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{{Stub}}
 
{{Stub}}
{{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.}}
 
{{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}}
 
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
  
 
When active, it is seen as an additional menu on the top of the screen.
 
When active, it is seen as an additional menu on the top of the screen.
 
== Options ==
 
Development mode can be enabled via the '''Options''' in the Menu, accessible via the toolbar or the {{Key|Escape}} key. Under '''Options''', there is an option for "Development Mode". Toggle this option to a tick to turn on development mode.
 
 
=== Permanently disable ===
 
In the Options menu in-game, you have the choice to 'permanently' disable development mode after you have enabled the developer mode. This prevents you from cheating using this.
 
 
Enabling this option creates an empty file called 'DevModeDisabled' in the RimWorld config folder.
 
 
You can reset it by deleting this 'DevModeDisabled' file from the RimWorld config folder
 
 
The config folder can be located at the following locations:
 
 
In Windows:<br>
 
- Press the Start/WindowsKey + R > Enter "%appdata%" and press enter > then navigate to LocalLow -> Ludeon Studios -> Rimworld by Ludeon Studios -> Config<br>
 
In Linux:<br>
 
- On a console, type: cd "~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config"
 
  
 
== Features ==
 
== Features ==
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An output log for debugging. Shows errors if they occur, as well as debug outputs.
 
An output log for debugging. Shows errors if they occur, as well as debug outputs.
  
=== [[File:Tweakvalues.png]] Tweak Values ===
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=== [[File:PackageEditor.png]] Package editor ===
A menu with several options for tweaking values associated with some AI actions, gameplay, UI values, graphics settings, plants, and other performance effecting variables.
+
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
  
 
=== [[File:ViewSettings.png]] View settings ===
 
=== [[File:ViewSettings.png]] View settings ===
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example unlimited power, toggling damage, fast research, instant recruit, faster learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. Write Storyteller will add all of the raid point calculation data, considerations, and results on the raid notification letter for example. Another setting which can be useful to enable, is the setting to draw paths, paths are drawn, so you can see where all pawns, animals, colonist, and enemies are pathing to. Those settings will not be saved so you need to enable them each time if you want to use those settings. The tabs at the top of this screen will allow you to switch between view setting toggles, debug actions menu, and debug logging screens without having to close the dev menu each time.
+
 
 +
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
  
 
=== [[File:Debug.png]] Debug actions menu ===
 
=== [[File:Debug.png]] Debug actions menu ===
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu. The second page of this menu can be found in "show more actions" under more debug actions on the right. The search bar at the top may be used at any time in any part of the dev menu and is especially useful when spawning items into the world.
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Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
  
 
=== [[File:Debug.png]] Debug logging menu ===
 
=== [[File:Debug.png]] Debug logging menu ===
Where some debugging information can be found, like crop economy, item nutrition, and such. It's also called debug outputs, when clicking on for example apparel or beauties you can see a list of all items that adds beauty points to rooms or buildings. If you want to know which clothing is considered clothing for nudists you can find it here as well.
+
Where some debugging information can be found, like crop economy, item nutrition, and such.
  
 
=== [[File:Inspector.png]] Inspector ===
 
=== [[File:Inspector.png]] Inspector ===
Opens the inspector panel and shows you what's happening in the game. Note: You may be required to have this open to see some of the output from the selected debug logging menu selection.
+
Lets you see what's happening in the game.
  
 
=== [[File:GodMode.png]] God mode ===
 
=== [[File:GodMode.png]] God mode ===
Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section. Be mindful that these options remove everything in all layers of a tile and as a result you may need to replace some items such as electrical conduit.
 
  
[[Orders#Mine|Mining orders]] are also completed instantly upon designation but return a yield of 1.
+
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.
  
God mode can be also toggled through 'View Settings'.
+
Godmode persists even when development mode is turned off.
  
=== [[File:Devpalette.png]] Inspector ===
+
=== Autopause ===
Toggles the DEV Palette to be visible or hidden. Anything in the dev menu at any level may be added to this menu by toggling the pin following the option in the menu. Items may be reordered by dragging the grey striped box to the desired location and easily removed by clicking the last rightmost red X.
 
 
 
 
 
=== [[File:Pauseonerror.png]] Autopause ===
 
 
Toggles autopause when an error is logged.
 
Toggles autopause when an error is logged.
  
=== Search bar ===
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=== Save translation report ===
Allows you to find items on the current map and will scan through all the items in the event of multiples.  Does not work on map.  In menus it can be used at any level to quickly find any action or setting through to narrowing item search results when spawning.
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An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
  
== Debug Log ==
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== Options ==
  
Opens the active in progress game log, aka debug log.  If pause on error is enabled this is the window you will see when an error occurs.  The most recent events are at the bottom of the log.  Selecting any line will open more details about the entry and it's stack trace in the lower part of the window. (only visible when an item is selected)  The size of the lower window may be changed with the handle between the window panes or by using the trace size buttons located at the top of the window.  Selecting clear will clear the currently displayed log information within the game, however the information will remain in the log file as usual.
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=== Permanently disable ===
 
+
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
== Tweak Values ==
 
 
 
Opens a menu with various sliders and a few toggles for changing some of the values associated with game pertaining to gameplay, tick rate, UI sizes, graphics settings, among other things and may include some mod options. (ToDo: generate and populate table of settings)
 
  
== View Settings ==
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You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder
  
Opens a menu that provides settings for visible layers, AI pathing and considerations, as well as some useful dev settings like infinite electricity, fast crafting, and fast caravans.  Draw paths will enable pathing lines for all non-colonist pawns. (pawn must be visible on screen for line to render) Write storyteller will provide the totals, equations, and values and modifiers for all wealth and pawns when raid events are generated and appends it to the raid letter message body.  Log translation lookup errors has also been relocated to here.
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It can be retrieved through:
 +
Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
  
 
== Debug Action Menu ==
 
== Debug Action Menu ==
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with the first three DLC installed.]]
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[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match exactly or any portion of it.
+
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
 
 
==== Understanding the Buttons ====
 
 
 
Not every command can be listed all at once and frankly would overwhelm nearly anyone so many of these options are multi-level. More than one of these options can appear on a button and, for example, to change an items quality select the "T:set quality..." option and then select the quality you want to make the item.  Special note that the game will only apply settings to objects that allow that effect or descriptor and will attempt to affect everything in every layer under the mouse.  Beware T:Kill, T:Delete, and T:Discard!  To cancel any tool at anytime just right click or press escape.
 
 
 
Commands prefaced with with "T:" are applied to a target.  Upon selection the menu will close and leave a T attached to the cursor with either the name, action, or instructions beside it.  Some pawns may be between cells and you may need to toggle pause to let them move into a targetable position.  Beware target tools will affect every valid object in the selected cell.
 
  
Commands ending with an ellipsis "..." denote the items with submenus usually offering options such as quality level, quantity, difficulty level, or what item you want to spawn to name a few of the most common.  Being presented with no option within a submenu usually means there is nothing available to do in the gamespace you are currently in. (e.x. spawning a pawn on the main menu)  
+
Commands prefaced with with '''"T:"''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.
 
 
Commands ending in (rect) will require you to select two points to create a rectangle selection area for the selected task. Examples of this would be "Edit Roof (rect)..." which would allow you to remove or place specific roof types.
 
