Difference between revisions of "Double sleeping spot"

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(type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0;)
Line 2: Line 2:
 
|name = Double sleeping spot
 
|name = Double sleeping spot
 
|image = Double sleeping spot.png|Double sleeping spot
 
|image = Double sleeping spot.png|Double sleeping spot
|description = Designates a spot on the ground where two people should sleep together.
+
|description = Designates a spot on the ground where two people should sleep together. Not comfortable.
|type = Furniture
+
|type = Building
|type2 = Environment
+
|type2 = Furniture
|placeable = Yes
+
|placeable = true
 +
|passability = standable
 +
|minifiable = false
 
|size = 2 ˣ 2
 
|size = 2 ˣ 2
 +
|surgery success chance factor = 0.7
 
|comfort = 0.4
 
|comfort = 0.4
 +
|terrain affordance = light
 +
|work to make = 0
 
|rest effectiveness = 0.8
 
|rest effectiveness = 0.8
 
}}</onlyinclude>
 
}}</onlyinclude>
'''Double sleeping spot''' functions just like the regular sleeping spot but it has room for two colonists. As they function like the regular sleeping spot, they should only be used when two colonists are lovers, engaged or married, and you don't have the resources for a double bed.
+
'''Double sleeping spot''' functions just like the regular sleeping spot but it has room for two colonists. As they function like the regular sleeping spot, they should only be used when two colonists are lovers, engaged or married, and you don't have the resources for a double bed. The Rest Effectiveness is the same as sleeping on nothing, 0.8.<sup>verify</sup>
 
==Acquisition==  
 
==Acquisition==  
 
There is no cost, build time or skill requirements for placing double sleeping spots. Just select them from the menu and place them.
 
There is no cost, build time or skill requirements for placing double sleeping spots. Just select them from the menu and place them.

Revision as of 16:26, 11 October 2021

Double sleeping spot

Double sleeping spot

Designates a spot on the ground where two people should sleep together. Not comfortable.

Base Stats

Type
BuildingFurniture

Building

Size
2 × 2
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light
Surgery Success Chance Factor
0.7
Rest Effectiveness
0.8
Comfort
0.4

Creation

Work To Make
ticks (0 secs)

Double sleeping spot functions just like the regular sleeping spot but it has room for two colonists. As they function like the regular sleeping spot, they should only be used when two colonists are lovers, engaged or married, and you don't have the resources for a double bed. The Rest Effectiveness is the same as sleeping on nothing, 0.8.verify

Acquisition

There is no cost, build time or skill requirements for placing double sleeping spots. Just select them from the menu and place them.

Summary

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.

  • Rest Effectiveness
    80%
  • Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Sleeping spots do not benefit from end tables and dressers

  • Comfort
    40%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Surgery Success Chance Factor
    70%
  • Analysis