Editing Development mode
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[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] | [[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] | ||
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players. | '''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players. | ||
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=== Permanently disable === | === Permanently disable === | ||
− | In the Options menu in-game, you have the choice to 'permanently' disable development | + | In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this. |
− | + | You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder | |
− | + | It can be retrieved through: | |
− | + | Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config. | |
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== Features == | == Features == | ||
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An output log for debugging. Shows errors if they occur, as well as debug outputs. | An output log for debugging. Shows errors if they occur, as well as debug outputs. | ||
− | === [[File: | + | === [[File:PackageEditor.png]] Package editor === |
− | + | It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles. | |
=== [[File:ViewSettings.png]] View settings === | === [[File:ViewSettings.png]] View settings === | ||
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility. | Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility. | ||
− | It also allows some debug settings, for example unlimited power, toggling damage, fast research, | + | |
+ | It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. | ||
=== [[File:Debug.png]] Debug actions menu === | === [[File:Debug.png]] Debug actions menu === | ||
− | Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu | + | Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu. |
=== [[File:Debug.png]] Debug logging menu === | === [[File:Debug.png]] Debug logging menu === | ||
− | Where some debugging information can be found, like crop economy, item nutrition, and such | + | Where some debugging information can be found, like crop economy, item nutrition, and such. |
=== [[File:Inspector.png]] Inspector === | === [[File:Inspector.png]] Inspector === | ||
− | + | Lets you see what's happening in the game. | |
=== [[File:GodMode.png]] God mode === | === [[File:GodMode.png]] God mode === | ||
− | Toggles god mode. While active, | + | Toggles god mode. While active you can build structures, including furniture and other buildings, instantly at no price and no research. If you want a "finished" cluster of rooms, or experiment with a [[nutrient paste dispenser]] or with [[heater]]s and [[cooler]]s, this is what you want. |
− | + | Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these (or any other item), use the "T: Kill" command under the Debug section. | |
God mode can be also toggled through 'View Settings'. | God mode can be also toggled through 'View Settings'. | ||
− | === | + | === Autopause === |
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Toggles autopause when an error is logged. | Toggles autopause when an error is logged. | ||
− | === | + | === Save translation report === |
− | + | An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators. | |
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== Debug Action Menu == | == Debug Action Menu == | ||
− | [[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with | + | [[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]] |
− | There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match | + | There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it. |
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− | Commands | + | Commands prefaced with with '''"T:"''' seem to temporarily alter the mouse behavior to do execute the command on left click, with right click cancelling this behavior. |
− | Commands ending | + | Commands ending with an ellipsis '''"..."''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. |
===Incidents=== | ===Incidents=== | ||
− | Creates [[events]] and [[raid]]s | + | Creates [[events]] and [[raid]]s |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style=width:13em | Action !! Effect | ! style=width:13em | Action !! Effect | ||
+ | |- | ||
+ | ! Do incident (Map) | ||
+ | | Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.). | ||
+ | |- | ||
+ | ! Do incident x10 (Map) | ||
+ | | Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s). | ||
+ | |- | ||
+ | ! Do incident w/ point (Map) | ||
+ | | Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). | ||
|- | |- | ||
! Do trade caravan arrival | ! Do trade caravan arrival | ||
− | | | + | | ? |
|- | |- | ||
! Execute raid with points | ! Execute raid with points | ||
− | | Creates a random faction raid with specified total | + | | Creates a random faction raid with specified total hitpoints. |
|- | |- | ||
! Execute raid with factions | ! Execute raid with factions | ||
− | | Creates a | + | | Creates a choosen faction raid with specified total hitpoints. |
|- | |- | ||
! Execute raid with specifics | ! Execute raid with specifics | ||
− | | Creates a raid where everything can be specified (faction, total | + | | Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.). |
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|} | |} | ||
====Incidents: World mode==== | ====Incidents: World mode==== | ||
− | |||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style=width:13em | Action !! Effect | ! style=width:13em | Action !! Effect | ||
+ | |- | ||
+ | ! Do incident (Map)… | ||
+ | | ? | ||
+ | |- | ||
+ | ! Do incident x10 (Map)… | ||
+ | | ? | ||
+ | |- | ||
+ | ! Do incident w/ points (Map)… | ||
+ | | ? | ||
|- | |- | ||
! Do incident (World)… | ! Do incident (World)… | ||
− | | | + | | ? |
|- | |- | ||
! Do incident x10 (World)… | ! Do incident x10 (World)… | ||
− | | | + | | ? |
|- | |- | ||
! Do incident w/ points (World)… | ! Do incident w/ points (World)… | ||
− | | | + | | ? |
|} | |} | ||
=== Quests === | === Quests === | ||
− | Tools for adding [[quests]]. | + | Tools for adding [[quests]]. |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
! Generate quest | ! Generate quest | ||
− | | | + | | ? |
|- | |- | ||
! Generate quests x10 | ! Generate quests x10 | ||
− | | | + | | ? |
|- | |- | ||
! Generate quests x30 | ! Generate quests x30 | ||
− | | | + | | ? |
|- | |- | ||
− | ! Generate quest (1x for each | + | ! Generate quest (1x for each points) |
− | | | + | | ? |
|- | |- | ||
! QuestPart test | ! QuestPart test | ||
− | | | + | | ? |
|- | |- | ||
− | ! Log | + | ! Log genearted quest savedata |
− | | | + | | ? |
|} | |} | ||
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|- | |- | ||
! Atlas Rebuild | ! Atlas Rebuild | ||
− | | | + | | ? |
|- | |- | ||
! T: Spawn Relic{{IdeologyIcon}} | ! T: Spawn Relic{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Set Source Precept{{IdeologyIcon}} | ! T: Set Source Precept{{IdeologyIcon}} | ||
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|- | |- | ||
! Add Slave{{IdeologyIcon}} | ! Add Slave{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Hack 100%{{IdeologyIcon}} | ! T: Hack 100%{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Hack +10%{{IdeologyIcon}} | ! T: Hack +10%{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Darklight At Position{{IdeologyIcon}} | ! T: Darklight At Position{{IdeologyIcon}} | ||
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|- | |- | ||
! Max Development Points{{IdeologyIcon}} | ! Max Development Points{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
− | ! Add Development | + | ! Add Development Points{{IdeologyIcon}} |
− | | | + | | ? |
|- | |- | ||
! Clear Development Points{{IdeologyIcon}} | ! Clear Development Points{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! Destroy All Plants | ! Destroy All Plants | ||
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| | | | ||
* All current [[trader|trade ships]] leave | * All current [[trader|trade ships]] leave | ||
− | * A random selection of 5 trade ships replace them | + | * A random selection of 5 trade ships replace them. This includes modded trade ships, if any. |
|- | |- | ||
! Add Trade Ship Of Kind | ! Add Trade Ship Of Kind | ||
− | | | + | | ? |
|- | |- | ||
− | ! Change [[weather]] | + | ! Change [[weather]]... |
| Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather | | Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather | ||
|- | |- | ||
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|- | |- | ||
! Play sound... | ! Play sound... | ||
− | | | + | | ? |
|- | |- | ||
! Add Prisoner | ! Add Prisoner | ||
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|- | |- | ||
! Adaption Progess10 Days | ! Adaption Progess10 Days | ||
− | | | + | | ? |
|- | |- | ||
! Unload Unused Assets | ! Unload Unused Assets | ||
− | | | + | | ? |
|- | |- | ||
! Name settlement | ! Name settlement | ||
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|- | |- | ||
! Next lesson | ! Next lesson | ||
− | | | + | | ? |
|- | |- | ||
! Regen All Map Mesh Sections | ! Regen All Map Mesh Sections | ||
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|- | |- | ||
! Force Ship Countdown | ! Force Ship Countdown | ||
− | | | + | | ? |
|- | |- | ||
! Force Start Ship | ! Force Start Ship | ||
− | | Forces the ship to | + | | Forces the ship required to escape the rimworld planet to take off. |
|- | |- | ||
! Flash Trade Drop Spot | ! Flash Trade Drop Spot | ||
− | | | + | | ? |
|- | |- | ||
! Kill Faction Leader | ! Kill Faction Leader | ||
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|- | |- | ||
! Kill Kidnapped Pawn | ! Kill Kidnapped Pawn | ||
− | | | + | | ? |
|- | |- | ||
! Kill World Pawn | ! Kill World Pawn | ||
− | | | + | | ? |
|- | |- | ||
! Set Faction Relations | ! Set Faction Relations | ||
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|- | |- | ||
! Add [[techprint]] to project {{RoyaltyIcon}} | ! Add [[techprint]] to project {{RoyaltyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! Apply [[techprint]] on project {{RoyaltyIcon}} | ! Apply [[techprint]] on project {{RoyaltyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! Kill Random Lent Colonist | ! Kill Random Lent Colonist | ||