 
 
Commands ending in (Map) will affect the current map in whatever way they normally would otherwise. Example would be "Do Incident (Map)..." to generate a caravan, visitor, or passing thrumbo heard.
 
  
 +
Commands ending with an ellipsis '''"..."''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.
 
===Incidents===
 
===Incidents===
Creates [[events]] and [[raid]]s on the currently visible map.
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Creates [[events]] and [[raid]]s
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! style=width:13em | Action !! Effect
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! Action !! Effect
 
|-
 
|-
! Do trade caravan arrival
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| Do incident (Map) || ?
| Allows you to select a currently active faction by name and choose the type of caravan arriving. No random in this menu.
 
 
|-
 
|-
! Execute raid with points
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| Do incident x10 (Map) || ?
| Creates a random faction raid with specified total raid points. Calls friendlies if allied.
 
 
|-
 
|-
! Execute raid with factions
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| Do incident w/ point (Map) || ?
| Creates a chosen faction raid with specified total raid points. Calls friendlies if allied.
 
 
|-
 
|-
! Execute raid with specifics
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| Execute raid with points || ?
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
 
 
|-
 
|-
! Do incident (Map)
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| Execute raid with factions || ?
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
 
 
|-
 
|-
! Do incident x10 (Map)
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| Execute raid with specifics || ?
| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).  Beware calling too many incidents, especially while paused, may result in severe game instability and crashing.  Save before use.
 
|-
 
! Do incident w/ point (Map)
 
| Creates an event with specified total [[raid points]].
 
|}
 
 
 
====Incidents: World mode====
 
These functions are visible when you are viewing the world map in your game.  Incidents followed by a NO either cannot be used in the current scope or would otherwise not normally occur on the current map. (Testing required)
 
 
 
{| class="wikitable"
 
|-
 
! style=width:13em | Action !! Effect
 
|-
 
! Do incident (World)…
 
| Creates a global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.
 
|-
 
! Do incident x10 (World)…
 
| Creates 10x global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.
 
|-
 
! Do incident w/ points (World)…
 
| Creates a global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.  This menu may be empty if you have no points based world events installed or enabled.
 
 
|}
 
|}
  
 
=== Quests ===
 
=== Quests ===
Tools for adding [[quests]]. (Colony mode)
+
Tools for adding [[quests]].
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate quest  
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| Generate quest || ?
| Allows you to generate a quest at a given [[raid points|raid point]] value
 
 
|-
 
|-
! Generate quests x10  
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| Generate quests x10 || ?
| Generate 10 quests of a given raid point value
 
 
|-
 
|-
! Generate quests x30  
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| DGenerate quests x30 || ?
| Generate 30 quests of a given raid point value
 
 
|-
 
|-
! Generate quest (1x for each point)  
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| Generate quest (1x for each points) || ?
| Generate 1 quest for each valid point threshold
 
 
|-
 
|-
! QuestPart test  
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| QuestPart test || ?
| Checks if part of a quest works
 
 
|-
 
|-
! Log generated quest savedata
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| Log genearted quest savedata|| ?
| Makes a log of the generated quest savedata
 
 
|}
 
|}
  
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! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Atlas Rebuild
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| Destroy All Plants || Destroys all plants on the map.
| Rebuilds and refreshes some data pertaining to the map and pawns. Effectively does nothing if you haven't broken anything yet.
 
|-
 
! T: Spawn Relic{{IdeologyIcon}}
 
| Spawns relic of ideology
 
|-
 
! T: Set Source Precept{{IdeologyIcon}}
 
| ?
 
|-
 
! Add Slave{{IdeologyIcon}}
 
| Adds a randomly generated pawn slave in an available slave designated bed.
 
 
|-
 
|-
! T: Hack 100%{{IdeologyIcon}}  
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| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|<sup>[Clarification needed]</sup>}} on the map.
| Sets a hackable terminal to 100% complete.
 
 
|-
 
|-
! T: Hack +10%{{IdeologyIcon}}
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| Destroy Clutter || Destroys chunks and rubble
| Adds 10% to the progress of hacking a terminal.
 
 
|-
 
|-
! T: Darklight At Position{{IdeologyIcon}}
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| Finish All [[Research]] || Finishes all research projects.
| ?
 
 
|-
 
|-
! Max Development Points{{IdeologyIcon}}
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| Replace All Trade Ships ||  
| Sets ideology development points to it's current max allowing for immediate reform.
 
|-
 
! Add Development Point{{IdeologyIcon}}
 
| Adds 1 to ideology development points.
 
|-
 
! Clear Development Points{{IdeologyIcon}}
 
| Sets the ideology development points value to 0.
 
|-
 
! Destroy All Plants
 
| Destroys all plants on the map.
 
|-
 
! Destroy All Things
 
| Destroys all items, structures, and entities on the map.
 
|-
 
! Destroy Clutter
 
| Destroys chunks, filth and rubble.
 
|-
 
! Finish All [[Research]]
 
| Finishes all research projects.
 
|-
 
! Replace All Trade Ships  
 
|  
 
 
* All current [[trader|trade ships]] leave
 
* All current [[trader|trade ships]] leave
* A random selection of 5 trade ships replace them and hail immediately. This includes modded trade ships, if any.
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* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.
|-
 
! Add Trade Ship Of Kind
 
| Will spawn trade ship of selected kind.
 
|-
 
! Change [[weather]]…
 
| Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather
 
 
|-
 
|-
! Play song...  
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| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather
| Plays a song from the games soundtrack.
 
 
|-
 
|-
! Play sound...  
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| Play song... || ?
| Opens a sub menu where the chosen sound can be played, for testing for example.
 
 
|-
 
|-
! Add Prisoner
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| Play sound... || ?
| Spawns a random prisoner from a random faction.
 
 
|-
 
|-
! Add Guest
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| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
| Spawns a guest from a random faction to visit your colony.
 
 
|-
 
|-
! Force Enemy Assault
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| Add Prisoner || Spawns a random prisoner from a random faction.
| If there are waiting enemies on the map, force them to begin their attack.
 
 
|-
 
|-
! Force Enemy Flee
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| Add Guest || ?
| If there are attacking enemies on the map, force them to flee.
 
 
|-
 
|-
! Adaption Progess10 Days
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| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.
| Adjusts the progression value as if 10 additional days have passed. Adaption factor is what makes raids a little easier after a pawn dies or other serious hit.
 
 
|-
 
|-
! Unload Unused Assets
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| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.
| Will attempt to unload game assets from memory that are not being used.  May help late game on very very old systems especially with low ram.
 
 
|-
 
|-
! Name settlement
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| Adaption Progess10 Days|| ?
| Allows you to name or rename your faction and settlement
 
 
|-
 
|-
! Next lesson
+
| Unload Unused Assets || ?
| Learning helper, it shows the next lesson from the in-game helper
 
 
|-
 
|-
! Regen All Map Mesh Sections
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| Name settlement || Allows you to rename your faction and settlement
| ?
 
 
|-
 
|-
! Change Camera Config
+
| Next lesson || ?
| Allows you to toggle through various camera panning/zoom easing.
 
