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A simple double-wide bed that fits two people.
- Tech Level
- 50 kg
- Path Cost
- 2 ˣ 2
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Surgery Success Chance Factor
- Immunity Gain Speed Factor
- Rest Effectiveness
A double bed costs almost twice as much as a regular bed, and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Rest effectiveness varies by quality and material. With the notable exception of jade, stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.
|Non-Stone and Jade||86% (12.21 hr)||92% (11.41 hr)||100% (10.5 hr)||108% (9.72 hr)||114% (9.21 hr)||125% (8.4 hr)||160% (6.56 hr)|
|+ Sleep accelerator||116% (9.04 hr)||124% (8.45 hr)||135% (7.78 hr)||146% (7.2 hr)||154% (6.82 hr)||169% (6.22 hr)||216% (4.86 hr)|
|Stone except Jade||77% (13.57 hr)||83% (12.68 hr)||90% (11.67 hr)||97% (10.8 hr)||103% (10.23 hr)||113% (9.33 hr)||144% (7.29 hr)|
|+ Sleep accelerator||108% (9.77 hr)||115% (9.13 hr)||125% (8.4 hr)||135% (7.78 hr)||143% (7.37 hr)||156% (6.72 hr)||200% (5.25 hr)|
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
|+ End Table & Dresser||0.65||0.75||0.85||0.95||1.05||1.23||1.45|
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
|Surgery Success Chance Factor||90||95||100||105||110||115||130|
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Double beds are just a bed that two can share; all stats and in-game effects are otherwise the same. They are ~.94 times as much work as making two standard "single" beds, and require ~.94 as much material, so a small savings on both over two beds.
Colonists do not have to be lovers to share a bed, although only a formal couple will get the mood buff for doing so. You can assign any two colonists (or prisoners) to share a bed, and the mood penalty (if any) is determined by their opinion of each other:
- -5 mood at 0 opinion
- changes by +/-1 for every +/-20 opinion.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Double bed||85||2||ticks (17.5 secs)1,050||130||100%||106|
|Granite Double bed||85||2||ticks (2.54 mins)9,140||340||0%||109|
|Limestone Double bed||85||2||ticks (2.54 mins)9,140||310||0%||109|
|Marble Double bed||85||4||ticks (2.33 mins)8,390||240||0%||106|
|Sandstone Double bed||85||2||ticks (2.12 mins)7,640||280||0%||104|
|Slate Double bed||85||2||ticks (2.54 mins)9,140||260||0%||109|
|Jade Double bed||85||15||ticks (2.08 mins)7,500||100||0%||450|
|Golden Double bed||850||28||ticks (22.5 secs)1,350||120||40%||8505|
|Plasteel Double bed||85||2||ticks (55 secs)3,300||560||0%||775|
|Silver Double bed||850||10||ticks (25 secs)1,500||140||40%||855|
|Steel Double bed||85||2||ticks (25 secs)1,500||200||40%||167|
|Uranium Double bed||85||1||ticks (47.5 secs)2,850||500||0%||520|
- 0.13.1135 - Added. Colonists in relationships can now share beds.