Editing Defense tactics
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=== General strategy === | === General strategy === | ||
− | Ranged mechanoids have a long attack range (at least 27 tiles), making them troublesome to deal with. | + | Ranged mechanoids have a long attack range (at least 27 tiles), making them troublesome to deal with. To deal with this, [[#Luring in|lure them into closer range]]. |
− | They are vulnerable to EMP damage, which can stun them, rendering them hunks of helpless metal. This can open a window of opportunity where you safely engage at close range, or even with melee. | + | They are highly vulnerable to EMP damage, which can stun them, rendering them hunks of helpless metal. This can open a window of opportunity where you safely engage at close range, or even with melee. Don't use them excessively as they can cause a mechanoid to adapt against them, making them less useful. |
=== Scythers === | === Scythers === |