 
|-
 
|-
! Force Ship Countdown
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| Regen All Map Mesh Sections || ?
| Forces the end of game event ship has left and rolls ending credits.
 
 
|-
 
|-
! Force Start Ship
+
| Change Camera Config || ?
| Forces the ship to begin getting ready to launch.  Must have a ship on the map to be started.
 
 
|-
 
|-
! Flash Trade Drop Spot
+
| Force Ship Countdown || ?
| Shows where the trade drop spot will be.
 
 
|-
 
|-
! Kill Faction Leader
+
| Force Start Ship || ?
| Kills the leader of the selected faction.
 
 
|-
 
|-
! Kill Kidnapped Pawn
+
| Flash Trade Drop Spot || ?
| Kills kidnapped pawn.
 
 
|-
 
|-
! Kill World Pawn
+
| Kill Faction Leader || Kills the leader of the selected faction.
| Kills world pawn, which you can choose from.
 
 
|-
 
|-
! Set Faction Relations
+
| Kill Kidnapped Pawn || ?
| Sets your relations with a faction. Can be set to Hostile, Neutral and Ally.
 
 
|-
 
|-
! Visitor Gift
+
| Set Faction Relations || ?
| Make current visitor leave a random gift.
 
 
|-
 
|-
! Refog Map
+
| Visitor Gift || Make current visitor leave a random gift.
| Hide all enclosed places as if undiscovered
 
 
|-
 
|-
! Use Gen Step
+
| Refog Map || Hide all enclosed places as if undiscovered
| ?
 
 
|-
 
|-
! Increment Time1 Hour
+
| Use Gen Step || ?
| Moves time 1 hour forward. {{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment Time6 Hours
+
| Increment Time1 Hour || ?
| Moves time 6 hours forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment time 1 day
+
| Increment Time6 Hours || ?
| Moves time 1 day forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment Time1 Season
+
| Increment time 1 day || ?
| Moves time 1 quadrum forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Storywatcher tick 1 day
+
| Increment Time1 Season || ?
| Move story events ahead a day - such as an eclipse
 
 
|-
 
|-
! Add [[techprint]] to project {{RoyaltyIcon}}
+
| Storywatcher tick 1 day || ?
| Allows you to select a techprint and which pawn will receive credit for its use.
 
 
|-
 
|-
! Apply [[techprint]] on project {{RoyaltyIcon}}  
+
| Add [[techprint]] to project {{RoyaltyIcon}} || ?
| Directly applies the techprint to the research tree bypassing any pawn exp gains.
 
 
|-
 
|-
! Kill Random Lent Colonist
+
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?
| Kills a random colonist on loan.
 
 
|-
 
|-
! Destroy All Hats
+
| Kill Random Lent Colonist || ?
| Destroys all hats from the map and if colonists are wearing any hat, those will be destroyed as well.
 
 
|-
 
|-
! Pawn Kind Apparel Check
+
| Destroy All Hats || ?
| ?
 
 
|-
 
|-
! Dump Pawn Atlases
+
| Pawn Kind Apparel Check || ?
| ?
 
 
|-
 
|-
! Dump Static Atlases
+
| Pawn Kind Ability Check || ?
| ?
 
 
|-
 
|-
! Pawn Kind Ability Check
+
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.
| ?
 
 
|-
 
|-
! T: Glow At Position
+
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.
| Temporarily displays the light for each tile in a radius from click position.
 
 
|-
 
|-
! T: HSV At Position
+
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.
| Temporarily displays the HSV value for each tile in a radius from from click position.
 
 
|-
 
|-
! Fill Map With Trees
+
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].
| Fill current map with trees.
 
 
|-
 
|-
! Flash Blocked Landing Cells
+
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.
| Highlights blocked landing cells, for droppods or other moving objects.
 
 
|-
 
|-
! Award 4 [[Titles|honor]] {{RoyaltyIcon}}
+
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.
| Awards 4 [[Titles|Royal honor]] to a selected pawn.
 
 
|-
 
|-
! Award 10 [[Titles|honor]]  {{RoyaltyIcon}}
+
| T: 10 damage || Left click to deal 10 damage to an object or pawn.
| Awards 10 [[Titles|Royal honor]] to a selected pawn.
 
 
|-
 
|-
! Remove 4 [[Titles|honor]]  {{RoyaltyIcon}}
+
| T: 500 damage || Left click to deal 10 damage to an object or pawn.
| Removes 4 [[Titles|Royal honor]] from a selected pawn.
 
 
|-
 
|-
! Reduce royal [[title]] {{RoyaltyIcon}}
+
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.
| Reduces pawns current [[Titles|Royal title]].
 
 
|-
 
|-
! T: Destroy
+
| T: Make Rock 11x11  || ?
| Left click to destroy an object or pawn. Effectively the same as discard or kill.  Simulates kill death for living objects.  This includes boomalope and boomrats.
 
 
|-
 
|-
! T: Discard
+
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel
| Left click to destroy an object or pawn. Effectively the same as destroy or kill.  Simulates kill death for living objects.  This includes boomalope and boomrats.
 
 
|-
 
|-
! T: Kill
+
| T: Explosion (flame) |Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel
| Left click to destroy an object or pawn. Effectively the same as discard or destroy.  Simulates kill death for living objects. This includes boomalope and boomrats.
 
 
|-
 
|-
! T: 10 damage
+
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel
| Left click to deal 10 damage to an object or pawn.
 
 
|-
 
|-
! T: 5000 damage
+
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel
| Left click to deal 5000 damage to an object or pawn.
 
 
|-
 
|-
! Rotate...
+
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel
| Rotates object in the direction selected.
 
 
|-
 
|-
! T: Clear area(rect)  
+
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel
| Allows you to clear a rectangle of an area by selecting the opposite corners of the desired location.
 
 
|-
 
|-
! T: Make Rock(rect) 
+
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel
| Allows you to generate solid rock in an area by selecting opposite corners of the desired location. (no selection available at this time. Generated Granite)
 
 
|-
 
|-
! T: Explosion ([[Damage Types|bomb]])
+
| T: Add Snow || ?
| Produces any core explosion type at the targeted location. (EMP, bomb, fire foam, etc)
 
 
|-
 
|-
! T: Add Snow  
+
| T: Remove Snow || ?
| Adds snow to selected cell
 
 
|-
 
|-
! T: Remove Snow  
+
| T: Clear All Snow || ?
| Removes snow from selected cell
 
 
|-
 
|-
! T: Clear All Snow
+
| T: Push heat (10) || ?
| Removes every single bit of snow from the map.
 
 
|-
 
|-
! T: Push heat (10)  
+
| T: Push heat (1000) || ?
| Select a tile for example in a room, it will increase the temperature with 10 C or F.
 
 
|-
 
|-
! T: Push heat (1000)  
+
| T: Push heat (-1000) || ?
| Select a tile for example in a room, it will increase the temperature with 1000 C or F.
 
 
|-
 
|-
! T: Push heat (-1000)
+
| T: Finish Plant Growth || ?
| Select a tile for example in a room, it will decrease the temperature with 1000 C or F.
 
 
|-
 
|-
! T: Finish Plant Growth
+
| T: Grow1 Day || ?
| Select any plant and it finishes growing so you can harvest it.
 
