Difference between revisions of "Devilstrand"

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| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 
| use standard health = true
 
| use standard health = true
| Armor - Blunt factor = 1.3
+
| Armor Blunt factor = 1.3
| Armor - Blunt offset = 0.05
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| Armor Blunt offset = 0.05
| Armor - Electric factor = 3
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| Armor Electric factor = 3
| Armor - Electric offset = 0.05
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| Armor Electric offset = 0.05
| Armor - Heat factor = 1
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| Armor Heat factor = 1
| Armor - Heat offset = 0
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| Armor Heat offset = 0
| Armor - Sharp factor = 2.0
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| Armor Sharp factor = 2.0
| Armor - Sharp offset = 0.05
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| Armor Sharp offset = 0.05
 
| deterioration rate base = 1.5
 
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| flammability base = 1.0

Revision as of 21:02, 19 March 2015

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Devilstrand is obtained by planting Devilstrand mushrooms in a growing zone, or through random drops. The Devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Devilstrand takes 49 (gravel), 43 (soil), 37 (rich soil), 28 (hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts.