Difference between revisions of "Development mode"

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{{Stub}}
 
{{Stub}}
 +
{{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus when god mode is turned on etc.}}
 +
{{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}}
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
Line 9: Line 11:
  
 
=== Permanently disable ===
 
=== Permanently disable ===
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
+
In the Options menu in-game, you have the choice to 'permanently' disable development mode after you have enabled the developer mode. This prevents you from cheating using this.
  
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder
+
Enabling this option creates an empty file called 'DevModeDisabled' in the RimWorld config folder.
  
It can be retrieved through:
+
You can reset it by deleting this 'DevModeDisabled' file from the RimWorld config folder
Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
+
 
 +
The config folder can be located at the following locations:
 +
 
 +
In Windows:<br>
 +
- Press the Start/WindowsKey + R > Enter "%appdata%" and press enter > then navigate to LocalLow -> Ludeon Studios -> Rimworld by Ludeon Studios -> Config<br>
 +
In Linux:<br>
 +
- On a console, type: cd "~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config"
  
 
== Features ==
 
== Features ==
Line 40: Line 48:
  
 
=== [[File:GodMode.png]] God mode ===
 
=== [[File:GodMode.png]] God mode ===
Toggles god mode. While active you can build structures, including furniture and other buildings, instantly at no price and no research. If you want a "finished" cluster of rooms, or experiment with a [[nutrient paste dispenser]] or with [[heater]]s and [[cooler]]s, this is what you want.  
+
Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section.
  
Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these (or any other item), use the "T: Kill" command under the Debug section.
+
[[Orders#Mine|Mining orders]] are also completed instantly upon designation but return the minimum yield.
  
 
God mode can be also toggled through 'View Settings'.
 
God mode can be also toggled through 'View Settings'.
Line 507: Line 515:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Set Ideo{{IdeologyIcon}}  || ?
+
! Set Ideo{{IdeologyIcon}}   
 +
| ?
 
|-  
 
|-  
| Convert To Ideo{{IdeologyIcon}} || Converts pawn to selected ideology.
+
! Convert To Ideo{{IdeologyIcon}}  
 +
| Converts pawn to selected ideology.
 
|-
 
|-
| T: Suppression +10%{{IdeologyIcon}} || ?
+
! T: Suppression +10%{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Suppression -10%{{IdeologyIcon}} || ?
+
! T: Suppression -10%{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Clear suppression schedule{{IdeologyIcon}} || ?
+
! T: Clear suppression schedule{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Will +1{{IdeologyIcon}} || Adds +1 will to a prisoner.
+
! T: Will +1{{IdeologyIcon}}  
 +
| Adds +1 will to a prisoner.
 
|-
 
|-
| T: Will -1{{IdeologyIcon}} || Adds -1 will to a prisoner.
+
! T: Will -1{{IdeologyIcon}}  
 +
| Adds -1 will to a prisoner.
 
|-
 
|-
| T: Start slave rebellion (random){{IdeologyIcon}} || ?
+
! T: Start slave rebellion (random){{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Start slave rebellion (aggressive){{IdeologyIcon}} || ?
+
! T: Start slave rebellion (aggressive){{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Change style || ?
+
! T: Change style  
 +
| ?
 
|-
 
|-
| T: Request style change || ?
+
! T: Request style change  
 +
| ?
 
|-
 
|-
| T: Make Faction leader || ?
+
! T: Make Faction leader  
 +
| ?
 
|-
 
|-
| T: Clear Prisoner Interaction Schedule? || ?
+
! T: Clear Prisoner Interaction Schedule?  
 +
| ?
 
|-
 
|-
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage
+
! T: Resurrect  
 +
| Indicate a corpse to resurrect it, healing all damage
 
|-
 
|-
| T: Damage Until Down || Damages the pawn until it is downed.
+
! T: Damage Until Down  
 +
| Damages the pawn until it is downed.
 
|-
 
|-
| T: Damage Legs || Damages the pawn's legs until it is downed.
+
! T: Damage Legs  
 +
| Damages the pawn's legs until it is downed.
 
|-
 
|-
| T: Damage To Death || Damage the pawn to death.
+
! T: Damage To Death  
 +
| Damage the pawn to death.
 
|-
 
|-
| T: Carried Damage To Death || ?
+
! T: Carried Damage To Death  
 +
| ?
 
|-
 
|-
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead
+
! T: 10 damage until dead  
 +
| Deals an indicated pawn 10 units of damage repeatedly until dead
 
|-
 
|-
| T: Damage Held Pawn To Death || ?
+
! T: Damage Held Pawn To Death  
 +
| ?
 
|-
 
|-
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.
+
! T: Surgery Fail Minor  
 +
| Simulate minor [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
|-
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.
+
! T: Surgery Fail Catastrophic  
 +
| Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
|-
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.
+
! T: Surgery Fail Ridiculous  
 +
| Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
|-
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
+
! T: Restore Body Part  
 +
| Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
 
|-
 
|-
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.
+
! Apply damage...  
 +
| Simulate specific type of [[damage]] to a specific body part.
 
|-
 
|-
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]
+
! Apply Hediff...  
 +
| Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]
 
|-
 
|-
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]
+
! T: Remove Hediff...  
 +
| Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]
 
|-
 
|-
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.
+
! T: Heal random injury (10)  
 +
| Remove a random injury. This may need to used multiple times to restore a pawn to health.
 
|-
 
|-
| T: Activate HediffGiver || ?
+
! T: Activate HediffGiver  
 +
| ?
 
|-
 
|-
| Activate HediffGiver World Pawn|| ?
+
! Activate HediffGiver World Pawn
 +
| ?
 
|-
 
|-
| T: Discover Hediffs || ?
+
! T: Discover Hediffs  
 +
| ?
 
|-
 
|-
| T: Grant Immunities || ?
+
! T: Grant Immunities  
 +
| ?
 
|-
 
|-
| T: Give Birth || Spawns a random pawn with the age 0
+
! T: Give Birth  
 +
| Spawns a random pawn with the age 0
 
|-
 
|-
| T: Resistance -1 || Adds -1 resistance to a prisoner
+
! T: Resistance -1  
 +
| Adds -1 resistance to a prisoner
 
|-
 
|-
| T: Resistance -10 || Adds -10 resistance to a prisoner
+
! T: Resistance -10  
 +
| Adds -10 resistance to a prisoner
 
|-
 
|-
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
+
! T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}  
 +
| ?
 
|-
 
|-
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
+
! T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}  
 +
| ?
 
|-
 
|-
| T: List Melee Verbs || ?
+
! T: List Melee Verbs  
 +
| ?
 
|-
 
|-
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.
+
! T: Add/remove pawn relation  
 +
| Add or remove a pawn's relationship from the [[Social|social]] tab.
 
|-
 
|-
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.
+
! T: Add Opinion Talks About  
 +
| Make other colonist's opinion about a selected pawn higher/lower.
 
|-
 
|-
| T: Force vomit... || Forces the pawn to vomit
+
! T: Force vomit...  
 +
| Forces the pawn to vomit
 
|-
 
|-
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?
+
! T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}
 +
| ?
 
|-
 
|-
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?
+
! T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}
 +
| ?
 
|-
 
|-
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.
+
! T: Food -20%  
 +
| Make the pawn's [[Needs|hunger]] meter 20% lower.
 
|-
 
|-
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.
+
! T: Rest -20%  
 +
| Make the pawn's [[Needs|rest]] meter 20% lower.
 
|-
 
|-
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.
+
! T: Joy -20%
 +
| Make the pawn's [[Needs|joy]] meter 20% lower.
 
|-
 
|-
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]]
+
! T: Chemical -20%  
 +
| Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]]
 
|-
 
|-
| T: Indoors -20% || Make the pawn's [[Needs|indoors]] meter 20% lower. Requires "Undergrounder" [[Traits|trait]].
+
! T: Indoors -20%  
 +
| Make the pawn's [[Needs|indoors]] meter 20% lower. Requires "Undergrounder" [[Traits|trait]].
 
|-
 
|-
| T: Needs misc -20% || ?
+
! T: Needs misc -20%  
 +
| ?
 
|-
 
|-
| T: Certainty -20%{{IdeologyIcon}} || Make the pawn less certain in their current ideology.
+
! T: Certainty -20%{{IdeologyIcon}}  
 +
| Make the pawn less certain in their current ideology.
 
|-
 
|-
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.
+
! Set [[Skill]]  
 +
| Set a pawn's selected [[Skills|skill]] to a selected level.
 
|-
 
|-
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]
+
! Max [[Skill]]  
 +
| Max a pawn's selected [[Skills|skill]]
 
|-
 
|-
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]
+
! T: Max All [[Skill]]s  
 +
| Max all the pawn's [[Skills|skill]]
 
|-
 
|-
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn
+
! [[Mental break]]...  
 +
| Cause an instant mental breakdown on the indicated pawn
 
|-
 
|-
| T: Do Voice Call || ?
+
! T: Do Voice Call  
 +
| ?
 
|-
 
|-
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
+
! Mental state...  
 +
| Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
 
|-
 
|-
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]
+
! T: Stop mental state  
 +
| Stop a pawn's [[Mental break|mental break]]
 
|-
 
|-
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.
+
! [[Inspiration]]...  
 +
| Give a selected [[Inspiration|inspiration]] to a colonist.
 
|-
 
|-
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.
+
! Give [[trait]]...  
 +
| Give a selected [[Traits|trait]] to a pawn.
 
|-
 
|-
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]
+
! Set [[backstory]]  
 +
| Change a pawn's [[Backstories|backstory]]
 
|-
 
|-
| Give ability... || ?
+
! Give ability...  
 +
| ?
 
|-
 
|-
| Give Psylink... {{RoyaltyIcon}} || ?
+
! Give Psylink... {{RoyaltyIcon}}  
 +
| ?
 
|-
 
|-
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.
+
! T: Remove neural heat {{RoyaltyIcon}}  
 +
| Removes all neural heat from selected pawn.
 
|-
 
|-
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.
+
! T: Give good thought...  
 +
| Give a temporary +10 [[Mood|mood boost]] to a pawn.
 
|-
 
|-
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.
+
! T: Give bad thought...  
 +
| Give a temporary -10 [[Mood|mood debuff]] to a pawn.
 
|-
 
|-
| T: Clear Bound Unfinished Things || ?
+
! T: Clear Bound Unfinished Things  
 +
| ?
 
|-
 
|-
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], such as [[dementia]] or [[Alzheimer's]].
+
! T: Force Birthday  
 +
| Force a pawn to age. Has a chance to develop age-related [[ailments]], such as [[dementia]] or [[Alzheimer's]].
 
|-
 
|-
| T: Recruit || Recruits the selected human to the colony
+
! T: Recruit  
 +
| Recruits the selected human to the colony
 
|-
 
|-
| T: Enslave{{IdeologyIcon}} || ?
+
! T: Enslave{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Damage Apparel || ?
+
! T: Damage Apparel  
 +
| ?
 
|-
 
|-
| Wear apparel (selected) || ?
+
! Wear apparel (selected)  
 +
| ?
 
|-
 
|-
| Equip primary (selected) || ?
+
! Equip primary (selected)  
 +
| ?
 
|-
 
|-
| T: Tame Animal || Tame a selected [[animal]]
+
! T: Tame Animal  
 +
| Tame a selected [[animal]]
 
|-
 
|-
| T: Train Animal || Put all selected training for an animal to the max level.
+
! T: Train Animal  
 +
| Put all selected training for an animal to the max level.
 
|-
 
|-
| T: Try Develop Bound Relation || ?
+
! T: Try Develop Bound Relation  
 +
| ?
 
|-
 
|-
| T: Queue Training Decay || ?
+
! T: Queue Training Decay  
 +
| ?
 
|-
 
|-
| T: Display Relations Info || ?
+
! T: Display Relations Info  
 +
| ?
 
|-
 
|-
| T: Display Interactions Info || ?
+
! T: Display Interactions Info  
 +
| ?
 
|-
 
|-
| T: Start Marriage Ceremony || ?
+
! T: Start Marriage Ceremony  
 +
| ?
 
|-
 
|-
| T: Force Interaction || ?
+
! T: Force Interaction  
 +
| ?
 
|-
 
|-
| Start Random Gathering || ?
+
! Start Random Gathering  
 +
| ?
 
|-
 
|-
| Start Gathering || ?
+
! Start Gathering  
 +
| ?
 
|-
 
|-
| T: Start Prison Break || Force a prison break to happen.
+
! T: Start Prison Break  
 +
| Force a prison break to happen.
 
|-
 
|-
| T: Pass To World || ?
+
! T: Pass To World  
 +
| ?
 
|-
 
|-
| T: Make1 Year Older || Force a pawn to age one year without developing age-related [[Ailments|ailments]]
+
! T: Make1 Year Older  
 +
| Force a pawn to age one year without developing age-related [[Ailments|ailments]]
 
|-
 
|-
| T: Make1 Year Older || Force a pawn to age one day without developing age-related [[Ailments|ailments]]
+
! T: Make1 Year Older  
 +
| Force a pawn to age one day without developing age-related [[Ailments|ailments]]
 
|-
 
|-
| T: Try Job Giver || ?
+
! T: Try Job Giver  
 +
| ?
 
|-
 
|-
| T: Try Joy Giver || ?
+
! T: Try Joy Giver  
 +
| ?
 
|-
 
|-
| T: EndCurrentJob(InterruptForced) || ?
+
! T: EndCurrentJob(InterruptForced)  
 +
| ?
 
|-
 
|-
| T: CheckForJobOverride || ?
+
! T: CheckForJobOverride  
 +
| ?
 
|-
 
|-
| T: Toggle Job Logging|| ?
+
! T: Toggle Job Logging
 +
| ?
 
|-
 
|-
| T: Toggle Stance Logging|| ?
+
! T: Toggle Stance Logging
 +
| ?
 
|-
 
|-
| T: Kidnap colonist || ?
+
! T: Kidnap colonist  
 +
| ?
 
|-
 
|-
| T: Face cell (selected)... || ?
+
! T: Face cell (selected)...  
 +
| ?
 
|-
 
|-
| Add Precept{{IdeologyIcon}} || ?
+
! Add Precept{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Remove Precept{{IdeologyIcon}} || ?
+
! Remove Precept{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Trigger Date Ritual{{IdeologyIcon}} || ?
+
! Trigger Date Ritual{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Add 5 days to obligation timer{{IdeologyIcon}} || ?
+
! Add 5 days to obligation timer{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Remove ritual obligation{{IdeologyIcon}} || ?
+
! Remove ritual obligation{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Generate 200 ritual names{{IdeologyIcon}} || ?
+
! Generate 200 ritual names{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Set ideo role...{{IdeologyIcon}} || ?
+
! T: Set ideo role...{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Make guilty || ?
+
! T: Make guilty  
 +
| ?
 
|-
 
|-
| T: Force age reversal demand now{{IdeologyIcon}} || ?
+
! T: Force age reversal demand now{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| T: Reset age reversal demand{{IdeologyIcon}} || ?
+
! T: Reset age reversal demand{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Draw breach path || Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.
+
! Draw breach path  
 +
| Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.
 
|-
 
|-
 
|}
 
|}
Line 725: Line 838:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Spawn Complex{{IdeologyIcon}} || ?
+
! Spawn Complex{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Remove world pawn... || ?
+
! Remove world pawn...  
 +
| ?
 
|-
 
|-
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
+
! Spawn Pawn  
 +
| Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
 
|-
 
|-
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
+
! Spawn [[Weapon]]  
 +
| Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
|-
 
|-
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
+
! Spawn [[apparel]]...  
 +
| Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
|-
 
|-
| Try place near thing... || Place an item at or near where you indicate
+
! Try place near thing...  
 +
| Place an item at or near where you indicate
 
|-
 
|-
| Try place near thing with style... || ?
+
! Try place near thing with style...  
 +
| ?
 
|-
 
|-
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)
+
! Try place near stack of 25...  
 +
| Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)
 
|-
 
|-
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)
+
! Try place near stack of 75...  
 +
| Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)
 
|-
 
|-
| Try place direct thing... || Try to place an item directly where you indicate
+
! Try place direct thing...  
 +
| Try to place an item directly where you indicate
 
|-
 
|-
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate
+
! Try place direct stack of 25...  
 +
| Try to place a stack of 25 items directly where you indicate
 
|-
 
|-
| Try place stack of market value || ?
+
! Try place stack of market value  
 +
| ?
 
|-
 
|-
| T: Try add to inventory... || Adds item to pawn inventory.
+
! T: Try add to inventory...  
 +
| Adds item to pawn inventory.
 
|-
 
|-
| Spawn thing with wipe mode... || ?
+
! Spawn thing with wipe mode...  
 +
| ?
 
|-
 
|-
| Set terrain... || Select a ground type or flooring and indicate where it should be placed
+
! Set terrain...  
 +
| Select a ground type or flooring and indicate where it should be placed
 
|-
 
|-
| Set terrain (rect)... || Select a ground type or flooring and select the area where it should be placed
+
! Set terrain (rect)...  
 +
| Select a ground type or flooring and select the area where it should be placed
 
|-
 
|-
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?
+
! Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}}  
 +
| ?
 
|-
 
|-
| T: Make [[filth]] x100 || Creates filth.
+
! T: Make [[filth]] x100  
 +
| Creates filth.
 
|-
 
|-
| T: Spawn Faction Leader || Spawns the leader of a faction.
+
! T: Spawn Faction Leader  
 +
| Spawns the leader of a faction.
 
|-
 
|-
| Spawn world pawn... || ?
+
! Spawn world pawn...  
 +
| ?
 
|-
 
|-
| Spawn thing set... || Spawn a selection of event things
+
! Spawn thing set...  
 +
| Spawn a selection of event things
 
|-
 
|-
| Trigger effecter... || ?
+
! Trigger effecter...  
 +
| ?
 
|-
 
|-
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?
+
! Spawn [[Shuttle]] {{RoyaltyIcon}}  
 +
| ?
 
|-
 
|-
| Spawn relic{{IdeologyIcon}} || ?
+
! Spawn relic{{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
 
|}
 
|}
Line 780: Line 917:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| T: Spawn Random Caravan || ?
+
! T: Spawn Random Caravan  
 +
| ?
 
|-
 
|-
| T: Spawn Random Faction Base || Creates a faction base at selected position.
+
! T: Spawn Random Faction Base  
 +
| Creates a faction base at selected position.
 
|-
 
|-
| T: Spawn Site || ?
+
! T: Spawn Site  
 +
| ?
 
|-
 
|-
| T: Destroy Site || ?
+
! T: Destroy Site  
 +
| ?
 
|-
 
|-
| T: Spawn Site With Points || ?
+
! T: Spawn Site With Points  
 +
| ?
 
|-
 
|-
| T: Spawn World Object || ?
+
! T: Spawn World Object  
 +
| ?
 
|}
 
|}
  
Line 798: Line 941:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Generate Map || ?
+
! Generate Map  
 +
| ?
 
|-
 
|-
| Destroy Map || ?
+
! Destroy Map  
 +
| ?
 
|-
 
|-
| Leak Map || ?
+
! Leak Map  
 +
| ?
 
|-
 
|-
| Print Leaked Map || ?
+
! Print Leaked Map  
 +
| ?
 
|-
 
|-
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
+
! Add Game Condition  
 +
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
|-
 
|-
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
+
! Remove Game Condition  
 +
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
|-
 
|-
| T: Transfer || ?
+
! T: Transfer  
 +
| ?
 
|-
 
|-
| Change Map || ?
+
! Change Map  
 +
| ?
 
|-
 
|-
| Regenerate Current Map || Resets the current active map to its default state.  
+
! Regenerate Current Map  
 +
| Resets the current active map to its default state.  
 
|-
 
|-
| Generate Map With Caves || Generates a new map that contains caves.
+
! Generate Map With Caves  
 +
| Generates a new map that contains caves.
 
|-
 
|-
| Run Map Generator || Generates a new map for various encounters.  
+
! Run Map Generator  
 +
| Generates a new map for various encounters.  
 
|-
 
|-
| Force Reform in Current Map || ?
+
! Force Reform in Current Map  
 +
| ?
 
|}
 
|}
  
Line 828: Line 983:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Generate Map || ?
+
! Generate Map  
 +
| ?
 
|-
 
|-
| Destroy Map || ?
+
! Destroy Map  
 +
| ?
 
|-
 
|-
| Leak Map || ?
+
! Leak Map  
 +
| ?
 
|-
 
|-
| Print Leaked Map || ?
+
! Print Leaked Map  
 +
| ?
 
|-
 
|-
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
+
! Add Game Condition  
 +
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
|-
 
|-
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
+
! Remove Game Condition  
 +
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
|-
 
|-
| Change Map || ?
+
! Change Map  
 +
| ?
 
|-
 
|-
| Regenerate Current Map || ?
+
! Regenerate Current Map  
 +
| ?
 
|-
 
|-
| Generate Map With Caves || ?
+
! Generate Map With Caves  
 +
| ?
 
|-
 
|-
| Run Map Generator || ?
+
! Run Map Generator  
 +
| ?
 
|-
 
|-
| Force Reform in Current Map || ?
+
! Force Reform in Current Map  
 +
| ?
 
|}
 
|}
  
Line 856: Line 1,022:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Make Colony (full) || ?
+
! Make Colony (full)  
 +
| ?
 
|-
 
|-
| Make colony (animals) || For each animal, creates the animal, their dessicated corpse, and one meat and leather.
+
! Make colony (animals)  
 +
| For each animal, creates the animal, their dessicated corpse, and one meat and leather.
 
|-
 
|-
| Make colony (ancient junk){{IdeologyIcon}} || ?
+
! Make colony (ancient junk){{IdeologyIcon}}  
 +
| ?
 
|-
 
|-
| Test force downed x100 || ?
+
! Test force downed x100  
 +
| ?
 
|-
 
|-
| Test force kill x100 || ?
+
! Test force kill x100  
 +
| ?
 
|-
 
|-
| Test Surgery fail catastrophic x100 || ?
+
! Test Surgery fail catastrophic x100  
 +
| ?
 
|-
 
|-
| Test Surgery fail ridiculous x100  || ?
+
! Test Surgery fail ridiculous x100   
 +
| ?
 
|-
 
|-
| Test generate pawn x1000 || ?
+
! Test generate pawn x1000  
 +
| ?
 
|-
 
|-
| T: Generate Pawns Of All Shapes || ?
+
! T: Generate Pawns Of All Shapes  
 +
| ?
 
|-
 
|-
| Check Region Listers || ?
+
! Check Region Listers  
 +
| ?
 
|-
 
|-
| Test time-to-down || ?
+
! Test time-to-down  
 +
| ?
 
|-
 
|-
| Battle Royale All PawnKinds || ?
+
! Battle Royale All PawnKinds  
 +
| ?
 
|-
 
|-
| Battle Royale Humanlikes || ?
+
! Battle Royale Humanlikes  
 +
| ?
 
|-
 
|-
| Battle Royale By Damagetype || ?
+
! Battle Royale By Damagetype  
 +
| ?
 
|}
 
|}
  
Line 890: Line 1,070:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Quickspawn structure || ?
+
! Quickspawn structure  
 +
| ?
 
|-
 
|-
| Destroy all hostile pawns on map || ?
+
! Destroy all hostile pawns on map  
 +
| ?
 
|-
 
|-
 
|}
 
|}
Line 904: Line 1,086:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Animal Breeding || ?
+
! Animal Breeding  
 +
| ?
 
|-
 
|-
| Animal Growth || ?
+
! Animal Growth  
 +
| ?
 
|-
 
|-
| Apparel Armor || ?
+
! Apparel Armor  
 +
| ?
 
|-
 
|-
| Apparel By Stuff || ?
+
! Apparel By Stuff  
 +
| ?
 
|-
 
|-
| Apparel Insulation || ?
+
! Apparel Insulation  
 +
| ?
 
|-
 
|-
| Buildings Skills || ?
+
! Buildings Skills  
 +
| ?
 
|-
 
|-
| Crops || ?
+
! Crops  
 +
| ?
 
|-
 
|-
| Drugs || ?
+
! Drugs  
 +
| ?
 
|-
 
|-
| Floors || ?
+
! Floors  
 +
| ?
 
|-
 
|-
| Hediffs Price Impact || ?
+
! Hediffs Price Impact  
 +
| ?
 
|-
 
|-
| Item Accessibility || ?
+
! Item Accessibility  
 +
| ?
 
|-
 
|-
| Item And Building Acquisition || ?
+
! Item And Building Acquisition  
 +
| ?
 
|-
 
|-
| Recipe Skills || ?
+
! Recipe Skills  
 +
| ?
 
|-
 
|-
| Recipes || ?
+
! Recipes  
 +
| ?
 
|-
 
|-
| Thing Set Make Tags || ?
+
! Thing Set Make Tags  
 +
| ?
 
|-
 
|-
| Thing Smelt Products || ?
+
! Thing Smelt Products  
 +
| ?
 
|-
 
|-
| Wool || ?
+
! Wool  
 +
| ?
 
|}
 
|}
  
Line 952: Line 1,151:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Future Incidents || ?
+
! Future Incidents  
 +
| ?
 
|-
 
|-
| Future Incidents Current Map || ?
+
! Future Incidents Current Map  
 +
| ?
 
|-
 
|-
| Incident Chances || ?
+
! Incident Chances  
 +
| ?
 
|-
 
|-
| Incident Targets List || ?
+
! Incident Targets List  
 +
| ?
 
|-
 
|-
| Pawn Arrival Candidates || ?
+
! Pawn Arrival Candidates  
 +
| ?
 
|-
 
|-
| Pawn Group Gen Sampled || ?
+
! Pawn Group Gen Sampled  
 +
| ?
 
|-
 
|-
| Peace Talks Chances || ?
+
! Peace Talks Chances  
 +
| ?
 
|-
 
|-
| Pod Contents Possible Defs || ?
+
! Pod Contents Possible Defs  
 +
| ?
 
|-
 
|-
| Pod Contents Test || ?
+
! Pod Contents Test  
 +
| ?
 
|-
 
|-
| Raid Arrivemode Sampled || ?
+
! Raid Arrivemode Sampled  
 +
| ?
 
|-
 
|-
| Raid Faction Sampled || ?
+
! Raid Faction Sampled  
 +
| ?
 
|-
 
|-
| Raid Strategy Sampled || ?
+
! Raid Strategy Sampled  
 +
| ?
 
|-
 
|-
| Threats Generator || ?
+
! Threats Generator  
 +
| ?
 
|-
 
|-
| Trader Kind Things || ?
+
! Trader Kind Things  
 +
| ?
 
|-
 
|-
| Trader Kinds || ?
+
! Trader Kinds  
 +
| ?
 
|-
 
|-
| Trader Stock Generation || ?
+
! Trader Stock Generation  
 +
| ?
 
|-
 
|-
| Trader Stock Generators Defs || ?
+
! Trader Stock Generators Defs  
 +
| ?
 
|-
 
|-
| Trader Stock Market Values || ?
+
! Trader Stock Market Values  
 +
| ?
 
|}
 
|}
  
Line 995: Line 1,212:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Animal Behavior || ?
+
! Animal Behavior  
 +
| ?
 
|-
 
|-
| Animal Combat Balance || ?
+
! Animal Combat Balance  
 +
| ?
 
|-
 
|-
| Animal Points To Hunt Or Slaughter || ?
+
! Animal Points To Hunt Or Slaughter  
 +
| ?
 
|-
 
|-
| Animal Trade Tags || ?
+
! Animal Trade Tags  
 +
| ?
 
|-
 
|-
| Animal Basics || ?
+
! Animal Basics  
 +
| ?
 
