Difference between revisions of "Devilstrand"

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m (less confusing than "cloth")
m (B19 adjusts)
Line 18: Line 18:
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| armor - blunt factor = 1.3
+
| armor - blunt factor = 0.36
| armor - blunt offset = 0.05
+
| armor - heat factor = 3
| armor - electric factor = 3
+
| armor - sharp factor = 1.4
| armor - electric offset = 0.05
+
| insulation - cold factor = 20
| armor - heat factor = 1
+
| insulation - heat factor = 24
| armor - heat offset = 0
 
| armor - sharp factor = 1.8
 
| armor - sharp offset = 0.05
 
| insulation - cold factor = 1.0
 
| insulation - heat factor = 1.0
 
 
| deterioration rate base = 3.0
 
| deterioration rate base = 3.0
 
| flammability base = 1.0
 
| flammability base = 1.0

Revision as of 10:27, 27 September 2018

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Devilstrand is a valuable fabric obtained by planting devilstrand mushrooms in a growing zone, trading, or through random drops. The devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Devilstrand makes a good mid-late game fabric, as it provides good protection and can be farmed, unlike synthread or hyperweave. It is less insulating than anything else but cloth. For insulation, it is recommended that you use wool instead.

It is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.