Difference between revisions of "Denture"

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The '''Denture''' is a body part replacement for loss of the jaw.  
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{{Info|'''Denturess''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.}}
 
 
Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them.
 
Body purists will get a mood penalty from having a denture installed.
 
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
{{stub|section=1}}
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{{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}}
Summary stuff goes here
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Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 80% Talking and ?%{{Check Tag|Value?}} Eating and, or a loss of 20% Talking and ?%{{Check Tag|Value?}} Eating when replacing a healthy jaw.
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These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. {{Check Tag|Verification|All values are from before the addition of tongue and the resulting change in body part importance}}
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Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
  
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As an artificial part, dentures will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
 
===Installation===
 
===Installation===
 
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== Analysis ==  
 
== Analysis ==  
Dentures  have 80% part efficiency. This directly affects [[Talking]] and [[Eating]] efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value.
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{{Stub|section=1}}
Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%.
 
 
 
Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
 
 
 
Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Body modder will gain a bonus.
 
 
 
 
Short of a [[Healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. As they trigger the Body modder mood bonus, there is also a possibility of installing them for that purpose. On non-[[Skills#Social|Social]] oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.
 
Short of a [[Healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. As they trigger the Body modder mood bonus, there is also a possibility of installing them for that purpose. On non-[[Skills#Social|Social]] oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.
  

Revision as of 03:46, 13 August 2022

Denture

An installed denture.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Denturess are an artificial body part that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced Talking and Eating efficiency on colonists that have them.

Acquisition

Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.

Summary

Dentures replace the user's entire jaw. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a Talking importance of 100% and an Eating importance of 90%, it results in restoring 80% Talking and ?%[Value?] Eating and, or a loss of 20% Talking and ?%[Value?] Eating when replacing a healthy jaw.

These capacities, in turn, affects the following stats: Eating Speed, Tame Animal Chance, Trade Price Improvement, Social Impact, Negotiation Ability, Conversion Power, Train Animal Chance. The Eating loss results in in a 19% reduction in Eating Speed. The end result of the Talking loss depends on the skill. Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately 14%. [Verification]

Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.

As an artificial part, dentures will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 1,500 ticks (25 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Short of a Healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. As they trigger the Body modder mood bonus, there is also a possibility of installing them for that purpose. On non-Social oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.

Version history