Difference between revisions of "Devilstrand"

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| always haulable = true
 
| always haulable = true
 
| color = (180,60,60)
 
| color = (180,60,60)
| def name = DevilstrandCloth
 
| default color = (180,60,60)
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| label = devilstrand
 
| parent name = ResourceBase
 
| path cost = 15
 
| resource readout priority = Middle
 
| rotatable = false
 
| selectable = true
 
| stack limit = 75
 
| thing class = ThingWithComps
 
| harvest yield max = 3
 
| harvest yield min = 1
 
| visual size max = 1.0
 
| visual size min = 0.3
 
| altitude layer = LowPlant
 
| die if leafless = true
 
| drawer type = MapMeshOnly
 
| fertility factor growth rate = 0.4
 
| fertility min = 0.5
 
| grow days = 45
 
| harvest destroys = true
 
| harvest tag = Standard
 
| harvested thing def = DevilstrandCloth
 
| harvest yield range max = 3
 
| harvest yield range min = 1
 
| visual size range max = 1.0
 
| visual size range min = 0.3
 
| never multi select = True
 
| nutrition = 0.05
 
| preferability = Plant
 
| shader type = CutoutPlant
 
| shoots seeds = false
 
| sound harvest finish = Harvest_Standard_Finish
 
| sound harvesting = Harvest_Standard
 
| sow work = 150
 
| ticker type = Rare
 
| top wind exposure = 0.1
 
| use hit points = true
 
| armor - blunt factor = 1.3
 
| armor - blunt offset = 0.05
 
| armor - electric factor = 3
 
| armor - electric offset = 0.05
 
| armor - heat factor = 1
 
| armor - heat offset = 0
 
| armor - sharp factor = 2.0
 
| armor - sharp offset = 0.05
 
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| market value base = 16
 
| max hit points base = 100
 
| work to make factor = 1.3
 
 
}}
 
}}
  

Revision as of 07:51, 28 April 2015

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Devilstrand is obtained by planting Devilstrand Mushrooms in a growing zone, or through random drops. The Devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Devilstrand takes 49 (gravel), 43 (soil), 37 (rich soil), 28 (hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts.