Difference between revisions of "Devilstrand"

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m ((Bot) XML data extraction: Update to Alpha 10)
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{{Define|Fabric
 
{{Define|Fabric
 
| category = Fabric
 
| category = Fabric
| description = Fabric spun from microfibers extracted from silk-producing Devilstrand mushrooms. Very tough, but insulates no better than cloth.
+
| description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.
 
| always haulable = true
 
| always haulable = true
 
| color = (180,60,60)
 
| color = (180,60,60)
| def name = DevilstrandCloth
+
| def name = PlantDevilstrand
 
| default color = (180,60,60)
 
| default color = (180,60,60)
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
| graphic path = Things/Item/Resource/Cloth
+
| graphic path = Things/Plant/Devilstrand
 
| label = devilstrand
 
| label = devilstrand
 
| parent name = ResourceBase
 
| parent name = ResourceBase
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| selectable = true
 
| selectable = true
 
| stack limit = 75
 
| stack limit = 75
| thing class = ThingWithComponents
+
| thing class = ThingWithComps
 
| use standard health = true
 
| use standard health = true
 +
| max health base = 100
 +
| harvest yield max = 3
 +
| harvest yield min = 1
 +
| visual size max = 1.0
 +
| visual size min = 0.3
 +
| altitude layer = LowPlant
 +
| die if leafless = true
 +
| drawer type = MapMeshOnly
 +
| fertility factor growth rate = 0.4
 +
| fertility min = 0.5
 +
| grow days = 45
 +
| harvest destroys = true
 +
| harvest tag = Standard
 +
| harvested thing def = DevilstrandCloth
 +
| harvest yield range max = 3
 +
| harvest yield range min = 1
 +
| visual size range max = 1.0
 +
| visual size range min = 0.3
 +
| never multi select = True
 +
| nutrition = 0.05
 +
| preferability = Plant
 +
| shader type = CutoutPlant
 +
| shoots seeds = false
 +
| sound harvest finish = Harvest_Standard_Finish
 +
| sound harvesting = Harvest_Standard
 +
| sow work = 150
 +
| ticker type = Rare
 +
| top wind exposure = 0.1
 +
| use hit points = true
 
| armor - blunt factor = 1.3
 
| armor - blunt factor = 1.3
 
| armor - blunt offset = 0.05
 
| armor - blunt offset = 0.05
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| armor - sharp factor = 2.0
 
| armor - sharp factor = 2.0
 
| armor - sharp offset = 0.05
 
| armor - sharp offset = 0.05
 +
| beauty base = -1
 
| deterioration rate base = 1.5
 
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| flammability base = 1.0
 
| market value base = 16
 
| market value base = 16
| max health base = 100
+
| max hit points base = 100
 
| work to make factor = 1.3
 
| work to make factor = 1.3
 
}}
 
}}

Revision as of 19:39, 15 April 2015

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Devilstrand is obtained by planting Devilstrand mushrooms in a growing zone, or through random drops. The Devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Devilstrand takes 49 (gravel), 43 (soil), 37 (rich soil), 28 (hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts.