Difference between revisions of "Damage per Second"

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Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. These are usually done in an "ideal" sense of calculation, where it is assumed that every single bullet hits the intended target, meaning that it does its full amount of damage.
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Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
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==Disclaimer==
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These DPS formulas don't account for a pawn's shooting skills.
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It's just a calculation of raw, total output damage (on a single target).
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==Calculation==
 
==Calculation==
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
  
{{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
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===Maximum DPS===
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This is the maximum potential damage, ignoring accuracy.
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{{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second ) }}
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===Real DPS===
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This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
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{{math|big=1|Real DPS {{=}} Max DPS × Average Accuracy }}
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Numbers are rounded to two decimal places for readability.
 
Numbers are rounded to two decimal places for readability.
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[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 23:02, 12 April 2017

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.


Disclaimer

These DPS formulas don't account for a pawn's shooting skills.


It's just a calculation of raw, total output damage (on a single target).


Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:


Maximum DPS

This is the maximum potential damage, ignoring accuracy.


Max DPS = (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second )


Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.


Real DPS = Max DPS × Average Accuracy


Numbers are rounded to two decimal places for readability.