Difference between revisions of "Devilstrand mushroom"

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(in 1.0 game version, unmodified yield is 6 not 8)
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| beauty base = 0
 
| beauty base = 0
 
| flammability base = 0.8
 
| flammability base = 0.8
| harvest yield = 8
+
| harvest yield = 6
 
| grow days = 22.5
 
| grow days = 22.5
 
| minimum required growing skill = 10
 
| minimum required growing skill = 10
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{{Info|Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 8 [[devilstrand]].}}
+
{{Info|Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 [[devilstrand]].}}
 
===Growing===
 
===Growing===
 
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#devilstrand|devilstrand]] research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#devilstrand|devilstrand]] research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
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<references />
 
<references />
 
 
[[cotton plant|Cotton]] has roughly 5.16x the yield per day of devilstrand in gravel; 4.57x the yield per day in soil; and 4.18x the yield per day in rich soil. This is due to cotton's lower fertility sensitivity compared to devilstrand.
 
 
  
 
===Food Production===
 
===Food Production===

Revision as of 07:50, 27 December 2018

Devilstrand mushroom

Devilstrand mushroom a.png

This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.
Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.


Type
PlantsPlants

Base Stats

Flammability
1
Max Hit Points
85

Stat Modifiers

All information here is up-to-date as of Alpha 17b.


Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 devilstrand.

Growing

Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the devilstrand research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 55.52 38.86 27.76 -
Base Yield/day[1] 0.14 0.21 0.29 -
  1. Per plant

Food Production

Devilstrand doesn't yield any human-edible products.


Economy

Devilstrand's raw product is devilstrand, which has a market value of 10 silver. The refined product with the largest profit margin is a duster, having a -22.56%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.72 1.03 1.44 -
Refined 0.56 0.8 1.12 -
  1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.


Unlike cloth dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.


Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.