Difference between revisions of "Darktorch"

From RimWorld Wiki
Jump to navigation Jump to search
(10 intermediate revisions by 3 users not shown)
Line 28: Line 28:
  
 
== Acquisition ==
 
== Acquisition ==
Torch lamps require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed.
+
Darktorches require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed.
  
 
== Summary ==
 
== Summary ==
The darktorch consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit, and consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 1.5+ (0.0006*60000) round 2}} wood per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the darktorch by a [[Menus#Haul|haulers]] as long as refueling is enabled.
+
The darktorch outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
  
It outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
+
It consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit. It can hold up to {{icon small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a [[Work#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining.
  
The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for ideoligions that prefer to stay in darkness. This allows the work penalties to be avoided without incurring mood debuffs.
+
If under the [[rain]] and unroofed, it consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or {{#expr: 1.5+ (0.0006*60000) round 2}} wood per day. It therefore lasts for {{#expr:20/37.5 round 2}} days if in constant rain.
 +
 
 +
The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept. Instead, it gives those with the precept a {{+|4}} [[mood]]let, and prevents [[surgery]] penalties for being in darkness. It is identical to the [[fungus darktorch]] except in that it burns wood instead of [[raw fungus]].
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1}}
+
{{Main|Torch lamp}}
 
It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point.
 
It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point.
  
Line 49: Line 51:
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
</noinclude>
 
</noinclude>
[[Category:Furniture]]
+
[[Category:Furniture]] [[Category:Lamp]]

Revision as of 11:38, 17 January 2023

Darktorch

Darktorch

A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
24 Silver [Note]
Style Dominance
5
HP
75
Flammability
0%
Path Cost
14

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Light Radius
4.75
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 20
Deconstruct yield
nothing
Destroy yield
nothing

The darktorch is a piece of furniture that burns wood to light an area with darklight, while also generating a small amount of heat.

Acquisition

Darktorches require Wood 20 Wood and 100 ticks (1.67 secs) of work in order to be constructed.

Summary

The darktorch outputs light in a 7 tile radius, with the nearest 4.746 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]

It consumes Wood 1.5 wood per day as long as it is lit. It can hold up to Wood 20 wood at a time, for a maximum run time of 13.33 days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a haulers as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.

If under the rain and unroofed, it consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or 37.5 wood per day. It therefore lasts for 0.53 days if in constant rain.

The darktorch differs from the torch lamp in that it does not count as "bright light" for the Lighting: Darklight Preferred precept. Instead, it gives those with the precept a +4 moodlet, and prevents surgery penalties for being in darkness. It is identical to the fungus darktorch except in that it burns wood instead of raw fungus.

Analysis

It is generally not resource and work-time efficient to use once Electricity has been researched, however its grid independence and immunity to power outages and solar flares make it very useful in niche applications even beyond this point.

It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.

Version history