|-
 
|-
| Animal Ecosystem || ?
+
! Animal Ecosystem  
 +
| ?
 
|-
 
|-
| Backstory Counts Per Tag || ?
+
! Backstory Counts Per Tag  
 +
| ?
 
|-
 
|-
| List Solid Backstories || ?
+
! List Solid Backstories  
 +
| ?
 
|-
 
|-
| Live Pawns Inspiration Chances || ?
+
! Live Pawns Inspiration Chances  
 +
| ?
 
|-
 
|-
| Mental Breaks || ?
+
! Mental Breaks  
 +
| ?
 
|-
 
|-
| Pawn Kind Gear Sampled || ?
+
! Pawn Kind Gear Sampled  
 +
| ?
 
|-
 
|-
| Pawn Kind Apparel Usage || ?
+
! Pawn Kind Apparel Usage  
 +
| ?
 
|-
 
|-
| Pawn Kinds Basics || ?
+
! Pawn Kinds Basics  
 +
| ?
 
|-
 
|-
| Pawn Kinds Tech Hediff Usage || ?
+
! Pawn Kinds Tech Hediff Usage  
 +
| ?
 
|-
 
|-
| Pawn Kinds Weapon Usage || ?
+
! Pawn Kinds Weapon Usage  
 +
| ?
 
|-
 
|-
| Pawn Work Disables Sampled || ?
+
! Pawn Work Disables Sampled  
 +
| ?
 
|-
 
|-
| Races Butchery || ?
+
! Races Butchery  
 +
| ?
 
|-
 
|-
| Races Food Consumption || ?
+
! Races Food Consumption  
 +
| ?
 
|-
 
|-
| Recruit Difficulties Sampled || ?
+
! Recruit Difficulties Sampled  
 +
| ?
 
|-
 
|-
| Thoughts || ?
+
! Thoughts  
 +
| ?
 
|-
 
|-
| Traits Sampled || ?
+
! Traits Sampled  
 +
| ?
 
|}
 
|}
  
Line 1,044: Line 1,282:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Pawn Generation Histogram || ?
+
! Pawn Generation Histogram  
 +
| ?
 
|}
 
|}
  
Line 1,053: Line 1,292:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| All Graphics Loaded || ?
+
! All Graphics Loaded  
 +
| ?
 
|-
 
|-
| Dynamic Draw Things List || ?
+
! Dynamic Draw Things List  
 +
| ?
 
|-
 
|-
| Loaded Assets || ?
+
! Loaded Assets  
 +
| ?
 
|-
 
|-
| Material Delta || ?
+
! Material Delta  
 +
| ?
 
|-
 
|-
| Material Report || ?
+
! Material Report  
 +
| ?
 
|-
 
|-
| Material Snapshot || ?
+
! Material Snapshot  
 +
| ?
 
|-
 
|-
| Mesh Pool Stats || ?
+
! Mesh Pool Stats  
 +
| ?
 
|-
 
|-
| Rand By Curve Tests || ?
+
! Rand By Curve Tests  
 +
| ?
 
|-
 
|-
| Rand Tests || ?
+
! Rand Tests  
 +
| ?
 
|-
 
|-
| Steam Workshop Status || ?
+
! Steam Workshop Status  
 +
| ?
 
|-
 
|-
| Test Math Perf || ?
+
! Test Math Perf  
 +
| ?
 
|}
 
|}
  
Line 1,082: Line 1,332:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Art Descs Database Tales || ?
+
! Art Descs Database Tales  
 +
| ?
 
|-
 
|-
| Art Descs Random Tales || ?
+
! Art Descs Random Tales  
 +
| ?
 
|-
 
|-
| Art Descs Specific Tales || ?
+
! Art Descs Specific Tales  
 +
| ?
 
|-
 
|-
| Art Descs Taleless || ?
+
! Art Descs Taleless  
 +
| ?
 
|-
 
|-
| Database Tales Interest || ?
+
! Database Tales Interest  
 +
| ?
 
|-
 
|-
| Database Tales List || ?
+
! Database Tales List  
 +
| ?
 
|-
 
|-
| Flavorful Combat Test || ?
+
! Flavorful Combat Test  
 +
| ?
 
|-
 
|-
| Interaction Logs || ?
+
! Interaction Logs  
 +
| ?
 
|-
 
|-
| Names From Rulepack || ?
+
! Names From Rulepack  
 +
| ?
 
|}
 
|}
  
Line 1,107: Line 1,366:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Pawn Column Test || ?
+
! Pawn Column Test  
 +
| ?
 
|}
 
|}
 +
 
===World pawns===
 
===World pawns===
 
?
 
?
Line 1,115: Line 1,376:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
| Colonist Relative Chance || ?
+
! Colonist Relative Chance  
 +
| ?
 
|-
 
|-
| Kidnapped Pawns || ?
+
! Kidnapped Pawns  
 +
| ?
 
|-
 
|-
| Run World Pawn Gc || ?
+
! Run World Pawn Gc  
 +
| ?
 
|-
 
|-
| Run World Pawn Mothball || ?
+
! Run World Pawn Mothball  
 +
| ?
 
|-
 
|-
| World Pawn Dotgraph || ?
+
! World Pawn Dotgraph  
 +
| ?
 
|-
 
|-
| World Pawn Gc Breakdown || ?
+
! World Pawn Gc Breakdown  
 +
| ?
 
|-
 
|-
| World Pawn List || ?
+
! World Pawn List  
 +
| ?
 
|-
 
|-
| World Pawn Mothball Info || ?
+
! World Pawn Mothball Info  
 +
| ?
 
|}
 
|}
  

Latest revision as of 01:41, 27 November 2022

Development mode toolbar (red frame) on top of the screen, next to the colonist bar.

Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players.

When active, it is seen as an additional menu on the top of the screen.

Options

Development mode can be enabled via the Options in the Menu, accessible via the toolbar or the ESCAPE key. Under Options, there is an option for "Development Mode". Toggle this option to a tick to turn on development mode.

Permanently disable

In the Options menu in-game, you have the choice to 'permanently' disable development mode after you have enabled the developer mode. This prevents you from cheating using this.

Enabling this option creates an empty file called 'DevModeDisabled' in the RimWorld config folder.

You can reset it by deleting this 'DevModeDisabled' file from the RimWorld config folder

The config folder can be located at the following locations:

In Windows:
- Press the Start/WindowsKey + R > Enter "%appdata%" and press enter > then navigate to LocalLow -> Ludeon Studios -> Rimworld by Ludeon Studios -> Config
In Linux:
- On a console, type: cd "~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config"

Features

Items are shown from left to right in the picture.

DebugLog.png Debug log

An output log for debugging. Shows errors if they occur, as well as debug outputs.

PackageEditor.png Package editor

It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.

ViewSettings.png View settings

Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.

It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.

Debug.png Debug actions menu

Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.

Debug.png Debug logging menu

Where some debugging information can be found, like crop economy, item nutrition, and such.

Inspector.png Inspector

Lets you see what's happening in the game.

GodMode.png God mode

Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section.

Mining orders are also completed instantly upon designation but return the minimum yield.

God mode can be also toggled through 'View Settings'.

Autopause

Toggles autopause when an error is logged.

Save translation report

An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.

Debug Action Menu

Debug Action Menu with Royalty DLC installed.

There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.

Commands prefaced with with "T:" seem to temporarily alter the mouse behavior to do execute the command on left click, with right click cancelling this behavior.

Commands ending with an ellipsis "..." seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.

Incidents

Creates events and raids

Action Effect
Do incident (Map) Creates an event (e.g. a disease, heat wave/cold snap, thrumbos, ambrosia sprout, random enemy raid or caravan visit, etc.).
Do incident x10 (Map) Creates ten times the same kind of event, all at the same time (e.g. 10 mech clusters).
Do incident w/ point (Map) Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with blight, spawning a choosen total hitpoints of enemies or visitors, etc.).
Do trade caravan arrival ?
Execute raid with points Creates a random faction raid with specified total hitpoints.
Execute raid with factions Creates a choosen faction raid with specified total hitpoints.
Execute raid with specifics Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).

Incidents: World mode

Action Effect
Do incident (Map)… ?
Do incident x10 (Map)… ?
Do incident w/ points (Map)… ?
Do incident (World)… ?
Do incident x10 (World)… ?
Do incident w/ points (World)… ?

Quests

Tools for adding quests.

Action Effect
Generate quest ?
Generate quests x10 ?
Generate quests x30 ?
Generate quest (1x for each points) ?
QuestPart test ?
Log genearted quest savedata ?

General

A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.

Action Effect
Atlas Rebuild ?
T: Spawn RelicContent added by the Ideology DLC ?
T: Set Source PreceptContent added by the Ideology DLC ?
Add SlaveContent added by the Ideology DLC ?
T: Hack 100%Content added by the Ideology DLC ?
T: Hack +10%Content added by the Ideology DLC ?
T: Darklight At PositionContent added by the Ideology DLC ?
Max Development PointsContent added by the Ideology DLC ?
Add Development PointsContent added by the Ideology DLC ?
Clear Development PointsContent added by the Ideology DLC ?
Destroy All Plants Destroys all plants on the map.
Destroy All Things Destroys all items, structures, and entities on the map.
Destroy Clutter Destroys chunks, filth and rubble.
Finish All Research Finishes all research projects.
Replace All Trade Ships
  • All current trade ships leave
  • A random selection of 5 trade ships replace them. This includes modded trade ships, if any.
Add Trade Ship Of Kind ?
Change weather... Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather
Play song... Plays a song from the games soundtrack.
Play sound... ?
Add Prisoner Spawns a random prisoner from a random faction.
Add Guest Spawns a guest from a random faction to visit your colony.
Force Enemy Assault If there are waiting enemies on the map, force them to begin their attack.
Force Enemy Flee If there are attacking enemies on the map, force them to flee.
Adaption Progess10 Days ?
Unload Unused Assets ?
Name settlement Allows you to name or rename your faction and settlement
Next lesson ?
Regen All Map Mesh Sections ?
Change Camera Config Allows you to toggle through various camera panning/zoom easing.
Force Ship Countdown ?
Force Start Ship Forces the ship required to escape the rimworld planet to take off.
Flash Trade Drop Spot ?
Kill Faction Leader Kills the leader of the selected faction.
Kill Kidnapped Pawn ?
Kill World Pawn ?
Set Faction Relations Sets your relations with a faction. Can be set to Hostile, Neutral and Ally.
Visitor Gift Make current visitor leave a random gift.
Refog Map Hide all enclosed places as if undiscovered
Use Gen Step ?
Increment Time1 Hour Moves time 1 hour forward. [Detail needed]
Increment Time6 Hours Moves time 6 hours forward.[Detail needed]
Increment time 1 day Moves time 1 day forward.[Detail needed]
Increment Time1 Season Moves time 1 quadrum forward.[Detail needed]
Storywatcher tick 1 day Move story events ahead a day - such as an eclipse
Add techprint to project Content added by the Royalty DLC ?
Apply techprint on project Content added by the Royalty DLC ?
Kill Random Lent Colonist ?
Destroy All Hats ?
Pawn Kind Apparel Check ?
Dump Pawn Atlases ?
Dump Static Atlases ?
Pawn Kind Ability Check ?
T: Glow At Position ?
T: HSV At Position ?
Fill Map With Trees ?
Flash Blocked Landing Cells ?
Award 4 honor Content added by the Royalty DLC Awards 4 Royal honor to a selected pawn.
Award 10 honor Content added by the Royalty DLC Awards 10 Royal honor to a selected pawn.
Remove 4 honor Content added by the Royalty DLC Removes 4 Royal honor from a selected pawn.
Reduce royal title Content added by the Royalty DLC Reduces pawns current Royal title.
T: Destroy Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.
T: Discard ?
T: Kill Left click to instantly kill or "destroy" a pawn or object, leaving behind corpses or resources. A second click removes same from map.
T: 10 damage Left click to deal 10 damage to an object or pawn.
T: 5000 damage Left click to deal 5000 damage to an object or pawn.
Rotate Clockwise ?
Rotate Counter Clockwise ?
T: Clear area 21x21 Left click to destroy all objects in a 21 by 21 area, excluding flooring.
T: Make Rock 11x11 Left click to spawn an 11 by 11 solid block of rock.
T: Explosion (bomb) Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel
T: Explosion (flame) Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel
T: Explosion (stun) Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel
T: Explosion (EMP) Left click to create exposions of EMP. The explosions have a radius of ? tiles and do ? damage. Right click to cancel
T: Explosion (extinguisher) Left click to create explosions of firefoam similar to a firefoam popper. The foam has a radius of ? tiles and create Firefoam on the ground. Right click to cancel
T: Explosion (smoke) Left click to create clouds of Smoke. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel
T: Lightning Strike Left click to create Lightning strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel
T: Add Snow ?
T: Remove Snow ?
T: Clear All Snow Removes every single bit of snow from the map.
T: Push heat (10) ?
T: Push heat (1000) ?
T: Push heat (-1000) ?
T: Finish Plant Growth ?
T: Grow1 Day ?
T: Grow To Maturity Grows a single plant to full maturity.
T: Regen Section ?
T: Set ColorContent added by the Ideology DLC ?
T: Randomize ColorContent added by the Ideology DLC ?
T: Rot1 day ?
T: Force sleep ?
T: Fuel -20% ?
T: Break down... ?
T: Use Scatterer ?
BaseGen ?
SketchGen ?
T: Make Roof Creates a 3x3 square of constructed roof under the cursor.
T: Delete Roof Deletes a 3x3 square of roof under the cursor, including overhead mountain.
T: Test Flood Unfog ?
T: Flash Closwalk Cell30 ?
T: Flash Walk Path ?
T: Flash Skygaze Cell ?
T: Flash Direct Flee Dest ?
T: Flash Spectators Cells ?
T: Check Reachability ?
T: Flash TryFindRandomPawnExitCell ?
T: RandomSpotJustOutsideColony ?
T: Random Spot Near ThingAvoiding Host??? ?
Clear All Fog ?
T: Change Thing Style ?
T: Force sleep then assault colony ?
T: Attach Fire ?
T: Enable wound debug draw ?
Wound debug export (non-humanlike)? ?

General: World mode

Action Effect
Atlas Rebuild ?
Change camera config… ?

Pawns

A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.

Action Effect
Set IdeoContent added by the Ideology DLC ?
Convert To IdeoContent added by the Ideology DLC Converts pawn to selected ideology.
T: Suppression +10%Content added by the Ideology DLC ?
T: Suppression -10%Content added by the Ideology DLC ?
T: Clear suppression scheduleContent added by the Ideology DLC ?
T: Will +1Content added by the Ideology DLC Adds +1 will to a prisoner.
T: Will -1Content added by the Ideology DLC Adds -1 will to a prisoner.
T: Start slave rebellion (random)Content added by the Ideology DLC ?
T: Start slave rebellion (aggressive)Content added by the Ideology DLC ?
T: Change style ?
T: Request style change ?
T: Make Faction leader ?
T: Clear Prisoner Interaction Schedule? ?
T: Resurrect Indicate a corpse to resurrect it, healing all damage
T: Damage Until Down Damages the pawn until it is downed.
T: Damage Legs Damages the pawn's legs until it is downed.
T: Damage To Death Damage the pawn to death.
T: Carried Damage To Death ?
T: 10 damage until dead Deals an indicated pawn 10 units of damage repeatedly until dead
T: Damage Held Pawn To Death ?
T: Surgery Fail Minor Simulate minor surgery failure on a selected pawn.
T: Surgery Fail Catastrophic Simulate catastrophic surgery failure on a selected pawn.
T: Surgery Fail Ridiculous Simulate ridiculous surgery failure on a selected pawn.
T: Restore Body Part Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
Apply damage... Simulate specific type of damage to a specific body part.
Apply Hediff... Add a specific type of Injury to a specific body part. Also able to add ailments and artificial body parts
T: Remove Hediff... Remove a specific type of Injury from a pawn. Also able to remove ailments and artificial body parts
T: Heal random injury (10) Remove a random injury. This may need to used multiple times to restore a pawn to health.
T: Activate HediffGiver ?
Activate HediffGiver World Pawn ?
T: Discover Hediffs ?
T: Grant Immunities ?
T: Give Birth Spawns a random pawn with the age 0
T: Resistance -1 Adds -1 resistance to a prisoner
T: Resistance -10 Adds -10 resistance to a prisoner
T: +20 neural heat Content added by the Royalty DLC ?
T: -20 neural heat Content added by the Royalty DLC ?
T: List Melee Verbs ?
T: Add/remove pawn relation Add or remove a pawn's relationship from the social tab.
T: Add Opinion Talks About Make other colonist's opinion about a selected pawn higher/lower.
T: Force vomit... Forces the pawn to vomit
T: Psyfocus +20% Content added by the Royalty DLC ?
T: Psyfocus -20% Content added by the Royalty DLC ?
T: Food -20% Make the pawn's hunger meter 20% lower.
T: Rest -20% Make the pawn's rest meter 20% lower.
T: Joy -20% Make the pawn's joy meter 20% lower.
T: Chemical -20% Make the pawn's chemical meter 20% lower. Requires "Chemical fascination" or "Chemical interest" trait
T: Indoors -20% Make the pawn's indoors meter 20% lower. Requires "Undergrounder" trait.
T: Needs misc -20% ?
T: Certainty -20%Content added by the Ideology DLC Make the pawn less certain in their current ideology.
Set Skill Set a pawn's selected skill to a selected level.
Max Skill Max a pawn's selected skill
T: Max All Skills Max all the pawn's skill
Mental break... Cause an instant mental breakdown on the indicated pawn
T: Do Voice Call ?
Mental state... Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
T: Stop mental state Stop a pawn's mental break
Inspiration... Give a selected inspiration to a colonist.
Give trait... Give a selected trait to a pawn.
Set backstory Change a pawn's backstory
Give ability... ?
Give Psylink... Content added by the Royalty DLC ?
T: Remove neural heat Content added by the Royalty DLC Removes all neural heat from selected pawn.
T: Give good thought... Give a temporary +10 mood boost to a pawn.
T: Give bad thought... Give a temporary -10 mood debuff to a pawn.
T: Clear Bound Unfinished Things ?
T: Force Birthday Force a pawn to age. Has a chance to develop age-related ailments, such as dementia or Alzheimer's.
T: Recruit Recruits the selected human to the colony
T: EnslaveContent added by the Ideology DLC ?
T: Damage Apparel ?
Wear apparel (selected) ?
Equip primary (selected) ?
T: Tame Animal Tame a selected animal
T: Train Animal Put all selected training for an animal to the max level.
T: Try Develop Bound Relation ?
T: Queue Training Decay ?
T: Display Relations Info ?
T: Display Interactions Info ?
T: Start Marriage Ceremony ?
T: Force Interaction ?
Start Random Gathering ?
Start Gathering ?
T: Start Prison Break Force a prison break to happen.
T: Pass To World ?
T: Make1 Year Older Force a pawn to age one year without developing age-related ailments
T: Make1 Year Older Force a pawn to age one day without developing age-related ailments
T: Try Job Giver ?
T: Try Joy Giver ?
T: EndCurrentJob(InterruptForced) ?
T: CheckForJobOverride ?
T: Toggle Job Logging ?
T: Toggle Stance Logging ?
T: Kidnap colonist ?
T: Face cell (selected)... ?
Add PreceptContent added by the Ideology DLC ?
Remove PreceptContent added by the Ideology DLC ?
Trigger Date RitualContent added by the Ideology DLC ?
Add 5 days to obligation timerContent added by the Ideology DLC ?
Remove ritual obligationContent added by the Ideology DLC ?
Generate 200 ritual namesContent added by the Ideology DLC ?
T: Set ideo role...Content added by the Ideology DLC ?
T: Make guilty ?
T: Force age reversal demand nowContent added by the Ideology DLC ?
T: Reset age reversal demandContent added by the Ideology DLC ?
Draw breach path Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.

Spawning

Spawns things - items, pawns, terrain etc.

Action Effect
Spawn ComplexContent added by the Ideology DLC ?
Remove world pawn... ?
Spawn Pawn Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant faction e.g. Pirate pawns will spawn in Pirates faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
Spawn Weapon Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr mini. Left click to spawn, right click to cancel. Material, if the item is stuffable, is randomly selected.
Spawn apparel... Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is stuffable, is randomly selected.
Try place near thing... Place an item at or near where you indicate
Try place near thing with style... ?
Try place near stack of 25... Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)
Try place near stack of 75... Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)
Try place direct thing... Try to place an item directly where you indicate
Try place direct stack of 25... Try to place a stack of 25 items directly where you indicate
Try place stack of market value ?
T: Try add to inventory... Adds item to pawn inventory.
Spawn thing with wipe mode... ?
Set terrain... Select a ground type or flooring and indicate where it should be placed
Set terrain (rect)... Select a ground type or flooring and select the area where it should be placed
Spawn Mech Cluster Content added by the Royalty DLC ?
T: Make filth x100 Creates filth.
T: Spawn Faction Leader Spawns the leader of a faction.
Spawn world pawn... ?
Spawn thing set... Spawn a selection of event things
Trigger effecter... ?
Spawn Shuttle Content added by the Royalty DLC ?
Spawn relicContent added by the Ideology DLC ?

