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=== General strategy ===
 
=== General strategy ===
  
Ranged mechanoids have a long attack range (at least 27 tiles), making them troublesome to deal with. A way to deal with this is to [[#Luring in|lure them into close range]].
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Ranged mechanoids have a long attack range (at least 27 tiles), making them troublesome to deal with. To deal with this, [[#Luring in|lure them into closer range]].
  
They are vulnerable to EMP damage, which can stun them, rendering them hunks of helpless metal. This can open a window of opportunity where you safely engage at close range, or even with melee. After each use of EMP, mechanoids will adapt to it, becoming immune to further stuns for a short while, so you will need to carefully time assaults and disengage when the mechanoids are about to reactivate.
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They are highly vulnerable to EMP damage, which can stun them, rendering them hunks of helpless metal. This can open a window of opportunity where you safely engage at close range, or even with melee. Don't use them excessively as they can cause a mechanoid to adapt against them, making them less useful.
  
 
=== Scythers ===
 
=== Scythers ===

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