Difference between revisions of "Devilstrand"

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{{Define|Fabric
 
{{Define|Fabric
 
| category = Fabric
 
| category = Fabric
| description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.
+
| description = Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
 
| always haulable = true
 
| always haulable = true
 
| color = (180,60,60)
 
| color = (180,60,60)
| def name = PlantDevilstrand
+
| def name = DevilstrandCloth
 
| default color = (180,60,60)
 
| default color = (180,60,60)
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
| graphic path = Things/Plant/Devilstrand
+
| graphic path = Things/Item/Resource/Cloth
 
| label = devilstrand
 
| label = devilstrand
 
| parent name = ResourceBase
 
| parent name = ResourceBase
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| stack limit = 75
 
| stack limit = 75
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
| use standard health = true
 
| max health base = 100
 
| harvest yield max = 3
 
| harvest yield min = 1
 
| visual size max = 1.0
 
| visual size min = 0.3
 
| altitude layer = LowPlant
 
| die if leafless = true
 
| drawer type = MapMeshOnly
 
| fertility factor growth rate = 0.4
 
| fertility min = 0.5
 
| grow days = 45
 
| harvest destroys = true
 
| harvest tag = Standard
 
| harvested thing def = DevilstrandCloth
 
| harvest yield range max = 3
 
| harvest yield range min = 1
 
| visual size range max = 1.0
 
| visual size range min = 0.3
 
| never multi select = True
 
| nutrition = 0.05
 
| preferability = Plant
 
| shader type = CutoutPlant
 
| shoots seeds = false
 
| sound harvest finish = Harvest_Standard_Finish
 
| sound harvesting = Harvest_Standard
 
| sow work = 150
 
| ticker type = Rare
 
| top wind exposure = 0.1
 
 
| use hit points = true
 
| use hit points = true
| armor - blunt factor = 1.3
+
| armor - blunt factor = 0.36
| armor - blunt offset = 0.05
+
| armor - heat factor = 3
| armor - electric factor = 3
+
| armor - sharp factor = 1.4
| armor - electric offset = 0.05
+
| insulation - cold factor = 20
| armor - heat factor = 1
+
| insulation - heat factor = 24
| armor - heat offset = 0
+
| deterioration rate base = 3.0
| armor - sharp factor = 2.0
+
| flammability base = 0.4
| armor - sharp offset = 0.05
+
| flammability factor = 0.4
| beauty base = -1
+
| max hit points factor = 1.3
| deterioration rate base = 1.5
+
| market value base = 5.5
| flammability base = 1.0
 
| market value base = 16
 
 
| max hit points base = 100
 
| max hit points base = 100
| work to make factor = 1.3
+
| work to make factor = 1.0
}}
+
| work to make offset =
 +
| work to build factor = 1.0
 +
| work to build offset =
 +
| mass = 0.03
 +
| beauty factor = 3.2
 +
| page verified for version = 1.2.2753
 +
}}{{Info|'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]], which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than [[cloth]] and [[leather]].}}
  
{{Info|Devilstrand is obtained by planting [[Devilstrand_Mushroom|Devilstrand mushrooms]] in a [[growing zone]], or through random drops. The Devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.}}
+
==Acquisition==
 +
Devilstrand is primarily obtained by growing the [[devilstrand mushroom]]s in a [[growing zone]], after [[Research#Devilstrand|Devilstrand]] has been researched. Each mature mushroom yields {{icon|devilstrand|{{Q|Devilstrand mushroom|Harvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat.
  
Devilstrand takes 49 (gravel), 43 (soil), 37 (rich soil), 28 (hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts.
+
Alternatively, it can also be acquired through [[trading]] or the [[Events#Cargo_pods|cargo pod event]].
 +
 
 +
Additionally, some [[raiders]] and outlanders will occasionally come wearing devilstrand apparel.
 +
 
 +
==Analysis==
 +
===Usage===
 +
Devilstrand is the 3rd most protective [[textile]] in the game and the most protective against Heat, with only the significantly rarer [[Hyperweave]] and [[Thrumbofur]] offering more Sharp protection. This makes it an ideal choice for protective [[clothing]] from as soon as it is available well into the late game. A devilstrand [[duster]] offers more sharp protection, significantly more heat protection and comparable or better insulation to the [[flak jacket]] while also not imposing a movement penalty. In environments where the temperature allows it, clothing made less protective materials should be replaced by devilstrand or better by the mid-game, with dusters receiving priority for the best material. As devilstrand is the most protective textile that can be farmed, it will likely make up the core clothing textile for late game colonies with thrumbofur and hyperweave occasionally supplementing it when available.
 +
 
