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− | {{ | + | {{UC}} |
− | + | =Overview= | |
+ | Doctoring is a type of work performed with the [[skills#Medicine|medicine]] skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding). How well a colonist performs in doctoring mainly depends on their medicine skill and medicine used, but their physical well-being plays an important role too: A healthy colonist with a lower medicine skill will perform better at doctoring than a colonist with a missing arm or eye and a higher medicine skill. | ||
− | + | The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring: | |
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− | The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring | ||
{| {{STDT| sortable c_10 text-center}} | {| {{STDT| sortable c_10 text-center}} | ||
− | ! Colonist | + | !Colonist !! Medicine Skill !! Base Treatment Quality !! Manipulation <ref>90% importance in treatment quality</ref> !! Sight <ref>70% importance in treatment quality, but only effective up to 130%</ref> !! Final Treatment Quality <ref>To 2 decimal places</ref> |
− | ! Medicine Skill | ||
− | ! Base Treatment Quality | ||
− | ! Manipulation <ref>90% importance in treatment quality | ||
− | ! Sight <ref>70% importance in treatment quality, effective up to | ||
− | ! Final Treatment Quality <ref>To 2 decimal places</ref> | ||
|- | |- | ||
− | ! A <ref>Healthy, practitioner in medicine</ref> | + | !A <ref>Healthy, practitioner in medicine</ref> |
− | | 6 || 80% || 100% || 100% || '''80%''' | + | | 6 || | 80% || | 100% || | 100% || | '''80%''' |
|- | |- | ||
− | ! B <ref>Bad back, frail, and cataracts, visionary in medicine</ref> | + | !B <ref>Bad back, frail, and cataracts, visionary in medicine</ref> |
− | | 18 || 200% || 60% || 30% || '''62.72%''' | + | | 18 || | 200% || | 60% || | 30% || | '''62.72%''' |
|- | |- | ||
− | ! C <ref>Fully bionic trauma savant, basic familiarity with medicine</ref> | + | !C <ref>Fully bionic trauma savant, basic familiarity with medicine</ref> |
− | | 3 || 50% || 190% || 140% || ''' | + | | 3 || | 50% || | 190% || | 140% || | '''109.51%''' |
|- | |- | ||
− | ! D <ref>Missing an arm, strong expert with medicine</ref> | + | !D <ref>Missing an arm, strong expert with medicine</ref> |
− | | 11 || 130% || 50% || 100% || '''71.5%''' | + | | 11 || | 130% || | 50% || | 100% || | '''71.5%''' |
|} | |} | ||
<references/> | <references/> | ||
− | + | =Medicines in Detail= | |
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− | + | =To-do List (temporary)= | |
+ | =====To-do list for this page (not in order, feel free to contribute):===== | ||
+ | * More in-depth explanation for the 'optimal' uses for each medicine type | ||
+ | ** Herbal medicine for treating injuries, chronic diseases, and the flu | ||
+ | ** Standard medicine for treating more severe diseases (i.e. malaria, plague, sleeping sickness) | ||
+ | ** Glitterworld medicine for surgery and grim outlooks for severe diseases (but only to a certain point) | ||
+ | * Describe the treatment quality system | ||
+ | * Sanitation: How it affects surgery, and infection likelihood. | ||
+ | * Tables to detail 'Medicine' skill level in regards to medical performance in all aspects - '''in progress''' | ||
+ | ** Physical well-being's effect on this too |