Difference between revisions of "Devilstrand mushroom"

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{{Define|Plant
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{{stub}}{{for|the fabric|devilstrand}}{{infobox main|plant|
| category = Plants
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|name = Devilstrand
| description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.
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|image = Devilstrand_mushroom.png|Devilstrand mushroom
| def name = PlantDevilstrand
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|description = This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.
| Harvested Product = devilstrand cloth
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|type = Plant
| In Ground = true
+
|type2 = Domesticated
| Hydroponic = true
+
|path cost = 14
| default color = (255,255,255)
+
|hp = 85
| graphic class = Graphic_Random
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|flammability = 1
| graphic path = Things/Plant/Devilstrand
+
|beauty outdoors = 1
| label = devilstrand mushroom
+
|grow days = 22.5
| parent name = PlantBase
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|sow work = 400
| path cost = 10
+
|harvest work = 200
| rotatable = false
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|product = devilstrand
| selectable = true
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|yield = 6
| use hit points = true
+
|min sowing skill = 10
| max hit points base = 85
+
|min fertility = 0.7
| beauty base = -1
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|fertility sensitivity = 1
| flammability base = 0.8
+
|nutrition = 0.2
| harvest yield = 8
+
|sowTags = Ground
| grow days = 22.5
 
| minimum required growing skill = 10
 
 
}}
 
}}
 +
{{Info|'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 [[devilstrand]].}}
  
{{Info|The extremely long growth time and small harvest makes devilstrand mushrooms the most difficult crop to grow in the game by far. Players must be prepared to set aside ''huge'' patches of land to grow any useful amount of [[devilstrand]]. They must additionally protect their crops from fires, raider arson, poison ships, hungry wildlife, and even hungry pets. However, when fully grown, devilstrand is highly valuable and can sell for lots of [[silver]].}}<p>
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Devilstrand mushrooms are entirely immune to blight.
 +
== Growing ==
 +
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#Devilstrand|Devilstrand]] research has been completed. Due to its long growing cycle, in many biomes it needs to be planted in a greenhouse. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
  
Sowing devilstrand mushrooms requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any grower can do the harvesting.
+
{{Grow Table}}
</p>
 
Players looking for a quick and reliable source of [[textiles|cloth]] are better off planting a small growing area of [[cotton plant]].
 
  
Devilstrand is immune to [[Events#Mysterious_blight|blight]].
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== Economy ==
 +
Devilstrand's raw product is devilstrand, which has a market value of 10 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a -22.56%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Raw
 +
| 0.72
 +
| 1.03
 +
| 1.44
 +
| -
 +
|-
 +
! Refined
 +
| 0.56
 +
| 0.8
 +
| 1.12
 +
| -
 +
|}
 +
</li></div>
 +
<references />
  
== Growing time ==
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Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
Growing time in days by medium.
+
 
{| {{STDT| c_14 text-center}}
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Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.
!  Medium !! Grow time
+
 
|-
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== Version history ==
! Gravel
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* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
| 25.6 days
 
|-
 
! Soil
 
| 22.5 days
 
|-
 
! Rich soil
 
| 19.4 days
 
|-
 
|}
 
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 +
 +
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Revision as of 00:30, 20 April 2022

Devilstrand

This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.
Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
22.5 days (41.54 days)
Work to Sow
400 ticks (6.67 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
6 Devilstrand
Min Skill
10 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground


Devilstrand mushroom is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 devilstrand.

Devilstrand mushrooms are entirely immune to blight.

Growing

Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the Devilstrand research has been completed. Due to its long growing cycle, in many biomes it needs to be planted in a greenhouse. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 59.34 41.54 29.67 N/A
    Base Yield/day[2] 0.1 0.14 0.2 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Economy

    Devilstrand's raw product is devilstrand, which has a market value of 10 silver. The refined product with the largest profit margin is a duster, having a -22.56%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.72 1.03 1.44 -
    Refined 0.56 0.8 1.12 -
    1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Unlike cloth dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.

    Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.

    Version history

    • 1.3.3066 - Nutrition increased from 0.15 -> 0.2