− | | | + | | ? |
|- | |- | ||
! Destroy All Hats | ! Destroy All Hats | ||
− | | | + | | ? |
|- | |- | ||
! Pawn Kind Apparel Check | ! Pawn Kind Apparel Check | ||
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|- | |- | ||
! T: Glow At Position | ! T: Glow At Position | ||
− | | | + | | ? |
|- | |- | ||
! T: HSV At Position | ! T: HSV At Position | ||
− | | | + | | ? |
|- | |- | ||
! Fill Map With Trees | ! Fill Map With Trees | ||
− | | | + | | ? |
|- | |- | ||
! Flash Blocked Landing Cells | ! Flash Blocked Landing Cells | ||
− | | | + | | ? |
|- | |- | ||
! Award 4 [[Titles|honor]] {{RoyaltyIcon}} | ! Award 4 [[Titles|honor]] {{RoyaltyIcon}} | ||
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| Removes 4 [[Titles|Royal honor]] from a selected pawn. | | Removes 4 [[Titles|Royal honor]] from a selected pawn. | ||
|- | |- | ||
− | + | | Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]]. | |
− | | Reduces pawns current [[Titles|Royal title]]. | ||
|- | |- | ||
! T: Destroy | ! T: Destroy | ||
− | | Left click to destroy an object or pawn | + | | Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind. |
|- | |- | ||
! T: Discard | ! T: Discard | ||
− | | | + | | ? |
|- | |- | ||
! T: Kill | ! T: Kill | ||
− | | Left click to destroy | + | | Left click to instantly kill or "destroy" a pawn or object, leaving behind corpses or resources. A second click removes same from map. |
|- | |- | ||
! T: 10 damage | ! T: 10 damage | ||
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| Left click to deal 5000 damage to an object or pawn. | | Left click to deal 5000 damage to an object or pawn. | ||
|- | |- | ||
− | ! Rotate | + | ! Rotate Clockwise |
− | | | + | | ? |
|- | |- | ||
− | ! T: Clear area | + | ! Rotate Counter Clockwise |
− | | | + | | ? |
+ | |- | ||
+ | ! T: Clear area 21x21 | ||
+ | | Left click to destroy all objects in a 21 by 21 area, excluding flooring. | ||
|- | |- | ||
− | ! T: Make Rock | + | ! T: Make Rock 11x11 |
− | | | + | | Left click to spawn an 11 by 11 solid block of rock. |
|- | |- | ||
! T: Explosion ([[Damage Types|bomb]]) | ! T: Explosion ([[Damage Types|bomb]]) | ||
− | | | + | | Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel |
+ | |- | ||
+ | ! T: Explosion (flame) | ||
+ | | Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion (stun) | ||
+ | | Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion ([[EMP]]) | ||
+ | | Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion (extinguisher) | ||
+ | | Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion ([[smoke]]) | ||
+ | | Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel | ||
+ | |- | ||
+ | ! T: Lightning Strike | ||
+ | | Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel | ||
|- | |- | ||
! T: Add Snow | ! T: Add Snow | ||
− | | | + | | ? |
|- | |- | ||
! T: Remove Snow | ! T: Remove Snow | ||
− | | | + | | ? |
|- | |- | ||
! T: Clear All Snow | ! T: Clear All Snow | ||
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|- | |- | ||
! T: Push heat (10) | ! T: Push heat (10) | ||
− | | | + | | ? |
|- | |- | ||
! T: Push heat (1000) | ! T: Push heat (1000) | ||
− | | | + | | ? |
|- | |- | ||
! T: Push heat (-1000) | ! T: Push heat (-1000) | ||
− | | | + | | ? |
|- | |- | ||
! T: Finish Plant Growth | ! T: Finish Plant Growth | ||
− | | | + | | ? |
|- | |- | ||
! T: Grow1 Day | ! T: Grow1 Day | ||
− | | | + | | ? |
|- | |- | ||
! T: Grow To Maturity | ! T: Grow To Maturity | ||
− | | Grows a single plant to full maturity | + | | Grows a single plant to full maturity. |
|- | |- | ||
! T: Regen Section | ! T: Regen Section | ||
− | | | + | | ? |
|- | |- | ||
! T: Set Color{{IdeologyIcon}} | ! T: Set Color{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Randomize Color{{IdeologyIcon}} | ! T: Randomize Color{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Rot1 day | ! T: Rot1 day | ||
− | | | + | | ? |
|- | |- | ||
! T: Force sleep | ! T: Force sleep | ||
− | | | + | | ? |
|- | |- | ||
! T: Fuel -20% | ! T: Fuel -20% | ||
− | | | + | | ? |
|- | |- | ||
! T: Break down... | ! T: Break down... | ||
− | | | + | | ? |
|- | |- | ||
! T: Use Scatterer | ! T: Use Scatterer | ||
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| ? | | ? | ||
|- | |- | ||
− | ! T: | + | ! T: Make Roof |
− | | | + | | Creates a 3x3 square of constructed roof under the cursor. |
+ | |- | ||
+ | ! T: Delete Roof | ||
+ | | Deletes a 3x3 square of roof under the cursor, including overhead mountain. | ||
|- | |- | ||
! T: Test Flood Unfog | ! T: Test Flood Unfog | ||
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|- | |- | ||
! T: Check Reachability | ! T: Check Reachability | ||
− | | | + | | ? |
|- | |- | ||
! T: Flash TryFindRandomPawnExitCell | ! T: Flash TryFindRandomPawnExitCell | ||
− | | | + | | ? |
|- | |- | ||
! T: RandomSpotJustOutsideColony | ! T: RandomSpotJustOutsideColony | ||
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|- | |- | ||
! Clear All Fog | ! Clear All Fog | ||
− | | | + | | ? |
|- | |- | ||
! T: Change Thing Style | ! T: Change Thing Style | ||