Spawning: World mode

Action Effect
T: Spawn Random Caravan ?
T: Spawn Random Faction Base Creates a faction base at selected position.
T: Spawn Site ?
T: Destroy Site ?
T: Spawn Site With Points ?
T: Spawn World Object ?

Map management

Action Effect
Generate Map ?
Destroy Map ?
Leak Map ?
Print Leaked Map ?
Add Game Condition Start an event such as a heat wave or toxic fallout.
Remove Game Condition End an event such as a heat wave or toxic fallout.
T: Transfer ?
Change Map ?
Regenerate Current Map Resets the current active map to its default state.
Generate Map With Caves Generates a new map that contains caves.
Run Map Generator Generates a new map for various encounters.
Force Reform in Current Map ?

Map management: World mode

Action Effect
Generate Map ?
Destroy Map ?
Leak Map ?
Print Leaked Map ?
Add Game Condition Start an event such as a heat wave or toxic fallout.
Remove Game Condition End an event such as a heat wave or toxic fallout.
Change Map ?
Regenerate Current Map ?
Generate Map With Caves ?
Run Map Generator ?
Force Reform in Current Map ?

Autotests

Action Effect
Make Colony (full) ?
Make colony (animals) For each animal, creates the animal, their dessicated corpse, and one meat and leather.
Make colony (ancient junk)Content added by the Ideology DLC ?
Test force downed x100 ?
Test force kill x100 ?
Test Surgery fail catastrophic x100 ?
Test Surgery fail ridiculous x100 ?
Test generate pawn x1000 ?
T: Generate Pawns Of All Shapes ?
Check Region Listers ?
Test time-to-down ?
Battle Royale All PawnKinds ?
Battle Royale Humanlikes ?
Battle Royale By Damagetype ?

Custom Structure Generation

Action Effect
Quickspawn structure ?
Destroy all hostile pawns on map ?

Debug Logging Menu

Debug Logging Menu with Royalty DLC installed.

Economy

?

Action Effect
Animal Breeding ?
Animal Growth ?
Apparel Armor ?
Apparel By Stuff ?
Apparel Insulation ?
Buildings Skills ?
Crops ?
Drugs ?
Floors ?
Hediffs Price Impact ?
Item Accessibility ?
Item And Building Acquisition ?
Recipe Skills ?
Recipes ?
Thing Set Make Tags ?
Thing Smelt Products ?
Wool ?

General

?

Action Effect

Incidents

?

Action Effect
Future Incidents ?
Future Incidents Current Map ?
Incident Chances ?
Incident Targets List ?
Pawn Arrival Candidates ?
Pawn Group Gen Sampled ?
Peace Talks Chances ?
Pod Contents Possible Defs ?
Pod Contents Test ?
Raid Arrivemode Sampled ?
Raid Faction Sampled ?
Raid Strategy Sampled ?
Threats Generator ?
Trader Kind Things ?
Trader Kinds ?
Trader Stock Generation ?
Trader Stock Generators Defs ?
Trader Stock Market Values ?

Pawns

?

Action Effect
Animal Behavior ?
Animal Combat Balance ?
Animal Points To Hunt Or Slaughter ?
Animal Trade Tags ?
Animal Basics ?
Animal Ecosystem ?
Backstory Counts Per Tag ?
List Solid Backstories ?
Live Pawns Inspiration Chances ?
Mental Breaks ?
Pawn Kind Gear Sampled ?
Pawn Kind Apparel Usage ?
Pawn Kinds Basics ?
Pawn Kinds Tech Hediff Usage ?
Pawn Kinds Weapon Usage ?
Pawn Work Disables Sampled ?
Races Butchery ?
Races Food Consumption ?
Recruit Difficulties Sampled ?
Thoughts ?
Traits Sampled ?

Performance

?

Action Effect
Pawn Generation Histogram ?

System

?

Action Effect
All Graphics Loaded ?
Dynamic Draw Things List ?
Loaded Assets ?
Material Delta ?
Material Report ?
Material Snapshot ?
Mesh Pool Stats ?
Rand By Curve Tests ?
Rand Tests ?
Steam Workshop Status ?
Test Math Perf ?

Text generation

?

Action Effect
Art Descs Database Tales ?
Art Descs Random Tales ?
Art Descs Specific Tales ?
Art Descs Taleless ?
Database Tales Interest ?
Database Tales List ?
Flavorful Combat Test ?
Interaction Logs ?
Names From Rulepack ?

UI

?

Action Effect
Pawn Column Test ?

World pawns

?

Action Effect
Colonist Relative Chance ?
Kidnapped Pawns ?
Run World Pawn Gc ?
Run World Pawn Mothball ?
World Pawn Dotgraph ?
World Pawn Gc Breakdown ?
World Pawn List ?
World Pawn Mothball Info ?

Version history

  • Ideology DLC Release - Options added:
    • T: Spawn Relic
    • T: Set Source Precept
    • Add Slave
    • T: Hack 100%
    • T: Hack +10%
    • T: Darklight At Position
    • Set Ideo
    • T: Suppression +10%
    • T: Suppression -10%
    • T: Clear suppression schedule
    • T: Will +1
    • T: Will -1
    • T: Start slave rebellion (random)
    • T: Start slave rebellion (aggressive)
    • T: Enslave
    • Add Precept
    • Remove Precept
    • Trigger Date Ritual
    • Add 5 days to obligation timer
    • Remove ritual obligation
    • Generate 200 ritual names
    • T: Set ideo role...
    • Spawn relic
  • 1.3.3066 - Options added:
    • Do trade caravan arrival
    • Atlas Rebuild
    • Add Trade Ship Of Kind .
    • Dump Pawn Atlases
    • Dump Static Atlases
    • T: Glow At Position
    • T: HSV At Position
    • Fill Map With Trees
    • Flash Blocked Landing Cells
    • T: Discard
    • Rotate Clockwise
    • Rotate Counter Clockwise
    • Clear All Fog
    • T: Change Thing Style
    • T: Force sleep then assault colony
    • T: Enable wound debug draw
    • Wound debug export (non-humanlike)?
    • T: Change style
    • T: Request style change
    • T: Make Faction leader
    • T: Clear Prisoner Interaction Schedule?
    • T: Indoors -20%
    • T: Needs misc -20%
    • T: Certainty -20%
    • T: Do Voice Call
    • T: Display Relations Info
    • T: Display Interactions Info
    • T: Make guilty
    • Draw breach path
    • Try place near thing with style...
    • Try place stack of market value
    • Set terrain (rect)...