 +
As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, it can be valuable to also transition to using devilstrand for those items once sufficient dusters have been manufactured. As devilstrand is reliably obtainable, unlike the more protective textiles, this role may extend for the remainder of the life of the colony, even after [[thrumbofur]] dusters or [[marine armor]] becomes common. In such cases, the exceptional heat armor that even skin layer clothes provides can fill a gap in the protection offered by late game armors, potentially making it preferable to even thrumbofur for protective undergarments. That said, if it is available, hyperweave is almost as protective against heat while also offering significantly better sharp protection.
 +
 
 +
In terms of environmental protection, devilstrand is three-way tied for second most heat insulation, and is thus excellent choice for hot [[biomes]] as it provides both excellent protection and insulation and synergizes well with the heat-focused duster. However it has middling Cold insulation meaning in extremely cold biomes such as [[Sea ice]], a mix of fabrics may be required to adequately insulate pawns. Therefore, in most biomes it offers an excellent combination of protection, insulation and availability
 +
 
 +
It is the least flammable textile, tied with [[Hyperweave]], being 60% less flammable than most other textiles.
 +
 
 +
For use in [[furniture]], devilstrand's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], however this is a waste of its potential. [[Sculptures]] are a better way to improve room quality, while the devilstrand itself is better used to protect pawns as clothing.
 +
 
 +
===Cash Crop===
 +
Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[Armchair|furniture]] then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.
 +
 
 +
{{nav|materials|wide}}

Revision as of 10:05, 2 March 2021

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Devilstrand is a valuable fabric obtained from the devilstrand mushroom, which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Acquisition

Devilstrand is primarily obtained by growing the devilstrand mushrooms in a growing zone, after Devilstrand has been researched. Each mature mushroom yields Devilstrand Cloth 6 devilstrand, depending on the harvester's Plant Harvest Yield stat.

Alternatively, it can also be acquired through trading or the cargo pod event.

Additionally, some raiders and outlanders will occasionally come wearing devilstrand apparel.

Analysis

Usage

Devilstrand is the 3rd most protective textile in the game and the most protective against Heat, with only the significantly rarer Hyperweave and Thrumbofur offering more Sharp protection. This makes it an ideal choice for protective clothing from as soon as it is available well into the late game. A devilstrand duster offers more sharp protection, significantly more heat protection and comparable or better insulation to the flak jacket while also not imposing a movement penalty. In environments where the temperature allows it, clothing made less protective materials should be replaced by devilstrand or better by the mid-game, with dusters receiving priority for the best material. As devilstrand is the most protective textile that can be farmed, it will likely make up the core clothing textile for late game colonies with thrumbofur and hyperweave occasionally supplementing it when available.

As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, it can be valuable to also transition to using devilstrand for those items once sufficient dusters have been manufactured. As devilstrand is reliably obtainable, unlike the more protective textiles, this role may extend for the remainder of the life of the colony, even after thrumbofur dusters or marine armor becomes common. In such cases, the exceptional heat armor that even skin layer clothes provides can fill a gap in the protection offered by late game armors, potentially making it preferable to even thrumbofur for protective undergarments. That said, if it is available, hyperweave is almost as protective against heat while also offering significantly better sharp protection.

In terms of environmental protection, devilstrand is three-way tied for second most heat insulation, and is thus excellent choice for hot biomes as it provides both excellent protection and insulation and synergizes well with the heat-focused duster. However it has middling Cold insulation meaning in extremely cold biomes such as Sea ice, a mix of fabrics may be required to adequately insulate pawns. Therefore, in most biomes it offers an excellent combination of protection, insulation and availability

It is the least flammable textile, tied with Hyperweave, being 60% less flammable than most other textiles.

For use in furniture, devilstrand's exceptional beauty factor and market value make for very good buffs to room quality, however this is a waste of its potential. Sculptures are a better way to improve room quality, while the devilstrand itself is better used to protect pawns as clothing.

Cash Crop

Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.