
===Non-combat uses===
 
===Non-combat uses===
*Wake up a colonist, or update their work tasks, by drafting and undrafting.
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*Wake up a colonst, or update their work tasks, by drafting and undrafting.
 
*Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking.
 
*Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking.
 
*Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to.
 
*Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to.
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* B19/1.0 - Increased delay before auto-undraft by 20%.
 
* B19/1.0 - Increased delay before auto-undraft by 20%.
 
* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.
 
* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.
* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field and will use medicine if they are carrying any. They can also carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.
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* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field, and carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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