 
|-
 
|-
! T: Grow1 Day
+
| T: Grow To Maturity || ?
| Makes the selected plant advance 1 day in growth progress.
 
 
|-
 
|-
! T: Grow To Maturity
+
| T: Regen Section || ?
| Grows a single plant to full maturity. So you can harvest it.
 
 
|-
 
|-
! T: Regen Section
+
| T: Randomize Color || ?
| Regenerate section
 
 
|-
 
|-
! T: Set Color{{IdeologyIcon}}
+
| T: Rot1 day || ?
| Allows you to set the color of the target object.
 
 
|-
 
|-
! T: Randomize Color{{IdeologyIcon}}
+
| T: Force sleep || ?
| Sets a random color on the selected object.
 
 
|-
 
|-
! T: Rot1 day
+
| T: Fuel -20% || ?
| Select object/pawn/animal,food and it will add +1day rot to it.
 
 
|-
 
|-
! T: Force sleep
+
| T: Break down... || ?
| Allows you to force a pawn to sleep, whether from colony, visitor or any animal.
 
 
|-
 
|-
! T: Fuel -20%
+
| T: Use Scatterer || ?
| Select fueled thing and decrease its amount with 20%.
 
 
|-
 
|-
! T: Break down...
+
| BaseGen || ?
| Makes a machine break down immediately. Machine must be capable of the breakdown event.
 
 
|-
 
|-
! T: Use Scatterer
+
| SketchGen || ?
| ?
 
 
|-
 
|-
! BaseGen
+
| T: Make Roof || ?
| ?
 
 
|-
 
|-
! SketchGen
+
| T: Delete Roof || ?
| ?
 
 
|-
 
|-
! T: Edit Roof(rect)
+
| T: Test Flood Unfog || ?
| Allows you to create thick and thin rock roofs, basic constructed roof, or remove any roof. (Yes this includes thick rock roof)
 
 
|-
 
|-
! T: Test Flood Unfog
+
| T: Flash Closwalk Cell30 || ?
| ?
 
 
|-
 
|-
! T: Flash Closwalk Cell30
+
| T: Flash Walk Path || ?
| ?
 
 
|-
 
|-
! T: Flash Walk Path
+
| T: Flash Skygaze Cell || ?
| ?
 
 
|-
 
|-
! T: Flash Skygaze Cell
+
| T: Flash Direct Flee Dest || ?
| ?
 
 
|-
 
|-
! T: Flash Direct Flee Dest
+
| T: Flash Spectators Cells || ?
| ?
 
 
|-
 
|-
! T: Flash Spectators Cells
+
| T: Check Reachability || ?
| ?
 
 
|-
 
|-
! T: Check Reachability
+
| T: Flash TryFindRandomPawnExitCell || ?
| Checks if the selected cell/tile is reachable for colonists, raids, or animals.
 
 
|-
 
|-
! T: Flash TryFindRandomPawnExitCell
+
| T: RandomSpotJustOutsideColony || ?
| Highlights Exit cell where colonists, pawns animals or visitors/guest can exit the map. In the debuglog it shows as trying to find nearest exit cell for visitor to leave.
 
 
|-
 
|-
! T: RandomSpotJustOutsideColony
+
| T: Random Spot Near ThingAvoiding Host??? || ?
| ?
 
 
|-
 
|-
! T: Random Spot Near ThingAvoiding Host???
+
| T: Attach Fire || ?
| ?
 
|-
 
! Clear All Fog
 
| Removes all fog, it means all rock mountains are revealed and if some areas are undiscovered they will be shown. For example ancient dangers, when doing this command at the beginning of your game.
 
|-
 
! T: Change Thing Style
 
| When possible you can change the style of selected thing/item/object/building.
 
|-
 
! T: Force sleep then assault colony
 
| ?
 
|-
 
! T: Attach Fire  
 
| ?
 
|-
 
! T: Enable wound debug draw
 
| ?
 
|-
 
! Wound debug export (non-humanlike)?
 
| ?
 
|-
 
|}
 
 
 
====General: World mode====
 
{| class="wikitable"
 
|-
 
! style=width:13em | Action !! Effect
 
|-
 
! Atlas Rebuild
 
| ?
 
|-
 
! Change camera config…
 
| ?
 
 
|-
 
|-
 
|}
 
|}
Line 507: Line 287:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Set Ideo{{IdeologyIcon}} 
+
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage
| Sets pawn's ideology to selected
 
|-
 
! Convert To Ideo{{IdeologyIcon}}
 
| Converts pawn to selected ideology.
 
|-
 
! T: Suppression +10%{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Suppression -10%{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Clear suppression schedule{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Will +1{{IdeologyIcon}}
 
| Adds +1 will to a prisoner.
 
|-
 
! T: Will -1{{IdeologyIcon}}
 
| Adds -1 will to a prisoner.
 
|-
 
! T: Start slave rebellion (random){{IdeologyIcon}}
 
| ?
 
|-
 
! T: Start slave rebellion (aggressive){{IdeologyIcon}}
 
| ?
 
|-
 
! T: Change style
 
| Changes pawn's hair and tattoos to selected
 
|-
 
! T: Request style change
 
| Forces pawn to wish it's hair and tattoos
 
|-
 
! T: Make Faction leader
 
| ?
 
|-
 
! T: Clear Prisoner Interaction Schedule?
 
| ?
 
|-
 
! T: Resurrect
 
| Indicate a corpse to resurrect it, healing all damage
 
|-
 
! T: Damage Until Down
 
| Damages the pawn until it is downed.
 
|-
 
! T: Damage Legs
 
| Damages the pawn's legs until it is downed.
 
|-
 
! T: Damage To Death
 
| Damage the pawn to death.
 
|-
 
! T: Carried Damage To Death
 
| ?
 
|-
 
! T: 10 damage until dead
 
| Deals an indicated pawn 10 units of damage repeatedly until dead
 
|-
 
! T: Damage Held Pawn To Death
 
| ?
 
|-
 
! T: Surgery Fail Minor
 
| Simulate minor [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
! T: Surgery Fail Catastrophic
 
| Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
! T: Surgery Fail Ridiculous
 
| Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
! T: Restore Body Part
 
| Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
 
|-
 
! Apply damage...
 
| Simulate specific type of [[damage]] to a specific body part.
 
|-
 
! Apply Hediff...
 
| Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]
 
|-
 
! T: Remove Hediff...
 
| Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]
 
|-
 
! T: Heal random injury (10)
 
| Remove a random injury. This may need to used multiple times to restore a pawn to health.
 
|-
 
! T: Activate HediffGiver
 
| ?
 
|-
 
! Activate HediffGiver World Pawn
 
| ?
 
|-
 
! T: Discover Hediffs
 
| ?
 
|-
 
! T: Grant Immunities
 
| ?
 
 
|-
 
|-
! T: Give Birth
+
| T: Damage Until Down || Damages the pawn until it is downed
| Spawns a random pawn with the age 0
 
 
|-
 
|-
! T: Resistance -1
+
| T: Damage Legs || Damages the legs
| Adds -1 resistance to a prisoner
 
 
|-
 
|-
! T: Resistance -10
+
| T: Damage To Death || Damage a pawn to death
| Adds -10 resistance to a prisoner
 
 
|-
 
|-
! T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}
+
| T: Carried Damage To Death || ?
| Adds 20℅ to pawn's neural heat
 
 
|-
 
|-
! T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}
+
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead
| Removes 20℅ from pawn's neural heat
 
 
|-
 
|-
! T: List Melee Verbs
+
| T: Damage Held Pawn To Death || ?
| ?
 
 
|-
 
|-
! T: Add/remove pawn relation
+
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.
| Add or remove a pawn's relationship from the [[Social|social]] tab.
 
 
|-
 
|-
! T: Add Opinion Talks About
+
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.
| Make other colonist's opinion about a selected pawn higher/lower.
 
 
|-
 
|-
! T: Force vomit...
+
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn
| Forces the pawn to vomit
 
 
|-
 
|-
! T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}
+
| T: Restore Body Part || ?
| Adds 20% to pawn's psyfocus
 
 
|-
 
|-
! T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}
+
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.
| Removes 20℅ from pawn's psyfocus
 
 
|-
 
|-
! T: Food -20%
+
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]
| Make the pawn's [[Needs|hunger]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Rest -20%
+
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]
| Make the pawn's [[Needs|rest]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Joy -20%
+
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.
| Make the pawn's [[Needs|joy]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Chemical -20%
+
| T: Activate HediffGiver || ?
| Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]]. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Indoors -20%
+
| Activate HediffGiver World Pawn|| ?
| Make the pawn's [[Needs|indoors]] meter 20% lower. Requires "Undergrounder" [[Traits|trait]]. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Needs misc -20%
+
| T: Discover Hediffs || ?
| ?
 
 
|-
 
|-
! T: Certainty -20%{{IdeologyIcon}}
+
| T: Grant Immunities || ?
| Make the pawn less certain in their current ideology.
 
 
|-
 
|-
! Set [[Skill]]
+
| T: Give Birth || Spawns a random pawn with the age 0
| Set a pawn's selected [[Skills|skill]] to a selected level.
 
 
|-
 
|-
! Max [[Skill]]
+
| T: Resistance -1 || Adds -1 resistance to a prisoner
| Max a pawn's selected [[Skills|skill]]
 
 
|-
 
|-
! T: Max All [[Skill]]s
+
| T: Resistance -10 || Adds -10 resistance to a prisoner
| Max all the pawn's [[Skills|skill]]
 
 
|-
 
|-
! [[Mental break]]...
+
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
| Cause an instant mental breakdown on the indicated pawn
 
 
|-
 
|-
! T: Do Voice Call
+
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! Mental state...
+
| T: List Melee Verbs || ?
| Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
 
 
|-
 
|-
! T: Stop mental state
+
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.
| Stop a pawn's [[Mental break|mental break]]
 
 
|-
 
|-
! [[Inspiration]]...
+
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.
| Give a selected [[Inspiration|inspiration]] to a colonist.
 
 
|-
 
|-
! Give [[trait]]...  
+
| T: Force vomit... || Forces the pawn to vomit
| Give a selected [[Traits|trait]] to a pawn.
 
 
|-
 
|-
! Set [[backstory]]  
+
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?
| Change a pawn's [[Backstories|backstory]]
 
 
|-
 
|-
! Give ability...
+
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?
| Gives pawn a selected ability
 
 
|-
 
|-
! Give Psylink... {{RoyaltyIcon}}
+
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.
| Gives pawn a selected psylink level
 
 
|-
 
|-
! T: Remove neural heat {{RoyaltyIcon}}
+
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.
| Removes all neural heat from selected pawn.
 
 
|-
 
|-
! T: Give good thought...
+
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.
| Give a temporary +10 [[Mood|mood boost]] to a pawn. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Give bad thought...
+
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]]
| Give a temporary -10 [[Mood|mood debuff]] to a pawn. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Clear Bound Unfinished Things
+
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.
| ?
 
 
|-
 
|-
! T: Force Birthday
+
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]
| Force a pawn to age. Has a chance to develop age-related [[ailments]], such as [[dementia]] or [[Alzheimer's]].
 
 
|-
 
|-
! T: Recruit
+
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]
| Recruits the selected human to the colony
 
 
|-
 
|-
! T: Enslave{{IdeologyIcon}}
+
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn
| Enslaves selected pawn to the colony
 
 
|-
 
|-
! T: Damage Apparel
+
| Mental state... || Start other non-breakdown mental states on the indicated pawn, such as manhunter, social fighting, and panic
| ?
 
 
|-
 
|-
! Wear apparel (selected)
+
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]
| ?
 
 
|-
 
|-
! Equip primary (selected)
+
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.
| ?
 
 
|-
 
|-
! T: Tame Animal
+
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.
| Tame a selected [[animal]]
 
 
|-
 
|-
! T: Train Animal
+
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]
| Put all selected training for an animal to the max level.
 
 
|-
 
|-
! T: Try Develop Bound Relation
+
| Give ability... || ?
| ?
 
 
|-
 
|-
! T: Queue Training Decay
+
| Give Psylink... {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! T: Display Relations Info
+
| T: Remove neural heat {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! T: Display Interactions Info
+
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.
| ?
 
 
|-
 
|-
! T: Start Marriage Ceremony
+
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.
| Forces marriage ceremony
 
 
|-
 
|-
! T: Force Interaction
+
| T: Clear Bound Unfinished Things || ?
| ?
 
 
|-
 
|-
! Start Random Gathering
+
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]
| ?
 
 
|-
 
|-
! Start Gathering
+
| T: Recruit || Recruits the selected human to the colony
| ?
 
 
|-
 
|-
! T: Start Prison Break
+
| T: Damage Apparel || ?
| Force a prison break to happen.
 
 
|-
 
|-
! T: Pass To World
+
| Wear apparel (selected) || ?
| ?
 
 
|-
 
|-
! T: Make +1 Year Older
+
| Equip primary (selected) || ?
| Force a pawn to age one year without developing age-related [[Ailments|ailments]]
 
 
|-
 
|-
! T: Make +1 Day Older
+
| T: Tame Animal || Tame a selected [[Animal|animal]]
| Force a pawn to age one day without developing age-related [[Ailments|ailments]]
 
 
|-
 
|-
! T: Try Job Giver
+
| T: Train Animal || Put all selected training for an animal to the max level.
| ?
 
 
|-
 
|-
! T: Try Joy Giver
+
| T: Try Develop Bound Relation || ?
| ?
 
 
|-
 
|-
! T: EndCurrentJob(InterruptForced)
+
| T: Queue Training Decay || ?
| ?
 
 
|-
 
|-
! T: CheckForJobOverride
+
| T: Start Marriage Ceremony || ?
| ?
 
 
|-
 
|-
! T: Toggle Job Logging
+
| T: Force Interaction || ?
| ?
 
 
|-
 
|-
! T: Toggle Stance Logging
+
| Start Random Gathering || ?
| ?
 
 
|-
 
|-
! T: Kidnap colonist
+
| Start Gathering || ?
| Forces raiders to kidnap a pawn
 
 
|-
 
|-
! T: Face cell (selected)...
+
| T: Start Prison Break || ?
| ?
 
 
|-
 
|-
! Add Precept{{IdeologyIcon}}
+
| T: Pass To World || ?
| ?
 
 
|-
 
|-
! Remove Precept{{IdeologyIcon}}
+
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]
| ?
 
 
|-
 
|-
! Trigger Date Ritual{{IdeologyIcon}}
+
| T: Try Job Giver || ?
| ?
 
 
|-
 
|-
! Add 5 days to obligation timer{{IdeologyIcon}}
+
| T: Try Joy Giver || ?
| ?
 
 
|-
 
|-
! Remove ritual obligation{{IdeologyIcon}}
+
| T: EndCurrentJob(InterruptForced) || ?
| ?
 
 
|-
 
|-
! Generate 200 ritual names{{IdeologyIcon}}
+
| T: CheckForJobOverride || ?
| ?
 
 
|-
 
|-
! T: Set ideo role...{{IdeologyIcon}}
+
| T: Toggle Job Logging|| ?
| Sets pawn's ideology role to selected
 
 
|-
 
|-
! T: Make guilty
+
| T: Toggle Stance Logging|| ?
| Makes pawn to be guilty
 
 
|-
 
|-
! T: Force age reversal demand now{{IdeologyIcon}}
+
| T: Kidnap colonist || ?
| ?
 
 
|-
 
|-
! T: Reset age reversal demand{{IdeologyIcon}}
+
| T: Face cell (selected)... || ?
| ?
 
|-
 
! Draw breach path
 
| Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.
 
 
|-
 
|-
 
|}
 
|}
Line 830: Line 441:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Spawn Complex{{IdeologyIcon}}
+
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
| ?
 
 
|-
 
|-
! Remove world pawn...  
+
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
| ?
 
 
|-
 
|-
! Spawn Pawn
+
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
| Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
 
 
|-
 
|-
! Spawn [[Weapon]]
+
| Try place near thing... || Place an item at or near where you indicate
| Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
 
|-
 
|-
! Spawn [[apparel]]...  
+
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)
| Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
 
|-
 
|-
! Try place near thing...  
+
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)
| Place an item at or near where you indicate
 
 
|-
 
|-
! Try place near thing with style...  
+
| Try place direct thing... || Try to place an item directly where you indicate
| ?
 
 
|-
 
|-
! Try place near stack of 25...  
+
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate
| Place 25 items at or near where you indicate (items with a maximum stack size less than 25 aren't shown)
 
 
|-
 
|-
! Try place near stack of 75...  
+
| T: Try add to inventory... || ?
| Place 75 items at or near where you indicate (items with a maximum stack size less than 75 aren't shown)
 
 
|-
 
|-
! Try place direct thing...  
+
| Spawn thing with wipe mode... || ?
| Try to place an item directly where you indicate
 
 
|-
 
|-
! Try place direct stack of 25...  
+
| Set terrain... || Select a ground type or flooring and indicate where it should be placed
| Try to place a stack of 25 items directly where you indicate
 
 
|-
 
|-
! Try place stack of market value
+
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! T: Try add to inventory...
+
| T: Make [[filth]] x100 || ?
| Adds item to pawn inventory.
 
 
|-
 
|-
! Spawn thing with wipe mode...
+
| T: Spawn Faction Leader || ?
| ?
 
 
|-
 
|-
! Set terrain...  
+
| Spawn world pawn... || ?
| Select a ground type or flooring and indicate where it should be placed
 
 
|-
 
|-
! Set terrain (rect)...  
+
| Spawn thing set... || Spawn a selection of event things
| Select a ground type or flooring and select the area where it should be placed
 
 
|-
 
|-
! Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}}
+
| Trigger effecter... || ?
| Summons mechanoid cluster to selected point
 
 
|-
 
|-
! T: Make [[filth]] x100
+
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?
| Creates filth.
 
|-
 
! T: Spawn Faction Leader
 
| Spawns the leader of a faction.
 
|-
 
! Spawn world pawn...
 
| ?
 
|-
 
! Spawn thing set...
 
| Spawn a selection of event things
 
|-
 
! Trigger effecter...
 
| ?
 
|-
 
! Spawn [[Shuttle]] {{RoyaltyIcon}}  
 
| ?
 
|-
 
! Spawn relic{{IdeologyIcon}}
 
| Spawns ideology relic
 
 
|-
 
|-
|}
 
 
==== Spawning: World mode ====
 
{| class="wikitable"
 
|-
 
! Action !! Effect
 
|-
 
! T: Spawn Random Caravan
 
| Spawns random caravan on the world map
 
|-
 
! T: Spawn Random Faction Base
 
| Creates a faction base at selected position.
 
|-
 
! T: Spawn Site
 
| ?
 
|-
 
! T: Destroy Site
 
| ?
 
|-
 
! T: Spawn Site With Points
 
| ?
 
|-
 
! T: Spawn World Object
 
| ?
 
 
|}
 
|}
  
 
=== Map management ===
 
=== Map management ===
 +
?
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate Map  
+
| Generate Map || ?
| ?
 
 
|-
 
|-
! Destroy Map  
+
| Destroy Map || ?
| ?
 
 
|-
 
|-
! Leak Map  
+
| Leak Map || ?
| ?
 
 
|-
 
|-
! Print Leaked Map  
+
| Print Leaked Map || ?
| ?
 
 
|-
 
|-
! Add Game Condition  
+
| Add Game Condition || ?
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
 
|-
 
|-
! Remove Game Condition  
+
| Remove Game Condition || ?
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
 
|-
 
|-
! T: Transfer  
+
| T: Transfer || ?
| ?
 
 
|-
 
|-
! Change Map  
+
| Change Map || ?
| ?
 
 
|-
 
|-
! Regenerate Current Map  
+
| Regenerate Current Map || ?
| Resets the current active map to its default state.
 
 
|-
 
|-
! Generate Map With Caves  
+
| Generate Map With Caves || ?
| Generates a new map that contains caves.
 
 
|-
 
|-
! Run Map Generator  
+
| Run Map Generator || ?
| Generates a new map for various encounters.
 
 
|-
 
|-
! Force Reform in Current Map  
+
| Force Reform in Current Map || ?
| ?
 
 
|}
 
|}
  
====Map management: World mode====
+
=== Autotests ===
 +
?
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate Map
+
| Make Colony (full) || ?
| ?
 
 
|-
 
|-
! Destroy Map
+
| Make colony (animals) || ?
| ?
 
 
|-
 
|-
! Leak Map
+
| Test force downed x100 || ?
| ?
 
 
|-
 
|-
! Print Leaked Map
+
| Test force kill x100 || ?
| ?
 
 
|-
 
|-
! Add Game Condition
+
| Test Surgery fail catastrophic x100 || ?
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
 
|-
 
|-
! Remove Game Condition
+
| Test Surgery fail ridiculous x100  || ?
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
 
|-
 
|-
! Change Map
+
| Test generate pawn x1000 || ?
| ?
 
 
|-
 
|-
! Regenerate Current Map
+
| T: Generate Pawns Of All Shapes || ?
| ?
 
 
|-
 
|-
! Generate Map With Caves
+
| Check Region Listes || ?
| ?
 
 
|-
 
|-
! Run Map Generator
+
| Test time-to-down || ?
| ?
 
 
|-
 
|-
! Force Reform in Current Map
+
| Battle Royale All PawnKinds || ?
| ?
 
|}
 
 
 
=== Autotests ===
 
{| class="wikitable"
 
! Action !! Effect
 
|-
 
! Make Colony (full)
 
| When tested in dev mode, it spawned 26 colonists, this command simulates a full colony with all tech researched. Included with everything unlocked, like buildings and items that can be placed. For example items/buildings added by mods are shown as well. You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame. All buildable buildings, props and decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. As an addition all the items like consumables like food, drugs and raw resources will be shown in the other photo.
 
<gallery>
 
Make colony (full).png| make colony (full) command
 
Make colony (full) items.png| make colony (full) command
 
</gallery>
 
|-
 
! Make colony (animals)
 
| For each animal, creates the animal, their desiccated corpse, and one meat and leather.
 
|-
 
! Make colony (ancient junk){{IdeologyIcon}}
 
| ?
 
|-
 
! Test force downed x100
 
| ?
 
|-
 
! Test force kill x100
 
| ?
 
|-
 
! Test Surgery fail catastrophic x100
 
| ?
 
 
|-
 
|-
! Test Surgery fail ridiculous x100 
+
| Battle Royale Humanlikes || ?
| ?
 
|-
 
! Test generate pawn x1000
 
| ?
 
|-
 
! T: Generate Pawns Of All Shapes
 
| ?
 
|-
 
! Check Region Listers
 
| ?
 
|-
 
! Test time-to-down
 
| ?
 
|-
 
! Battle Royale All PawnKinds
 
| ?
 
|-
 
! Battle Royale Humanlikes  
 
| ?
 
|-
 
! Battle Royale By Damagetype
 
| ?
 
|}
 
 
 
===Custom Structure Generation===
 
{| class="wikitable"
 
|-
 
! Action !! Effect
 
|-
 
! Quickspawn structure
 
| ?
 
|-
 
! Destroy all hostile pawns on map
 
| ?
 
 
|-
 
|-
 +
| Battle Royale By Damagetype || ?
 
|}
 
|}
  
Line 1,081: Line 551:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Animal Breeding  
+
| Animal Breeding || ?
| ?
 
 
|-
 
|-
! Animal Growth  
+
| Animal Growth || ?
| ?
 
 
|-
 
|-
! Apparel Armor  
+
| Apparel Armor || ?
| ?
 
 
|-
 
|-
! Apparel By Stuff  
+
| Apparel By Stuff || ?
| ?
 
 
|-
 
|-
! Apparel Insulation  
+
| Apparel Insulation || ?
| ?
 
 
|-
 
|-
! Buildings Skills  
+
| Buildings Skills || ?
| ?
 
 
|-
 
|-
! Crops  
+
| Crops || ?
| ?
 
 
|-
 
|-
! Drugs  
+
| Drugs || ?
| ?
 
 
|-
 
|-
! Floors  
+
| Floors || ?
| ?
 
 
|-
 
|-
! Hediffs Price Impact  
+
| Hediffs Price Impact || ?
| ?
 
 
|-
 
|-
! Item Accessibility  
+
| Item Accessibility || ?
| ?
 
 
|-
 
|-
! Item And Building Acquisition  
+
| Item And Building Acquisition || ?
| ?
 
 
|-
 
|-
! Recipe Skills  
+
| Recipe Skills || ?
| ?
 
 
|-
 
|-
! Recipes  
+
| Recipes || ?
| ?
 
 
|-
 
|-
! Thing Set Make Tags  
+
| Thing Set Make Tags || ?
| ?
 
 
|-
 
|-
! Thing Smelt Products  
+
| Thing Smelt Products || ?
| ?
 
 
|-
 
|-
! Wool  
+
| Wool || ?
| ?
 
 
|}
 
|}
  
Line 1,146: Line 599:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Future Incidents  
+
| Future Incidents || ?
| ?
 
 
|-
 
|-
! Future Incidents Current Map  
+
| Future Incidents Current Map || ?
| ?
 
 
|-
 
|-
! Incident Chances  
+
| Incident Chances || ?
| ?
 
 
|-
 
|-
! Incident Targets List  
+
| Incident Targets List || ?
| ?
 
 
|-
 
|-
! Pawn Arrival Candidates  
+
| Pawn Arrival Candidates || ?
| ?
 
 
|-
 
|-
! Pawn Group Gen Sampled  
+
| Pawn Group Gen Sampled || ?
| ?
 
 
|-
 
|-
! Peace Talks Chances  
+
| Peace Talks Chances || ?
| ?
 
 
|-
 
|-
! Pod Contents Possible Defs  
+
| Pod Contents Possible Defs || ?
| ?
 
 
|-
 
|-
! Pod Contents Test  
+
| Pod Contents Test || ?
| ?
 
 
|-
 
|-
! Raid Arrivemode Sampled  
+
| Raid Arrivemode Sampled || ?
| ?
 
 
|-
 
|-
! Raid Faction Sampled  
+
| Raid Faction Sampled || ?
| ?
 
 
|-
 
|-
! Raid Strategy Sampled  
+
| Raid Strategy Sampled || ?
| ?
 
 
|-
 
|-
! Threats Generator  
+
| Threats Generator || ?
| ?
 
 
|-
 
|-
! Trader Kind Things  
+
| Trader Kind Things || ?
| ?
 
 
|-
 
|-
! Trader Kinds  
+
| Trader Kinds || ?
| ?
 
 
|-
 
|-
! Trader Stock Generation  
+
| Trader Stock Generation || ?
| ?
 
 
|-
 
|-
! Trader Stock Generators Defs  
+
| Trader Stock Generators Defs || ?
| ?
 
 
|-
 
|-
! Trader Stock Market Values  
+
| Trader Stock Market Values || ?
| ?
 
 
|}
 
|}
  
Line 1,207: Line 642:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Animal Behavior  
+
| Animal Behavior || ?
| ?
 
 
|-
 
|-
! Animal Combat Balance  
+
| Animal Combat Balance || ?
| ?
 
 
|-
 
|-
! Animal Points To Hunt Or Slaughter  
+
| Animal Points To Hunt Or Slaughter || ?
| ?
 
 
|-
 
|-
! Animal Trade Tags  
+
| Animal Trade Tags || ?
| ?
 
 
|-
 
|-
! Animal Basics  
+
| Animal Basics || ?
| ?
 
 
|-
 
|-
! Animal Ecosystem  
+
| Animal Ecosystem || ?
| ?
 
 
|-
 
|-
! Backstory Counts Per Tag  
+
| Backstory Counts Per Tag || ?
| ?
 
 
|-
 
|-
! List Solid Backstories  
+
| List Solid Backstories || ?
| ?
 
 
|-
 
|-
! Live Pawns Inspiration Chances  
+
| Live Pawns Inspiration Chances || ?
| ?
 
 
|-
 
|-
! Mental Breaks  
+
| Mental Breaks || ?
| ?
 
 
|-
 
|-
! Pawn Kind Gear Sampled  
+
| Pawn Kind Gear Sampled || ?
| ?
 
 
|-
 
|-
! Pawn Kind Apparel Usage  
+
| Pawn Kind Apparel Usage || ?
| ?
 
 
|-
 
|-
! Pawn Kinds Basics  
+
| Pawn Kinds Basics || ?
| ?
 