− | | | + | | ? |
|- | |- | ||
! T: Force sleep then assault colony | ! T: Force sleep then assault colony | ||
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! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Set Ideo{{IdeologyIcon}} || ? | |
− | | | ||
|- | |- | ||
− | + | | Convert To Ideo{{IdeologyIcon}} || Converts pawn to selected ideology. | |
− | | Converts pawn to selected ideology. | ||
|- | |- | ||
− | + | | T: Suppression +10%{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Suppression -10%{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Clear suppression schedule{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Will +1{{IdeologyIcon}} || Adds +1 will to a prisoner. | |
− | | Adds +1 will to a prisoner. | ||
|- | |- | ||
− | + | | T: Will -1{{IdeologyIcon}} || Adds -1 will to a prisoner. | |
− | | Adds -1 will to a prisoner. | ||
|- | |- | ||
− | + | | T: Start slave rebellion (random){{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Start slave rebellion (aggressive){{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Change style || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Request style change || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Make Faction leader || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Clear Prisoner Interaction Schedule? || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Resurrect || Indicate a corpse to resurrect it, healing all damage | |
− | | Indicate a corpse to resurrect it, healing all damage | ||
|- | |- | ||
− | + | | T: Damage Until Down || Damages the pawn until it is downed. | |
− | | Damages the pawn until it is downed. | ||
|- | |- | ||
− | + | | T: Damage Legs || Damages the pawn's legs until it is downed. | |
− | | Damages the pawn's legs until it is downed. | ||
|- | |- | ||
− | + | | T: Damage To Death || Damage the pawn to death. | |
− | | Damage the pawn to death. | ||
|- | |- | ||
− | + | | T: Carried Damage To Death || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead | |
− | | Deals an indicated pawn 10 units of damage repeatedly until dead | ||
|- | |- | ||
− | + | | T: Damage Held Pawn To Death || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn. | |
− | | Simulate minor [[Doctoring|surgery failure]] on a selected pawn. | ||
|- | |- | ||
− | + | | T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn. | |
− | | Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn. | ||
|- | |- | ||
− | + | | T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn. | |
− | | Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn. | ||
|- | |- | ||
− | + | | T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part. | |
− | | Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part. | ||
|- | |- | ||
− | + | | Apply damage... || Simulate specific type of [[damage]] to a specific body part. | |
− | | Simulate specific type of [[damage]] to a specific body part. | ||
|- | |- | ||
− | + | | Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]] | |
− | | Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]] | ||
|- | |- | ||
− | + | | T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]] | |
− | | Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]] | ||
|- | |- | ||
− | + | | T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health. | |
− | | Remove a random injury. This may need to used multiple times to restore a pawn to health. | ||
|- | |- | ||
− | + | | T: Activate HediffGiver || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Activate HediffGiver World Pawn|| ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Discover Hediffs || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Grant Immunities || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Give Birth || Spawns a random pawn with the age 0 | |
− | | Spawns a random pawn with the age 0 | ||
|- | |- | ||
− | + | | T: Resistance -1 || Adds -1 resistance to a prisoner | |
− | | Adds -1 resistance to a prisoner | ||
|- | |- | ||
− | + | | T: Resistance -10 || Adds -10 resistance to a prisoner | |
− | | Adds -10 resistance to a prisoner | ||
|- | |- | ||
− | + | | T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ? | |
− | | | ||
|- | |- | ||
− | + | | T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ? | |
− | | | ||
|- | |- | ||
− | + | | T: List Melee Verbs || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab. | |
− | | Add or remove a pawn's relationship from the [[Social|social]] tab. | ||
|- | |- | ||
− | + | | T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower. | |
− | | Make other colonist's opinion about a selected pawn higher/lower. | ||
|- | |- | ||
− | + | | T: Force vomit... || Forces the pawn to vomit | |
− | | Forces the pawn to vomit | ||
|- | |- | ||
− | + | | T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ? | |
− | | | ||
|- | |- | ||
− | + | | T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ? | |
− | | | ||
|- | |- | ||
− | + | | T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower. | |
− | | Make the pawn's [[Needs|hunger]] meter 20% lower. | ||
|- | |- | ||
− | + | | T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower. | |
− | | Make the pawn's [[Needs|rest]] meter 20% lower. | ||
|- | |- | ||
− | + | | T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower. | |
− | | Make the pawn's [[Needs|joy]] meter 20% lower. | ||
|- | |- | ||
− | + | | T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]] | |
− | | Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]] | ||
|- | |- | ||
− | + | | T: Indoors -20% || Make the pawn's [[Needs|indoors]] meter 20% lower. Requires "Undergrounder" [[Traits|trait]]. | |
− | | Make the pawn's [[Needs|indoors]] meter 20% lower. Requires "Undergrounder" [[Traits|trait]]. | ||
|- | |- | ||
− | + | | T: Needs misc -20% || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Certainty -20%{{IdeologyIcon}} || Make the pawn less certain in their current ideology. | |
− | | Make the pawn less certain in their current ideology. | ||
|- | |- | ||
− | + | | Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level. | |
− | | Set a pawn's selected [[Skills|skill]] to a selected level. | ||
|- | |- | ||
− | + | | Max [[Skill]] || Max a pawn's selected [[Skills|skill]] | |
− | | Max a pawn's selected [[Skills|skill]] | ||
|- | |- | ||
− | + | | T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]] | |
− | | Max all the pawn's [[Skills|skill]] | ||
|- | |- | ||
− | + | | [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn | |
− | | Cause an instant mental breakdown on the indicated pawn | ||
|- | |- | ||
− | + | | T: Do Voice Call || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic | |
− | | Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic | ||
|- | |- | ||
− | + | | T: Stop mental state || Stop a pawn's [[Mental break|mental break]] | |
− | | Stop a pawn's [[Mental break|mental break]] | ||
|- | |- | ||
− | + | | [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist. | |
− | | Give a selected [[Inspiration|inspiration]] to a colonist. | ||
|- | |- | ||
− | + | | Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn. | |
− | | Give a selected [[Traits|trait]] to a pawn. | ||
|- | |- | ||
− | + | | Set [[backstory]] || Change a pawn's [[Backstories|backstory]] | |
− | | Change a pawn's [[Backstories|backstory]] | ||
|- | |- | ||
− | + | | Give ability... || ? | |
− | | | ||
|- | |- | ||
− | + | | Give Psylink... {{RoyaltyIcon}} || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn. | |
− | | Removes all neural heat from selected pawn. | ||
|- | |- | ||
− | + | | T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn. | |
− | | Give a temporary +10 [[Mood|mood boost]] to a pawn. | ||
|- | |- | ||
− | + | | T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn. | |
− | | Give a temporary -10 [[Mood|mood debuff]] to a pawn. | ||
|- | |- | ||
− | + | | T: Clear Bound Unfinished Things || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], such as [[dementia]] or [[Alzheimer's]]. | |
− | | Force a pawn to age. Has a chance to develop age-related [[ailments]], such as [[dementia]] or [[Alzheimer's]]. | ||
|- | |- | ||
− | + | | T: Recruit || Recruits the selected human to the colony | |
− | | Recruits the selected human to the colony | ||
|- | |- | ||
− | + | | T: Enslave{{IdeologyIcon}} || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Damage Apparel || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Wear apparel (selected) || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Equip primary (selected) || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Tame Animal || Tame a selected [[animal]] | |
− | | Tame a selected [[animal]] | ||
|- | |- | ||
− | + | | T: Train Animal || Put all selected training for an animal to the max level. | |
− | | Put all selected training for an animal to the max level. | ||
|- | |- | ||
− | + | | T: Try Develop Bound Relation || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Queue Training Decay || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Display Relations Info || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Display Interactions Info || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Start Marriage Ceremony || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Force Interaction || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Start Random Gathering || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Start Gathering || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Start Prison Break || Force a prison break to happen. | |
− | | Force a prison break to happen. | ||
|- | |- | ||
− | + | | T: Pass To World || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Make1 Year Older || Force a pawn to age one year without developing age-related [[Ailments|ailments]] | |
− | | Force a pawn to age one year without developing age-related [[Ailments|ailments]] | ||
|- | |- | ||
− | + | | T: Make1 Year Older || Force a pawn to age one day without developing age-related [[Ailments|ailments]] | |
− | | Force a pawn to age one day without developing age-related [[Ailments|ailments]] | ||
|- | |- | ||
− | + | | T: Try Job Giver || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Try Joy Giver || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: EndCurrentJob(InterruptForced) || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: CheckForJobOverride || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Toggle Job Logging|| ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Toggle Stance Logging|| ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Kidnap colonist || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Face cell (selected)... || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Add Precept{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Remove Precept{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Trigger Date Ritual{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Add 5 days to obligation timer{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Remove ritual obligation{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Generate 200 ritual names{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Set ideo role...{{IdeologyIcon}} || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Make guilty || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Force age reversal demand now{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Reset age reversal demand{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Draw breach path || Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls. | |
− | | Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls. | ||
|- | |- | ||
|} | |} | ||
Line 830: | Line 724: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Spawn Complex{{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Remove world pawn... || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction. | |
− | | Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction. | ||
|- | |- | ||
− | + | | Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected. | |
− | | Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected. | ||
|- | |- | ||
− | + | | Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected. | |
− | | Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected. | ||
|- | |- | ||
− | + | | Try place near thing... || Place an item at or near where you indicate | |
− | | Place an item at or near where you indicate | ||
|- | |- | ||
− | + | | Try place near thing with style... || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown) | |
− | | Place 25 items at or near where you indicate (items with a maximum | ||
|- | |- | ||
− | + | | Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown) | |
− | | Place 75 items at or near where you indicate (items with a maximum | ||
|- | |- | ||
− | + | | Try place direct thing... || Try to place an item directly where you indicate | |
− | | Try to place an item directly where you indicate | ||
|- | |- | ||
− | + | | Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate | |
− | | Try to place a stack of 25 items directly where you indicate | ||
|- | |- | ||
− | + | | Try place stack of market value || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Try add to inventory... || Adds item to pawn inventory. | |
− | | Adds item to pawn inventory. | ||
|- | |- | ||
− | + | | Spawn thing with wipe mode... || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Set terrain... || Select a ground type or flooring and indicate where it should be placed | |
− | | Select a ground type or flooring and indicate where it should be placed | ||
|- | |- | ||
− | + | | Set terrain (rect)... || Select a ground type or flooring and select the area where it should be placed | |
− | | Select a ground type or flooring and select the area where it should be placed | ||
|- | |- | ||
− | + | | Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Make [[filth]] x100 || Creates filth. | |
− | | Creates filth. | ||
|- | |- | ||
− | + | | T: Spawn Faction Leader || Spawns the leader of a faction. | |
− | | Spawns the leader of a faction. | ||
|- | |- | ||
− | + | | Spawn world pawn... || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Spawn thing set... || Spawn a selection of event things | |
− | | Spawn a selection of event things | ||
|- | |- | ||
− | + | | Trigger effecter... || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Spawn [[Shuttle]] {{RoyaltyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Spawn relic{{IdeologyIcon}} || ? | |
− | | | ||
|- | |- | ||
|} | |} | ||
Line 909: | Line 779: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | T: Spawn Random Caravan || ? | |
− | | | ||
|- | |- | ||
− | + | | T: Spawn Random Faction Base || Creates a faction base at selected position. | |
− | | Creates a faction base at selected position. | ||
|- | |- | ||
− | + | | T: Spawn Site || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Destroy Site || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Spawn Site With Points || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Spawn World Object || ? | |
− | | ? | ||
|} | |} | ||
Line 933: | Line 797: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Generate Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Destroy Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Leak Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Print Leaked Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | |
− | | Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | ||
|- | |- | ||
− | + | | Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | |
− | | End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | ||
|- | |- | ||
− | + | | T: Transfer || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Change Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Regenerate Current Map || Resets the current active map to its default state. | |
− | | Resets the current active map to its default state. | ||
|- | |- | ||
− | + | | Generate Map With Caves || Generates a new map that contains caves. | |
− | | Generates a new map that contains caves. | ||
|- | |- | ||
− | + | | Run Map Generator || Generates a new map for various encounters. | |
− | | Generates a new map for various encounters. | ||
|- | |- | ||
− | + | | Force Reform in Current Map || ? | |
− | | ? | ||
|} | |} | ||
Line 975: | Line 827: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Generate Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Destroy Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Leak Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Print Leaked Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | |
− | | Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | ||
|- | |- | ||
− | + | | Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | |
− | | End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. | ||
|- | |- | ||
− | + | | Change Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Regenerate Current Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Generate Map With Caves || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Run Map Generator || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Force Reform in Current Map || ? | |
− | | ? | ||
|} | |} | ||
=== Autotests === | === Autotests === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Make Colony (full) || ? | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Make colony (animals) || For each animal, creates the animal, their dessicated corpse, and one meat and leather. | |
− | | For each animal, creates the animal, their | ||
|- | |- | ||
− | + | | Make colony (ancient junk){{IdeologyIcon}} || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Test force downed x100 || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Test force kill x100 || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Test Surgery fail catastrophic x100 || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Test Surgery fail ridiculous x100 || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Test generate pawn x1000 || ? | |
− | | ? | ||
|- | |- | ||
− | + | | T: Generate Pawns Of All Shapes || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Check Region Listers || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Test time-to-down || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Battle Royale All PawnKinds || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Battle Royale Humanlikes || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Battle Royale By Damagetype || ? | |
− | | ? | ||
|} | |} | ||
Line 1,065: | Line 889: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Quickspawn structure || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Destroy all hostile pawns on map || ? | |
− | | ? | ||
|- | |- | ||
|} | |} | ||
Line 1,081: | Line 903: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Animal Breeding || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Animal Growth || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Apparel Armor || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Apparel By Stuff || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Apparel Insulation || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Buildings Skills || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Crops || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Drugs || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Floors || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Hediffs Price Impact || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Item Accessibility || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Item And Building Acquisition || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Recipe Skills || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Recipes || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Thing Set Make Tags || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Thing Smelt Products || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Wool || ? | |
− | | ? | ||
|} | |} | ||
Line 1,146: | Line 951: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Future Incidents || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Future Incidents Current Map || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Incident Chances || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Incident Targets List || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Arrival Candidates || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Group Gen Sampled || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Peace Talks Chances || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pod Contents Possible Defs || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pod Contents Test || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Raid Arrivemode Sampled || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Raid Faction Sampled || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Raid Strategy Sampled || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Threats Generator || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Trader Kind Things || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Trader Kinds || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Trader Stock Generation || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Trader Stock Generators Defs || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Trader Stock Market Values || ? | |
− | | ? | ||
|} | |} | ||
Line 1,207: | Line 994: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Animal Behavior || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Animal Combat Balance || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Animal Points To Hunt Or Slaughter || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Animal Trade Tags || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Animal Basics || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Animal Ecosystem || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Backstory Counts Per Tag || ? | |
− | | ? | ||
|- | |- | ||
− | + | | List Solid Backstories || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Live Pawns Inspiration Chances || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Mental Breaks || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Kind Gear Sampled || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Kind Apparel Usage || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Kinds Basics || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Kinds Tech Hediff Usage || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Kinds Weapon Usage || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Pawn Work Disables Sampled || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Races Butchery || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Races Food Consumption || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Recruit Difficulties Sampled || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Thoughts || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Traits Sampled || ? | |
− | | ? | ||
|} | |} | ||
Line 1,277: | Line 1,043: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Pawn Generation Histogram || ? | |
− | | ? | ||
|} | |} | ||
Line 1,287: | Line 1,052: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | All Graphics Loaded || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Dynamic Draw Things List || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Loaded Assets || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Material Delta || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Material Report || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Material Snapshot || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Mesh Pool Stats || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Rand By Curve Tests || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Rand Tests || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Steam Workshop Status || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Test Math Perf || ? | |
− | | ? | ||
|} | |} | ||
Line 1,327: | Line 1,081: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Art Descs Database Tales || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Art Descs Random Tales || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Art Descs Specific Tales || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Art Descs Taleless || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Database Tales Interest || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Database Tales List || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Flavorful Combat Test || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Interaction Logs || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Names From Rulepack || ? | |
− | | ? | ||
|} | |} | ||
Line 1,361: | Line 1,106: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Pawn Column Test || ? | |
− | | ? | ||
|} | |} | ||
− | |||
===World pawns=== | ===World pawns=== | ||
? | ? | ||
Line 1,371: | Line 1,114: | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
− | + | | Colonist Relative Chance || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Kidnapped Pawns || ? | |
− | | ? | ||
|- | |- | ||
− | + | | Run World Pawn Gc || ? | |
− | | | ||
|- | |- | ||
− | + | | Run World Pawn Mothball || ? | |
− | | ? | ||
|- | |- | ||
− | + | | World Pawn Dotgraph || ? | |
− | | ? | ||
|- | |- | ||
− | + | | World Pawn Gc Breakdown || ? | |
− | | | ||
|- | |- | ||
− | + | | World Pawn List || ? | |
− | | | ||
|- | |- | ||
− | + | | World Pawn Mothball Info || ? | |
− | | ? | ||
|} | |} | ||