Difference between revisions of "Downed"
(More explanations.) |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Move|reason=Move to [[ailments]]? Discuss}} | {{Move|reason=Move to [[ailments]]? Discuss}} | ||
− | '''Downed''' is a | + | [[File:downed_preview.png|right]]'''Downed''' is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity: |
+ | # Unconscious. [[Consciousness]] is below 30% but above 0%. | ||
+ | # Pain shock. [[Pain]] reaches [[Pain Shock Threshold]]. | ||
+ | # Incapacitated. [[Moving]] capacity is 15% or less. | ||
− | + | "'''Downed'''", "'''incapacitated'''", and "'''incapable of movement'''" are often used as synonyms. While "incapacitated" is also one of the above-mentioned states, it doesn't usually matter, which particular state causes incapacitation. Though, creature lying in a suitable bed or [[:Category:Bed|something]] is not usually called "downed" but "incapacitated". Also, incapacitated creature's current activity as shown in [[User interface|inspect pane]] is only "Downed" when they are lying in a random place but bed. And it is usually "Resting" or "Sleeping" when they are in bed. Fun fact: if their bed is made unsuitable by changing its permissions or ownership, they instantly pop from under blanket and become downed right on the pillow, even while staying unconscious. | |
− | + | The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands. | |
− | * Rescue. | + | |
− | * Being fired at by a [[Drafting|drafted]] pawn equipped with a ranged weapon (without Shooting XP though) | + | An incapacitated creature is a valid target for a variety of actions: |
− | * Melee attack to death by a drafted pawn (without Melee XP though) | + | * [[Rescue]]. |
+ | * Being fired at by a [[Drafting|drafted]] pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets. | ||
+ | * Melee attack to [[Death|death]] by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets. | ||
* Being carried by any drafted pawn, even by the one incapable of hauler work. | * Being carried by any drafted pawn, even by the one incapable of hauler work. | ||
− | * Being [[Doctoring|tended]] by a drafted pawn on the spot | + | * Being [[Doctoring|tended]] by a drafted pawn on the spot. |
− | Actions specific to | + | Actions specific to incapacitated humans: |
* [[Prisoner|Imprisonment]] by a drafted pawn. | * [[Prisoner|Imprisonment]] by a drafted pawn. | ||
* Stripping of [[apparel]] including [[utility]] items. | * Stripping of [[apparel]] including [[utility]] items. | ||
Line 18: | Line 22: | ||
Actions specific to downed animals: | Actions specific to downed animals: | ||
− | * | + | * Neck cut. Performed routinely on a downed [[Hunt|hunter]]'s target, finishing it in a moment. While tamed animals cannot be hunted, the same deadly cut can be applied to them by [[slaughter]]ing. |
+ | * Downed tamed animals are special for some reason and can be tended by a non-drafted [[Doctoring|doctor]] in place, without being rescued. | ||
+ | |||
+ | Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "[[AI_Storytellers#Economy|Enemy death on downed]]". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from [[blood loss]], [[heatstroke]], [[hypothermia]], or [[toxic buildup]] does not kill instantly. | ||
==Version history== | ==Version history== | ||
− | * [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field. They will use medicine if they are carrying any. | + | * [[Version/1.3.3066|1.3.3066]] - [[Drafting|Drafted]] pawns can tend to others in the field. They will use medicine if they are carrying any. |
* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command. | * [[Version/1.3.3066|1.3.3066]] - Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command. | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] |
Revision as of 11:23, 18 September 2022
This page is suggested to be moved. Destination: Please suggest a target page. Reason: Move to ailments? Discuss. |
Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:
- Unconscious. Consciousness is below 30% but above 0%.
- Pain shock. Pain reaches Pain Shock Threshold.
- Incapacitated. Moving capacity is 15% or less.
"Downed", "incapacitated", and "incapable of movement" are often used as synonyms. While "incapacitated" is also one of the above-mentioned states, it doesn't usually matter, which particular state causes incapacitation. Though, creature lying in a suitable bed or something is not usually called "downed" but "incapacitated". Also, incapacitated creature's current activity as shown in inspect pane is only "Downed" when they are lying in a random place but bed. And it is usually "Resting" or "Sleeping" when they are in bed. Fun fact: if their bed is made unsuitable by changing its permissions or ownership, they instantly pop from under blanket and become downed right on the pillow, even while staying unconscious.
The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands.
An incapacitated creature is a valid target for a variety of actions:
- Rescue.
- Being fired at by a drafted pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets.
- Melee attack to death by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets.
- Being carried by any drafted pawn, even by the one incapable of hauler work.
- Being tended by a drafted pawn on the spot.
Actions specific to incapacitated humans:
- Imprisonment by a drafted pawn.
- Stripping of apparel including utility items.
- Involuntary loading into a cryptosleep casket.
Actions specific to downed animals:
- Neck cut. Performed routinely on a downed hunter's target, finishing it in a moment. While tamed animals cannot be hunted, the same deadly cut can be applied to them by slaughtering.
- Downed tamed animals are special for some reason and can be tended by a non-drafted doctor in place, without being rescued.
Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "Enemy death on downed". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from blood loss, heatstroke, hypothermia, or toxic buildup does not kill instantly.