Difference between revisions of "Domesticated Plants"

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Edible Plants
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Material Plants
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Revision as of 18:57, 21 October 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants

Edible Plants


Material Plants

"|RawInedible=" can not be assigned to a declared number type with value 0.03.

Domesticated Plants


Type
PlantsPlant

Base Stats


Stat Modifiers




This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the growing zone or hydroponics basins and yields herbal medicine.

Sowing healroot requires a minimum growing skill of , but any colonist capable of plant cutting can harvest them.

Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.

It may be worth walling off your healroot, as wildlife is more than inclined to consume it, hindering your overall herbal medicine production. A herd of Thrumbos (or even a single for that matter) will be destructive to your Healroot farm if left unprotected.

There is a variety that can be found growing in the wild in some biomes, known as Wild healroot. It is statistically identical except it can't be cultivated manually.


"|RawInedible=" can not be assigned to a declared number type with value 0.03.

Domesticated Plants


Type
PlantsPlant

Base Stats


Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Haygrass is a player-growable food crop with a high yield, and a slightly longer growing cycle. Haygrass can't be sown in hydroponics. Mature haygrass yields 23 hay.


Hay is inedible for humans; only rough grazers can eat hay.


Growing

Haygrass has a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 60%. The following table details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 14.75 12.09 9.75 -
Base Yield/day[1] 1.56 1.9 2.36 -
  1. Per plant


Haygrass has the highest yield per day, and therefore highest nutrition output out of any player-growable plant in the game in most cases - although rice in hydroponics, raspberry bushes, and agave all have better nutrition outputs compared to haygrass. However, none of the three aforementioned solutions would be feasible for sustaining livestock.


Food Production

The following table shows much haygrass it takes to sustain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 20.52 16.83 13.57 -
Kibble 8.21 6.73 5.43 -


For the purpose of the variable nature of animal hunger rates; figures in this table have been rounded up to two decimal places, rather than to the next integer. If you're feeding animals that are being reared for meat, it's better to feed them raw hay than kibble; it's counter-productive to feed animals meat, to get less meat out of them.

The following is a list of hunger rates[1] (therefore multipliers) for some of the best animals for their purposes in the game:

  1. At maturity


Economy

Haygrass' raw product is hay, which has a market value of 0.9 silver. The refined product with the largest profit margin is kibble, having a 12.07% profit margin[1]. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.7 0.86 1.06 -
Refined[2] 2.54 3.09 3.83 -
  1. Using standard value meat. Human meat increases this to 91.18%
  2. Assuming a vegetarian ingredient bottleneck. Your mileage may vary.


Haygrass is generally lackluster when it comes to economy, due to hay's remarkably low market value. Even kibble underperforms when compared to other food crops with fine meals.