 
|-
 
|-
! Pawn Kinds Tech Hediff Usage  
+
| Pawn Kinds Tech Hediff Usage || ?
| ?
 
 
|-
 
|-
! Pawn Kinds Weapon Usage  
+
| Pawn Kinds Weapon Usage || ?
| ?
 
 
|-
 
|-
! Pawn Work Disables Sampled  
+
| Pawn Work Disables Sampled || ?
| ?
 
 
|-
 
|-
! Races Butchery  
+
| Races Butchery || ?
| ?
 
 
|-
 
|-
! Races Food Consumption  
+
| Races Food Consumption || ?
| ?
 
 
|-
 
|-
! Recruit Difficulties Sampled  
+
| Recruit Difficulties Sampled || ?
| ?
 
 
|-
 
|-
! Thoughts  
+
| Thoughts || ?
| ?
 
 
|-
 
|-
! Traits Sampled  
+
| Traits Sampled || ?
| ?
 
 
|}
 
|}
  
Line 1,277: Line 691:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Pawn Generation Histogram  
+
| Pawn Generation Histogram || ?
| ?
 
 
|}
 
|}
  
Line 1,287: Line 700:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! All Graphics Loaded  
+
| All Graphics Loaded || ?
| ?
 
 
|-
 
|-
! Dynamic Draw Things List  
+
| Dynamic Draw Things List || ?
| ?
 
 
|-
 
|-
! Loaded Assets  
+
| Loaded Assets || ?
| ?
 
 
|-
 
|-
! Material Delta  
+
| Material Delta || ?
| ?
 
 
|-
 
|-
! Material Report  
+
| Material Report || ?
| ?
 
 
|-
 
|-
! Material Snapshot  
+
| Material Snapshot || ?
| ?
 
 
|-
 
|-
! Mesh Pool Stats  
+
| Mesh Pool Stats || ?
| ?
 
 
|-
 
|-
! Rand By Curve Tests  
+
| Rand By Curve Tests || ?
| ?
 
 
|-
 
|-
! Rand Tests  
+
| Rand Tests || ?
| ?
 
 
|-
 
|-
! Steam Workshop Status  
+
| Steam Workshop Status || ?
| ?
 
 
|-
 
|-
! Test Math Perf  
+
| Test Math Perf || ?
| ?
 
 
|}
 
|}
  
Line 1,327: Line 729:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Art Descs Database Tales  
+
| Art Descs Database Tales || ?
| ?
 
 
|-
 
|-
! Art Descs Random Tales  
+
| Art Descs Random Tales || ?
| ?
 
 
|-
 
|-
! Art Descs Specific Tales  
+
| Art Descs Specific Tales || ?
| ?
 
 
|-
 
|-
! Art Descs Taleless  
+
| Art Descs Taleless || ?
| ?
 
 
|-
 
|-
! Database Tales Interest  
+
| Database Tales Interest || ?
| ?
 
 
|-
 
|-
! Database Tales List  
+
| Database Tales List || ?
| ?
 
 
|-
 
|-
! Flavorful Combat Test  
+
| Flavorful Combat Test || ?
| ?
 
 
|-
 
|-
! Interaction Logs  
+
| Interaction Logs || ?
| ?
 
 
|-
 
|-
! Names From Rulepack  
+
| Names From Rulepack || ?
| ?
 
 
|}
 
|}
  
Line 1,361: Line 754:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Pawn Column Test  
+
| Pawn Column Test || ?
| ?
 
 
|}
 
|}
 
 
===World pawns===
 
===World pawns===
 
?
 
?
Line 1,371: Line 762:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Colonist Relative Chance  
+
| Colonist Relative Chance || ?
| ?
 
 
|-
 
|-
! Kidnapped Pawns  
+
| Kidnapped Pawns || ?
| ?
 
 
|-
 
|-
! Run World Pawn Gc  
+
| Run World Pawn Gc || ?
| Deletes any world pawns except those that the game sees a reason to keep, such as if they are a relative of another pawn or a faction leader. This can help improve performance, as the game will have less pawns to keep track of.
 
 
|-
 
|-
! Run World Pawn Mothball  
+
| Run World Pawn Mothball || ?
| ?
 
 
|-
 
|-
! World Pawn Dotgraph  
+
| World Pawn Dotgraph || ?
| ?
 
 
|-
 
|-
! World Pawn Gc Breakdown  
+
| World Pawn Gc Breakdown || ?
| Shows how many world pawns will be deleted by the 'Run World Pawn Gc' option, and how many will be kept, as well as the reasons for keeping them.
 
 
|-
 
|-
! World Pawn List  
+
| World Pawn List || ?
| Shows a list of all world pawns (pawns that are not currently on the map, but are still being kept track of by the game).
 
 
|-
 
|-
! World Pawn Mothball Info  
+
| World Pawn Mothball Info || ?
| ?
 
 
|}
 
|}
 
==Version history==
 
* [[Ideology DLC]] Release - Options added: <div class="mw-collapsible mw-collapsed" style="width:4.5%"><div class="mw-collapsible-content" style="width:7000%">
 
** T: Spawn Relic
 
** T: Set Source Precept
 
** Add Slave
 
** T: Hack 100%
 
** T: Hack +10%
 
** T: Darklight At Position
 
** Set Ideo 
 
** T: Suppression +10%
 
** T: Suppression -10%
 
** T: Clear suppression schedule
 
** T: Will +1
 
** T: Will -1
 
** T: Start slave rebellion (random)
 
** T: Start slave rebellion (aggressive)
 
** T: Enslave
 
** Add Precept
 
** Remove Precept
 
** Trigger Date Ritual
 
** Add 5 days to obligation timer
 
** Remove ritual obligation
 
** Generate 200 ritual names
 
** T: Set ideo role...
 
** Spawn relic
 
</div>
 
</div>
 
* [[Version/1.3.3066|1.3.3066]] - Options added: <div class="mw-collapsible mw-collapsed" style="width:4.5%"><div class="mw-collapsible-content" style="width:7000%">
 
** Do trade caravan arrival
 
** Atlas Rebuild
 
** Add Trade Ship Of Kind .
 
** Dump Pawn Atlases
 
** Dump Static Atlases
 
** T: Glow At Position
 
** T: HSV At Position
 
** Fill Map With Trees
 
** Flash Blocked Landing Cells
 
** T: Discard
 
** Rotate Clockwise
 
** Rotate Counter Clockwise
 
** Clear All Fog
 
** T: Change Thing Style
 
** T: Force sleep then assault colony
 
** T: Enable wound debug draw
 
** Wound debug export (non-humanlike)?
 
** T: Change style
 
** T: Request style change
 
** T: Make Faction leader
 
** T: Clear Prisoner Interaction Schedule?
 
** T: Indoors -20%
 
** T: Needs misc -20%
 
** T: Certainty -20%
 
** T: Do Voice Call
 
** T: Display Relations Info
 
** T: Display Interactions Info
 
** T: Make guilty
 
** Draw breach path
 
** Try place near thing with style...
 
** Try place stack of market value
 
** Set terrain (rect)...
 
</div>
 
</div>
 
 
 
[[Category:RimWorld game]]
 
[[Category:RimWorld game]]

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